view test/testloadso.c @ 4184:ed5913896653 SDL-1.2

Disable Sound Manager support on Mac OS X. It's an OS 9 API that was exposed via Carbon, but is gone in the 10.6 SDK. OS X uses CoreAudio. We only had it in here for debugging purposes anyhow, as SDL would never use it unless forced to with an environment variable. It remains in SDL for OS 9, of course.
author Ryan C. Gordon <icculus@icculus.org>
date Sat, 12 Sep 2009 12:50:25 +0000
parents f1699aecb65d
children 2c835d58faad
line wrap: on
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/* Test program to test dynamic loading with the loadso subsystem. 
*/

#include <stdio.h>
#include <stdlib.h>

#include "SDL.h"

typedef int (*fntype)(const char *);

int main(int argc, char *argv[])
{
	int retval = 0;
	int hello = 0;
	const char *libname = NULL;
	const char *symname = NULL;
	void *lib = NULL;
	fntype fn = NULL;

	if (argc != 3) {
		const char *app = argv[0];
		fprintf(stderr, "USAGE: %s <library> <functionname>\n", app);
		fprintf(stderr, "       %s --hello <lib with puts()>\n", app);
		return 1;
	}

	/* Initialize SDL */
	if ( SDL_Init(0) < 0 ) {
		fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
		return 2;
	}

	if (strcmp(argv[1], "--hello") == 0) {
		hello = 1;
		libname = argv[2];
		symname = "puts";
	} else {
		libname = argv[1];
		symname = argv[2];
	}

	lib = SDL_LoadObject(libname);
        if (lib == NULL) {
		fprintf(stderr, "SDL_LoadObject('%s') failed: %s\n",
		        libname, SDL_GetError());
		retval = 3;
	} else {
		fn = (fntype) SDL_LoadFunction(lib, symname);
		if (fn == NULL) {
			fprintf(stderr, "SDL_LoadFunction('%s') failed: %s\n",
			        symname, SDL_GetError());
			retval = 4;
		} else {
			printf("Found %s in %s at %p\n", symname, libname, fn);
			if (hello) {
				printf("Calling function...\n");
				fflush(stdout);
				fn("     HELLO, WORLD!\n");
				printf("...apparently, we survived.  :)\n");
				printf("Unloading library...\n");
				fflush(stdout);
			}
		}
		SDL_UnloadObject(lib);
	}
	SDL_Quit();
	return(0);
}