Mercurial > sdl-ios-xcode
view README.DC @ 4184:ed5913896653 SDL-1.2
Disable Sound Manager support on Mac OS X.
It's an OS 9 API that was exposed via Carbon, but is gone in the 10.6 SDK.
OS X uses CoreAudio. We only had it in here for debugging purposes anyhow,
as SDL would never use it unless forced to with an environment variable.
It remains in SDL for OS 9, of course.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sat, 12 Sep 2009 12:50:25 +0000 |
parents | c17d82103614 |
children |
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SDL for Dreamcast (beta2) BERO berobero@users.sourceforge.net http://www.geocities.co.jp/Playtown/2004/ this work with kos-newlib http://sourceforge.net/projects/dcquake/ compile - source environ.sh (from the KOS distribution) - make -f Makefile.dc compile with gl support - install latest libgl from http://sourceforge.net/projects/dcquake/ - uncomment GL=1 in Makefile.dc - make -f Makefile.dc clean - make -f Makefile.dc install - copy include/*.h and libSDL.a or libSDL_gl.a for your enviroment changelog: beta2 - OpenGL support - Hardware page flip support beta - thread, timer don't tested so much. - not support OpenGL