Mercurial > sdl-ios-xcode
view src/video/windib/SDL_dibvideo.h @ 766:ed57c876700d
Date: Wed, 26 Nov 2003 01:52:02 +0800
From: "Andy Pfiffer"
Subject: [SDL] patch: PocketPC 2000 diffs for release_1_2_6
I was making a backup of my current workspace of SDL for PocketPC,
and thought I would send out my diffs.
Apologies in advance if the patch has become whitespace mangled.
These diffs are relative to CVS tag release_1_2_6, and contain (I think)
all changes that have been mentioned on the mailing list in the last
few months.
I only have PocketPC 2000 & an ARM-based device (iPaq 3635), and I
only use Embedded Visual Tools 3.0, so I can't say for sure if it
breaks other PocketPC 200[023] builds.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 04 Jan 2004 15:48:44 +0000 |
parents | 518ffd98a8f6 |
children | b8d311d90021 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #ifndef _SDL_dibvideo_h #define _SDL_dibvideo_h #include <windows.h> /* Private display data */ struct SDL_PrivateVideoData { HBITMAP screen_bmp; HPALETTE screen_pal; #define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */ int SDL_nummodes[NUM_MODELISTS]; SDL_Rect **SDL_modelist[NUM_MODELISTS]; }; /* Old variable names */ #define screen_bmp (this->hidden->screen_bmp) #define screen_pal (this->hidden->screen_pal) #define SDL_nummodes (this->hidden->SDL_nummodes) #define SDL_modelist (this->hidden->SDL_modelist) #endif /* _SDL_dibvideo_h */