view docs/html/sdlpushevent.html @ 4184:ed5913896653 SDL-1.2

Disable Sound Manager support on Mac OS X. It's an OS 9 API that was exposed via Carbon, but is gone in the 10.6 SDK. OS X uses CoreAudio. We only had it in here for debugging purposes anyhow, as SDL would never use it unless forced to with an environment variable. It remains in SDL for OS 9, of course.
author Ryan C. Gordon <icculus@icculus.org>
date Sat, 12 Sep 2009 12:50:25 +0000
parents 355632dca928
children
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><H1
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>SDL_PushEvent</H1
><DIV
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><A
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><H2
>Name</H2
>SDL_PushEvent&nbsp;--&nbsp;Pushes an event onto the event queue</DIV
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>Synopsis</H2
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><P
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><PRE
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>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_PushEvent</B
></CODE
>(SDL_Event *event);</CODE
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><H2
>Description</H2
><P
>The event queue can actually be used as a two way communication channel. Not only can events be read from the queue, but the user can also push their own events onto it. <TT
CLASS="PARAMETER"
><I
>event</I
></TT
> is a pointer to the event structure you wish to push onto the queue.</P
><DIV
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><BLOCKQUOTE
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><P
><B
>Note: </B
>Pushing device input events onto the queue doesn't modify the state of the device within SDL.</P
></BLOCKQUOTE
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><H2
>Return Value</H2
><P
>Returns <SPAN
CLASS="RETURNVALUE"
>0</SPAN
> on success or <SPAN
CLASS="RETURNVALUE"
>-1</SPAN
> if the event couldn't be pushed.</P
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>Examples</H2
><P
>See <A
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>SDL_Event</SPAN
></A
>.</P
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>See Also</H2
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><TT
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>SDL_PollEvent</TT
></A
>,
<A
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><TT
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>SDL_PeepEvents</TT
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>SDL_Event</SPAN
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