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view src/video/SDL_yuv_sw.c @ 1776:ed39aa7383ea
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author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 08 May 2006 03:49:51 +0000 |
parents | 8a858076f39d |
children | 782fd950bd46 c121d94672cb f420bba13676 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* This is the software implementation of the YUV video overlay support */ /* This code was derived from code carrying the following copyright notices: * Copyright (c) 1995 The Regents of the University of California. * All rights reserved. * * Permission to use, copy, modify, and distribute this software and its * documentation for any purpose, without fee, and without written agreement is * hereby granted, provided that the above copyright notice and the following * two paragraphs appear in all copies of this software. * * IN NO EVENT SHALL THE UNIVERSITY OF CALIFORNIA BE LIABLE TO ANY PARTY FOR * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT * OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF THE UNIVERSITY OF * CALIFORNIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * THE UNIVERSITY OF CALIFORNIA SPECIFICALLY DISCLAIMS ANY WARRANTIES, * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY * AND FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS * ON AN "AS IS" BASIS, AND THE UNIVERSITY OF CALIFORNIA HAS NO OBLIGATION TO * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS. * Copyright (c) 1995 Erik Corry * All rights reserved. * * Permission to use, copy, modify, and distribute this software and its * documentation for any purpose, without fee, and without written agreement is * hereby granted, provided that the above copyright notice and the following * two paragraphs appear in all copies of this software. * * IN NO EVENT SHALL ERIK CORRY BE LIABLE TO ANY PARTY FOR DIRECT, INDIRECT, * SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OF * THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF ERIK CORRY HAS BEEN ADVISED * OF THE POSSIBILITY OF SUCH DAMAGE. * * ERIK CORRY SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A * PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS ON AN "AS IS" * BASIS, AND ERIK CORRY HAS NO OBLIGATION TO PROVIDE MAINTENANCE, SUPPORT, * UPDATES, ENHANCEMENTS, OR MODIFICATIONS. * Portions of this software Copyright (c) 1995 Brown University. * All rights reserved. * * Permission to use, copy, modify, and distribute this software and its * documentation for any purpose, without fee, and without written agreement * is hereby granted, provided that the above copyright notice and the * following two paragraphs appear in all copies of this software. * * IN NO EVENT SHALL BROWN UNIVERSITY BE LIABLE TO ANY PARTY FOR * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT * OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF BROWN * UNIVERSITY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * BROWN UNIVERSITY SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A * PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS ON AN "AS IS" * BASIS, AND BROWN UNIVERSITY HAS NO OBLIGATION TO PROVIDE MAINTENANCE, * SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS. */ #include "SDL_video.h" #include "SDL_cpuinfo.h" #include "SDL_stretch_c.h" #include "SDL_yuvfuncs.h" #include "SDL_yuv_sw_c.h" /* The functions used to manipulate software video overlays */ static struct private_yuvhwfuncs sw_yuvfuncs = { SDL_LockYUV_SW, SDL_UnlockYUV_SW, SDL_DisplayYUV_SW, SDL_FreeYUV_SW }; /* RGB conversion lookup tables */ struct private_yuvhwdata { SDL_Surface *stretch; SDL_Surface *display; Uint8 *pixels; int *colortab; Uint32 *rgb_2_pix; void (*Display1X)(int *colortab, Uint32 *rgb_2_pix, unsigned char *lum, unsigned char *cr, unsigned char *cb, unsigned char *out, int rows, int cols, int mod ); void (*Display2X)(int *colortab, Uint32 *rgb_2_pix, unsigned char *lum, unsigned char *cr, unsigned char *cb, unsigned char *out, int rows, int cols, int mod ); /* These are just so we don't have to allocate them separately */ Uint16 pitches[3]; Uint8 *planes[3]; }; /* The colorspace conversion functions */ #if 0 /*defined(__GNUC__) && defined(__i386__) && SDL_ASSEMBLY_ROUTINES*/ extern void Color565DitherYV12MMX1X( int *colortab, Uint32 *rgb_2_pix, unsigned char *lum, unsigned char *cr, unsigned char *cb, unsigned char *out, int rows, int cols, int mod ); extern void ColorRGBDitherYV12MMX1X( int *colortab, Uint32 *rgb_2_pix, unsigned char *lum, unsigned char *cr, unsigned char *cb, unsigned char *out, int rows, int cols, int mod ); #endif static void Color16DitherYV12Mod1X( int *colortab, Uint32 *rgb_2_pix, unsigned char *lum, unsigned char *cr, unsigned char *cb, unsigned char *out, int rows, int cols, int mod ) { unsigned short* row1; unsigned short* row2; unsigned char* lum2; int x, y; int cr_r; int crb_g; int cb_b; int cols_2 = cols / 2; row1 = (unsigned short*) out; row2 = row1 + cols + mod; lum2 = lum + cols; mod += cols + mod; y = rows / 2; while( y-- ) { x = cols_2; while( x-- ) { register int L; cr_r = 0*768+256 + colortab[ *cr + 0*256 ]; crb_g = 1*768+256 + colortab[ *cr + 1*256 ] + colortab[ *cb + 2*256 ]; cb_b = 2*768+256 + colortab[ *cb + 3*256 ]; ++cr; ++cb; L = *lum++; *row1++ = (unsigned short)(rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); L = *lum++; *row1++ = (unsigned short)(rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); /* Now, do second row. */ L = *lum2++; *row2++ = (unsigned short)(rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); L = *lum2++; *row2++ = (unsigned short)(rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); } /* * These values are at the start of the next line, (due * to the ++'s above),but they need to be at the start * of the line after that. */ lum += cols; lum2 += cols; row1 += mod; row2 += mod; } } static void Color24DitherYV12Mod1X( int *colortab, Uint32 *rgb_2_pix, unsigned char *lum, unsigned char *cr, unsigned char *cb, unsigned char *out, int rows, int cols, int mod ) { unsigned int value; unsigned char* row1; unsigned char* row2; unsigned char* lum2; int x, y; int cr_r; int crb_g; int cb_b; int cols_2 = cols / 2; row1 = out; row2 = row1 + cols*3 + mod*3; lum2 = lum + cols; mod += cols + mod; mod *= 3; y = rows / 2; while( y-- ) { x = cols_2; while( x-- ) { register int L; cr_r = 0*768+256 + colortab[ *cr + 0*256 ]; crb_g = 1*768+256 + colortab[ *cr + 1*256 ] + colortab[ *cb + 2*256 ]; cb_b = 2*768+256 + colortab[ *cb + 3*256 ]; ++cr; ++cb; L = *lum++; value = (rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); *row1++ = (value ) & 0xFF; *row1++ = (value >> 8) & 0xFF; *row1++ = (value >> 16) & 0xFF; L = *lum++; value = (rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); *row1++ = (value ) & 0xFF; *row1++ = (value >> 8) & 0xFF; *row1++ = (value >> 16) & 0xFF; /* Now, do second row. */ L = *lum2++; value = (rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); *row2++ = (value ) & 0xFF; *row2++ = (value >> 8) & 0xFF; *row2++ = (value >> 16) & 0xFF; L = *lum2++; value = (rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); *row2++ = (value ) & 0xFF; *row2++ = (value >> 8) & 0xFF; *row2++ = (value >> 16) & 