Mercurial > sdl-ios-xcode
view docs/man3/SDL_WM_GrabInput.3 @ 4184:ed5913896653 SDL-1.2
Disable Sound Manager support on Mac OS X.
It's an OS 9 API that was exposed via Carbon, but is gone in the 10.6 SDK.
OS X uses CoreAudio. We only had it in here for debugging purposes anyhow,
as SDL would never use it unless forced to with an environment variable.
It remains in SDL for OS 9, of course.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sat, 12 Sep 2009 12:50:25 +0000 |
parents | 4e3b250c950e |
children | 1238da4a7112 |
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.TH "SDL_WM_GrabInput" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_WM_GrabInput \- Grabs mouse and keyboard input\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBSDL_GrabMode \fBSDL_WM_GrabInput\fP\fR(\fBSDL_GrabMode mode\fR); .SH "DESCRIPTION" .PP Grabbing means that the mouse is confined to the application window, and nearly all keyboard input is passed directly to the application, and not interpreted by a window manager, if any\&. .PP When \fBmode\fR is \fBSDL_GRAB_QUERY\fP the grab mode is not changed, but the current grab mode is returned\&. .PP .PP .nf \f(CWtypedef enum { SDL_GRAB_QUERY, SDL_GRAB_OFF, SDL_GRAB_ON } SDL_GrabMode;\fR .fi .PP .SH "RETURN VALUE" .PP The current/new \fBSDL_GrabMode\fR\&. ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01