view docs/html/guidetimeexamples.html @ 766:ed57c876700d

Date: Wed, 26 Nov 2003 01:52:02 +0800 From: "Andy Pfiffer" Subject: [SDL] patch: PocketPC 2000 diffs for release_1_2_6 I was making a backup of my current workspace of SDL for PocketPC, and thought I would send out my diffs. Apologies in advance if the patch has become whitespace mangled. These diffs are relative to CVS tag release_1_2_6, and contain (I think) all changes that have been mentioned on the mailing list in the last few months. I only have PocketPC 2000 & an ARM-based device (iPaq 3635), and I only use Embedded Visual Tools 3.0, so I can't say for sure if it breaks other PocketPC 200[023] builds.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 04 Jan 2004 15:48:44 +0000
parents e5bc29de3f0a
children 355632dca928
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>#define TICK_INTERVAL    30

static Uint32 next_time;

Uint32 time_left(void)
{
    Uint32 now;

    now = SDL_GetTicks();
    if(next_time &#60;= now)
        return 0;
    else
        return next_time - now;
}


/* main game loop */

    next_time = SDL_GetTicks() + TICK_INTERVAL;
    while ( game_running ) {
        update_game_state();
        SDL_Delay(time_left());
        next_time += TICK_INTERVAL;
    }&#13;</PRE
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