Mercurial > sdl-ios-xcode
view src/video/quartz/CGS.h @ 766:ed57c876700d
Date: Wed, 26 Nov 2003 01:52:02 +0800
From: "Andy Pfiffer"
Subject: [SDL] patch: PocketPC 2000 diffs for release_1_2_6
I was making a backup of my current workspace of SDL for PocketPC,
and thought I would send out my diffs.
Apologies in advance if the patch has become whitespace mangled.
These diffs are relative to CVS tag release_1_2_6, and contain (I think)
all changes that have been mentioned on the mailing list in the last
few months.
I only have PocketPC 2000 & an ARM-based device (iPaq 3635), and I
only use Embedded Visual Tools 3.0, so I can't say for sure if it
breaks other PocketPC 200[023] builds.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 04 Jan 2004 15:48:44 +0000 |
parents | c5b2b6d2d1fe |
children | d910939febfa |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2003 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ /* Obscuring code: maximum number of windows above ours (inclusive) Note: this doesn't work too well in practice and should be phased out when we add OpenGL 2D acceleration. It was never enabled in the first place, so this shouldn't be a problem ;-) */ #define kMaxWindows 256 /* Some of the Core Graphics Server API for obscuring code */ #define kCGSWindowLevelTop 2147483632 #define kCGSWindowLevelDockIconDrag 500 #define kCGSWindowLevelDockMenu 101 #define kCGSWindowLevelMenuIgnore 21 #define kCGSWindowLevelMenu 20 #define kCGSWindowLevelDockLabel 12 #define kCGSWindowLevelDockIcon 11 #define kCGSWindowLevelDock 10 #define kCGSWindowLevelUtility 3 #define kCGSWindowLevelNormal 0 /* For completeness; We never use these window levels, they are always below us #define kCGSWindowLevelMBarShadow -20 #define kCGSWindowLevelDesktopPicture -2147483647 #define kCGSWindowLevelDesktop -2147483648 */ typedef CGError CGSError; typedef long CGSWindowCount; typedef void * CGSConnectionID; typedef int CGSWindowID; typedef CGSWindowID* CGSWindowIDList; typedef CGWindowLevel CGSWindowLevel; typedef NSRect CGSRect; extern CGSConnectionID _CGSDefaultConnection (); extern CGSError CGSGetOnScreenWindowList (CGSConnectionID cid, CGSConnectionID owner, CGSWindowCount listCapacity, CGSWindowIDList list, CGSWindowCount *listCount); extern CGSError CGSGetScreenRectForWindow (CGSConnectionID cid, CGSWindowID wid, CGSRect *rect); extern CGWindowLevel CGSGetWindowLevel (CGSConnectionID cid, CGSWindowID wid, CGSWindowLevel *level); extern CGSError CGSDisplayHWFill (CGDirectDisplayID id, unsigned int x, unsigned int y, unsigned int w, unsigned int h, unsigned int color); extern CGSError CGSDisplayCanHWFill (CGDirectDisplayID id); extern CGSError CGSGetMouseEnabledFlags (CGSConnectionID cid, CGSWindowID wid, int *flags); int CGSDisplayHWSync (CGDirectDisplayID id);