Mercurial > sdl-ios-xcode
view src/video/nanox/SDL_nxmodes.c @ 1718:ed4d4f1ea201 SDL-1.3
Further progress on the new Windows video driver:
* SDL_SetModuleHandle() is obsolete, I hope.
* SDL 1.3 uses the UNICODE API
* I'm ignoring Windows CE for the moment, we'll reevaluate what needs to be different for Windows CE later.
* Pulled the stdio redirection from WinMain()
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 27 Jun 2006 07:46:36 +0000 |
parents | 4da1ee79c9af |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga Copyright (C) 2001 Hsieh-Fu Tsai This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org Hsieh-Fu Tsai clare@setabox.com */ #include "SDL_config.h" #include "SDL_stdinc.h" #include "SDL_nxmodes_c.h" SDL_Rect ** NX_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags) { if (flags & SDL_FULLSCREEN) return SDL_modelist; if (SDL_Visual.bpp == format->BitsPerPixel) { return ((SDL_Rect **) - 1); } else { return ((SDL_Rect **) 0); } } void NX_FreeVideoModes(_THIS) { int i; if (SDL_modelist) { for (i = 0; SDL_modelist[i]; ++i) { SDL_free(SDL_modelist[i]); } SDL_free(SDL_modelist); SDL_modelist = NULL; } } int NX_EnterFullScreen(_THIS) { if (!currently_fullscreen) { GR_SCREEN_INFO si; GrGetScreenInfo(&si); GrResizeWindow(FSwindow, si.cols, si.rows); GrUnmapWindow(SDL_Window); GrMapWindow(FSwindow); GrRaiseWindow(FSwindow); GrSetFocus(FSwindow); currently_fullscreen = 1; } return 1; } int NX_LeaveFullScreen(_THIS) { if (currently_fullscreen) { GrUnmapWindow(FSwindow); GrMapWindow(SDL_Window); GrRaiseWindow(SDL_Window); GrSetFocus(SDL_Window); currently_fullscreen = 0; } return 0; } /* vi: set ts=4 sw=4 expandtab: */