0xFF; } /* * These values are at the start of the next line, (due * to the ++'s above),but they need to be at the start * of the line after that. */ lum += cols; lum2 += cols; row1 += mod; row2 += mod; } } static void Color32DitherYV12Mod1X( int *colortab, Uint32 *rgb_2_pix, unsigned char *lum, unsigned char *cr, unsigned char *cb, unsigned char *out, int rows, int cols, int mod ) { unsigned int* row1; unsigned int* row2; unsigned char* lum2; int x, y; int cr_r; int crb_g; int cb_b; int cols_2 = cols / 2; row1 = (unsigned int*) out; row2 = row1 + cols + mod; lum2 = lum + cols; mod += cols + mod; y = rows / 2; while( y-- ) { x = cols_2; while( x-- ) { register int L; cr_r = 0*768+256 + colortab[ *cr + 0*256 ]; crb_g = 1*768+256 + colortab[ *cr + 1*256 ] + colortab[ *cb + 2*256 ]; cb_b = 2*768+256 + colortab[ *cb + 3*256 ]; ++cr; ++cb; L = *lum++; *row1++ = (rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); L = *lum++; *row1++ = (rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); /* Now, do second row. */ L = *lum2++; *row2++ = (rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); L = *lum2++; *row2++ = (rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); } /* * These values are at the start of the next line, (due * to the ++'s above),but they need to be at the start * of the line after that. */ lum += cols; lum2 += cols; row1 += mod; row2 += mod; } } /* * In this function I make use of a nasty trick. The tables have the lower * 16 bits replicated in the upper 16. This means I can write ints and get * the horisontal doubling for free (almost). */ static void Color16DitherYV12Mod2X( int *colortab, Uint32 *rgb_2_pix, unsigned char *lum, unsigned char *cr, unsigned char *cb, unsigned char *out, int rows, int cols, int mod ) { unsigned int* row1 = (unsigned int*) out; const int next_row = cols+(mod/2); unsigned int* row2 = row1 + 2*next_row; unsigned char* lum2; int x, y; int cr_r; int crb_g; int cb_b; int cols_2 = cols / 2; lum2 = lum + cols; mod = (next_row * 3) + (mod/2); y = rows / 2; while( y-- ) { x = cols_2; while( x-- ) { register int L; cr_r = 0*768+256 + colortab[ *cr + 0*256 ]; crb_g = 1*768+256 + colortab[ *cr + 1*256 ] + colortab[ *cb + 2*256 ]; cb_b = 2*768+256 + colortab[ *cb + 3*256 ]; ++cr; ++cb; L = *lum++; row1[0] = row1[next_row] = (rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); row1++; L = *lum++; row1[0] = row1[next_row] = (rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); row1++; /* Now, do second row. */ L = *lum2++; row2[0] = row2[next_row] = (rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); row2++; L = *lum2++; row2[0] = row2[next_row] = (rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); row2++; } /* * These values are at the start of the next line, (due * to the ++'s above),but they need to be at the start * of the line after that. */ lum += cols; lum2 += cols; row1 += mod; row2 += mod; } } static void Color24DitherYV12Mod2X( int *colortab, Uint32 *rgb_2_pix, unsigned char *lum, unsigned char *cr, unsigned char *cb, unsigned char *out, int rows, int cols, int mod ) { unsigned int value; unsigned char* row1 = out; const int next_row = (cols*2 + mod) * 3; unsigned char* row2 = row1 + 2*next_row; unsigned char* lum2; int x, y; int cr_r; int crb_g; int cb_b; int cols_2 = cols / 2; lum2 = lum + cols; mod = next_row*3 + mod*3; y = rows / 2; while( y-- ) { x = cols_2; while( x-- ) { register int L; cr_r = 0*768+256 + colortab[ *cr + 0*256 ]; crb_g = 1*768+256 + colortab[ *cr + 1*256 ] + colortab[ *cb + 2*256 ]; cb_b = 2*768+256 + colortab[ *cb + 3*256 ]; ++cr; ++cb; L = *lum++; value = (rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); row1[0+0] = row1[3+0] = row1[next_row+0] = row1[next_row+3+0] = (value ) & 0xFF; row1[0+1] = row1[3+1] = row1[next_row+1] = row1[next_row+3+1] = (value >> 8) & 0xFF; row1[0+2] = row1[3+2] = row1[next_row+2] = row1[next_row+3+2] = (value >> 16) & 0xFF; row1 += 2*3; L = *lum++; value = (rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); row1[0+0] = row1[3+0] = row1[next_row+0] = row1[next_row+3+0] = (value ) & 0xFF; row1[0+1] = row1[3+1] = row1[next_row+1] = row1[next_row+3+1] = (value >> 8) & 0xFF; row1[0+2] = row1[3+2] = row1[next_row+2] = row1[next_row+3+2] = (value >> 16) & 0xFF; row1 += 2*3; /* Now, do second row. */ L = *lum2++; value = (rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); row2[0+0] = row2[3+0] = row2[next_row+0] = row2[next_row+3+0] = (value ) & 0xFF; row2[0+1] = row2[3+1] = row2[next_row+1] = row2[next_row+3+1] = (value >> 8) & 0xFF; row2[0+2] = row2[3+2] = row2[next_row+2] = row2[next_row+3+2] = (value >> 16) & 0xFF; row2 += 2*3; L = *lum2++; value = (rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); row2[0+0] = row2[3+0] = row2[next_row+0] = row2[next_row+3+0] = (value ) & 0xFF; row2[0+1] = row2[3+1] = row2[next_row+1] = row2[next_row+3+1] = (value >> 8) & 0xFF; row2[0+2] = row2[3+2] = row2[next_row+2] = row2[next_row+3+2] = (value >> 16) & 0xFF; row2 += 2*3; } /* * These values are at the start of the next line, (due * to the ++'s above),but they need to be at the start * of the line after that. */ lum += cols; lum2 += cols; row1 += mod; row2 += mod; } } static void Color32DitherYV12Mod2X( int *colortab, Uint32 *rgb_2_pix, unsigned char *lum, unsigned char *cr, unsigned char *cb, unsigned char *out, int rows, int cols, int mod ) { unsigned int* row1 = (unsigned int*) out; const int next_row = cols*2+mod; unsigned int* row2 = row1 + 2*next_row; unsigned char* lum2; int x, y; int cr_r; int crb_g; int cb_b; int cols_2 = cols / 2; lum2 = lum + cols; mod = (next_row * 3) + mod; y = rows / 2; while( y-- ) { x = cols_2; while( x-- ) { register int L; cr_r = 0*768+256 + colortab[ *cr + 0*256 ]; crb_g = 1*768+256 + colortab[ *cr + 1*256 ] + colortab[ *cb + 2*256 ]; cb_b = 2*768+256 + colortab[ *cb + 3*256 ]; ++cr; ++cb; L = *lum++; row1[0] = row1[1] = row1[next_row] = row1[next_row+1] = (rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); row1 += 2; L = *lum++; row1[0] = row1[1] = row1[next_row] = row1[next_row+1] = (rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); row1 += 2; /* Now, do second row. */ L = *lum2++; row2[0] = row2[1] = row2[next_row] = row2[next_row+1] = (rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); row2 += 2; L = *lum2++; row2[0] = row2[1] = row2[next_row] = row2[next_row+1] = (rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); row2 += 2; } /* * These values are at the start of the next line, (due * to the ++'s above),but they need to be at the start * of the line after that. */ lum += cols; lum2 += cols; row1 += mod; row2 += mod; } } static void Color16DitherYUY2Mod1X( int *colortab, Uint32 *rgb_2_pix, unsigned char *lum, unsigned char *cr, unsigned char *cb, unsigned char *out, int rows, int cols, int mod ) { unsigned short* row; int x, y; int cr_r; int crb_g; int cb_b; int cols_2 = cols / 2; row = (unsigned short*) out; y = rows; while( y-- ) { x = cols_2; while( x-- ) { register int L; cr_r = 0*768+256 + colortab[ *cr + 0*256 ]; crb_g = 1*768+256 + colortab[ *cr + 1*256 ] + colortab[ *cb + 2*256 ]; cb_b = 2*768+256 + colortab[ *cb + 3*256 ]; cr += 4; cb += 4; L = *lum; lum += 2; *row++ = (unsigned