view src/video/aalib/SDL_aaevents.c @ 4184:ed5913896653 SDL-1.2

Disable Sound Manager support on Mac OS X. It's an OS 9 API that was exposed via Carbon, but is gone in the 10.6 SDK. OS X uses CoreAudio. We only had it in here for debugging purposes anyhow, as SDL would never use it unless forced to with an environment variable. It remains in SDL for OS 9, of course.
author Ryan C. Gordon <icculus@icculus.org>
date Sat, 12 Sep 2009 12:50:25 +0000
parents a1b03ba2fcd0
children
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* Handle the event stream, converting AA events into SDL events */

#include <stdio.h>

#include <aalib.h>

#include "SDL.h"
#include "../../events/SDL_sysevents.h"
#include "../../events/SDL_events_c.h"
#include "SDL_aavideo.h"
#include "SDL_aaevents_c.h"

/* The translation tables from a console scancode to a SDL keysym */
static SDLKey keymap[401];

static SDL_keysym *TranslateKey(int scancode, SDL_keysym *keysym);


void AA_PumpEvents(_THIS)
{
	int posted = 0;
	int mouse_button, mouse_x, mouse_y;
	int evt;
	SDL_keysym keysym;

	static int prev_button = -1, prev_x = -1, prev_y = -1;

	if( ! this->screen ) /* Wait till we got the screen initialized */
	  return;

	do {
		posted = 0;
		/* Gather events */

		/* Get mouse status */
		SDL_mutexP(AA_mutex);
		aa_getmouse (AA_context, &mouse_x, &mouse_y, &mouse_button);
		SDL_mutexV(AA_mutex);
		mouse_x = mouse_x * this->screen->w / aa_scrwidth (AA_context);
		mouse_y = mouse_y * this->screen->h / aa_scrheight (AA_context);

		/* Compare against previous state and generate events */
		if( prev_button != mouse_button ) {
			if( mouse_button & AA_BUTTON1 ) {
				if ( ! (prev_button & AA_BUTTON1) ) {
					posted += SDL_PrivateMouseButton(SDL_PRESSED, 1, 0, 0);
				}
			} else {
				if ( prev_button & AA_BUTTON1 ) {
					posted += SDL_PrivateMouseButton(SDL_RELEASED, 1, 0, 0);
				}
			}
			if( mouse_button & AA_BUTTON2 ) {
				if ( ! (prev_button & AA_BUTTON2) ) {
					posted += SDL_PrivateMouseButton(SDL_PRESSED, 2, 0, 0);
				}
			} else {
				if ( prev_button & AA_BUTTON2 ) {
					posted += SDL_PrivateMouseButton(SDL_RELEASED, 2, 0, 0);
				}
			}
			if( mouse_button & AA_BUTTON3 ) {
				if ( ! (prev_button & AA_BUTTON3) ) {
					posted += SDL_PrivateMouseButton(SDL_PRESSED, 3, 0, 0);
				}
			} else {
				if ( prev_button & AA_BUTTON3 ) {
					posted += SDL_PrivateMouseButton(SDL_RELEASED, 3, 0, 0);
				}
			}
		}
		if ( prev_x != mouse_x || prev_y != mouse_y ) {
			posted += SDL_PrivateMouseMotion(0, 0, mouse_x, mouse_y);
		}

		prev_button = mouse_button;
		prev_x = mouse_x; prev_y = mouse_y;

		/* Get keyboard event */
		SDL_mutexP(AA_mutex);
		evt = aa_getevent(AA_context, 0);
		SDL_mutexV(AA_mutex);
		if ( (evt > AA_NONE) && (evt < AA_RELEASE) && (evt != AA_MOUSE) && (evt != AA_RESIZE) ) {
			/* Key pressed */
/*    			printf("Key pressed: %d (%c)\n", evt, evt); */
			posted += SDL_PrivateKeyboard(SDL_PRESSED, TranslateKey(evt, &keysym));
		} else if ( evt >= AA_RELEASE ) {
			/* Key released */
			evt &= ~AA_RELEASE;
/*  			printf("Key released: %d (%c)\n", evt, evt); */
			posted += SDL_PrivateKeyboard(SDL_RELEASED, TranslateKey(evt, &keysym));
		}
	} while ( posted );
}

void AA_InitOSKeymap(_THIS)
{
	int i;
	static const char *std_keys = " 01234567890&#'()_-|$*+-=/\\:;.,!?<>{}[]@~%^\x9";
	const char *std;

	/* Initialize the AAlib key translation table */
	for ( i=0; i<SDL_arraysize(keymap); ++i )
		keymap[i] = SDLK_UNKNOWN;

	/* Alphabet keys */
	for ( i = 0; i<26; ++i ){
		keymap['a' + i] = SDLK_a+i;
		keymap['A' + i] = SDLK_a+i;
	}
	/* Function keys */
	for ( i = 0; i<12; ++i ){
		keymap[334 + i] = SDLK_F1+i;
	}
	/* Keys that have the same symbols and don't have to be translated */
	for( std = std_keys; *std; std ++ ) {
		keymap[*std] = *std;
	}

	keymap[13] = SDLK_RETURN;
	keymap[AA_BACKSPACE] = SDLK_BACKSPACE;

	keymap[369] = SDLK_LSHIFT;
	keymap[370] = SDLK_RSHIFT;
	keymap[371] = SDLK_LCTRL;
	keymap[372] = SDLK_RCTRL;
	keymap[377] = SDLK_LALT;
	keymap[270] = SDLK_RALT;
	keymap[271] = SDLK_NUMLOCK;
	keymap[373] = SDLK_CAPSLOCK;
	keymap[164] = SDLK_SCROLLOCK;

	keymap[243] = SDLK_INSERT;
	keymap[304] = SDLK_DELETE;
	keymap[224] = SDLK_HOME;
	keymap[231] = SDLK_END;
	keymap[229] = SDLK_PAGEUP;
	keymap[230] = SDLK_PAGEDOWN;

	keymap[241] = SDLK_PRINT;
	keymap[163] = SDLK_BREAK;

	keymap[302] = SDLK_KP0;
	keymap[300] = SDLK_KP1;
	keymap[297] = SDLK_KP2;
	keymap[299] = SDLK_KP3;
	keymap[294] = SDLK_KP4;
	keymap[301] = SDLK_KP5;
	keymap[296] = SDLK_KP6;
	keymap[293] = SDLK_KP7;
	keymap[295] = SDLK_KP8;
	keymap[298] = SDLK_KP9;

	keymap[AA_ESC] = SDLK_ESCAPE;
	keymap[AA_UP] = SDLK_UP;
	keymap[AA_DOWN] = SDLK_DOWN;
	keymap[AA_LEFT] = SDLK_LEFT;
	keymap[AA_RIGHT] = SDLK_RIGHT;
}

static SDL_keysym *TranslateKey(int scancode, SDL_keysym *keysym)
{
	/* Sanity check */
	if ( scancode >= SDL_arraysize(keymap) )
		scancode = AA_UNKNOWN;

	/* Set the keysym information */
	keysym->scancode = scancode;
	keysym->sym = keymap[scancode];
	keysym->mod = KMOD_NONE;

	/* If UNICODE is on, get the UNICODE value for the key */
	keysym->unicode = 0;
	if ( SDL_TranslateUNICODE ) {
		/* Populate the unicode field with the ASCII value */
		keysym->unicode = scancode;
	}
	return(keysym);
}