Mercurial > sdl-ios-xcode
view src/video/windib/SDL_dibvideo.h @ 4184:ed5913896653 SDL-1.2
Disable Sound Manager support on Mac OS X.
It's an OS 9 API that was exposed via Carbon, but is gone in the 10.6 SDK.
OS X uses CoreAudio. We only had it in here for debugging purposes anyhow,
as SDL would never use it unless forced to with an environment variable.
It remains in SDL for OS 9, of course.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sat, 12 Sep 2009 12:50:25 +0000 |
parents | 3b7fc3416601 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_dibvideo_h #define _SDL_dibvideo_h #define WIN32_LEAN_AND_MEAN #include <windows.h> /* Private display data */ struct DibInfo { HBITMAP screen_bmp; HPALETTE screen_pal; LOGPALETTE *screen_logpal; BOOL grab_palette; #define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */ int SDL_nummodes[NUM_MODELISTS]; SDL_Rect **SDL_modelist[NUM_MODELISTS]; #ifdef _WIN32_WCE int supportRotation; /* for Pocket PC devices */ DWORD origRotation; /* for Pocket PC devices */ #endif /* Screensaver settings */ int allow_screensaver; }; /* Old variable names */ #define screen_bmp (this->hidden->dibInfo->screen_bmp) #define screen_pal (this->hidden->dibInfo->screen_pal) #define screen_logpal (this->hidden->dibInfo->screen_logpal) #define grab_palette (this->hidden->dibInfo->grab_palette) #define SDL_nummodes (this->hidden->dibInfo->SDL_nummodes) #define SDL_modelist (this->hidden->dibInfo->SDL_modelist) #define allow_screensaver (this->hidden->dibInfo->allow_screensaver) #endif /* _SDL_dibvideo_h */