Mercurial > sdl-ios-xcode
view src/video/ps3/SDL_ps3yuv_c.h @ 4184:ed5913896653 SDL-1.2
Disable Sound Manager support on Mac OS X.
It's an OS 9 API that was exposed via Carbon, but is gone in the 10.6 SDK.
OS X uses CoreAudio. We only had it in here for debugging purposes anyhow,
as SDL would never use it unless forced to with an environment variable.
It remains in SDL for OS 9, of course.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Sat, 12 Sep 2009 12:50:25 +0000 |
parents | 3b8ac3d311a2 |
children |
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/* * SDL - Simple DirectMedia Layer * CELL BE Support for PS3 Framebuffer * Copyright (C) 2008, 2009 International Business Machines Corporation * * This library is free software; you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published * by the Free Software Foundation; either version 2.1 of the License, or * (at your option) any later version. * * This library is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 * USA * * Martin Lowinski <lowinski [at] de [dot] ibm [ibm] com> * Dirk Herrendoerfer <d.herrendoerfer [at] de [dot] ibm [dot] com> * SPE code based on research by: * Rene Becker * Thimo Emmerich */ #include "SDL_config.h" #ifndef _SDL_ps3yuv_h #define _SDL_ps3yuv_h /* This is the PS3 implementation of YUV video overlays */ #include "SDL_video.h" extern SDL_Overlay *PS3_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface *display); extern int PS3_DisplayYUVOverlay(_THIS, SDL_Overlay *overlay, SDL_Rect *src, SDL_Rect *dst); extern int PS3_LockYUVOverlay(_THIS, SDL_Overlay *overlay); extern void PS3_UnlockYUVOverlay(_THIS, SDL_Overlay *overlay); extern void PS3_FreeYUVOverlay(_THIS, SDL_Overlay *overlay); #endif /* _SDL_ps3yuv_h */