view src/video/vgl/SDL_vglmouse.c @ 766:ed57c876700d

Date: Wed, 26 Nov 2003 01:52:02 +0800 From: "Andy Pfiffer" Subject: [SDL] patch: PocketPC 2000 diffs for release_1_2_6 I was making a backup of my current workspace of SDL for PocketPC, and thought I would send out my diffs. Apologies in advance if the patch has become whitespace mangled. These diffs are relative to CVS tag release_1_2_6, and contain (I think) all changes that have been mentioned on the mailing list in the last few months. I only have PocketPC 2000 & an ARM-based device (iPaq 3635), and I only use Embedded Visual Tools 3.0, so I can't say for sure if it breaks other PocketPC 200[023] builds.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 04 Jan 2004 15:48:44 +0000
parents 5c74ac147358
children c9b51268668f
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

#include <stdio.h>

#include "SDL_error.h"
#include "SDL_mouse.h"
#include "SDL_events_c.h"
#include "SDL_vglvideo.h"
#include "SDL_vglmouse_c.h"


/* The implementation dependent data for the window manager cursor */
struct WMcursor {
	int unused;
};


void VGL_FreeWMCursor(_THIS, WMcursor *cursor)
{
	return;
}

WMcursor *VGL_CreateWMCursor(_THIS,
		Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y)
{
	return(NULL);
}

int VGL_ShowWMCursor(_THIS, WMcursor *cursor)
{
	return(0);
}

void VGL_WarpWMCursor(_THIS, Uint16 x, Uint16 y)
{
	SDL_PrivateMouseMotion(0, 0, x, y);
}