short)(rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); L = *lum; lum += 2; *row++ = (unsigned short)(rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); } row += mod; } } static void Color24DitherYUY2Mod1X( int *colortab, Uint32 *rgb_2_pix, unsigned char *lum, unsigned char *cr, unsigned char *cb, unsigned char *out, int rows, int cols, int mod ) { unsigned int value; unsigned char* row; int x, y; int cr_r; int crb_g; int cb_b; int cols_2 = cols / 2; row = (unsigned char*) out; mod *= 3; y = rows; while( y-- ) { x = cols_2; while( x-- ) { register int L; cr_r = 0*768+256 + colortab[ *cr + 0*256 ]; crb_g = 1*768+256 + colortab[ *cr + 1*256 ] + colortab[ *cb + 2*256 ]; cb_b = 2*768+256 + colortab[ *cb + 3*256 ]; cr += 4; cb += 4; L = *lum; lum += 2; value = (rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); *row++ = (value ) & 0xFF; *row++ = (value >> 8) & 0xFF; *row++ = (value >> 16) & 0xFF; L = *lum; lum += 2; value = (rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); *row++ = (value ) & 0xFF; *row++ = (value >> 8) & 0xFF; *row++ = (value >> 16) & 0xFF; } row += mod; } } static void Color32DitherYUY2Mod1X( int *colortab, Uint32 *rgb_2_pix, unsigned char *lum, unsigned char *cr, unsigned char *cb, unsigned char *out, int rows, int cols, int mod ) { unsigned int* row; int x, y; int cr_r; int crb_g; int cb_b; int cols_2 = cols / 2; row = (unsigned int*) out; y = rows; while( y-- ) { x = cols_2; while( x-- ) { register int L; cr_r = 0*768+256 + colortab[ *cr + 0*256 ]; crb_g = 1*768+256 + colortab[ *cr + 1*256 ] + colortab[ *cb + 2*256 ]; cb_b = 2*768+256 + colortab[ *cb + 3*256 ]; cr += 4; cb += 4; L = *lum; lum += 2; *row++ = (rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); L = *lum; lum += 2; *row++ = (rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); } row += mod; } } /* * In this function I make use of a nasty trick. The tables have the lower * 16 bits replicated in the upper 16. This means I can write ints and get * the horisontal doubling for free (almost). */ static void Color16DitherYUY2Mod2X( int *colortab, Uint32 *rgb_2_pix, unsigned char *lum, unsigned char *cr, unsigned char *cb, unsigned char *out, int rows, int cols, int mod ) { unsigned int* row = (unsigned int*) out; const int next_row = cols+(mod/2); int x, y; int cr_r; int crb_g; int cb_b; int cols_2 = cols / 2; y = rows; while( y-- ) { x = cols_2; while( x-- ) { register int L; cr_r = 0*768+256 + colortab[ *cr + 0*256 ]; crb_g = 1*768+256 + colortab[ *cr + 1*256 ] + colortab[ *cb + 2*256 ]; cb_b = 2*768+256 + colortab[ *cb + 3*256 ]; cr += 4; cb += 4; L = *lum; lum += 2; row[0] = row[next_row] = (rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); row++; L = *lum; lum += 2; row[0] = row[next_row] = (rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); row++; } row += next_row; } } static void Color24DitherYUY2Mod2X( int *colortab, Uint32 *rgb_2_pix, unsigned char *lum, unsigned char *cr, unsigned char *cb, unsigned char *out, int rows, int cols, int mod ) { unsigned int value; unsigned char* row = out; const int next_row = (cols*2 + mod) * 3; int x, y; int cr_r; int crb_g; int cb_b; int cols_2 = cols / 2; y = rows; while( y-- ) { x = cols_2; while( x-- ) { register int L; cr_r = 0*768+256 + colortab[ *cr + 0*256 ]; crb_g = 1*768+256 + colortab[ *cr + 1*256 ] + colortab[ *cb + 2*256 ]; cb_b = 2*768+256 + colortab[ *cb + 3*256 ]; cr += 4; cb += 4; L = *lum; lum += 2; value = (rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); row[0+0] = row[3+0] = row[next_row+0] = row[next_row+3+0] = (value ) & 0xFF; row[0+1] = row[3+1] = row[next_row+1] = row[next_row+3+1] = (value >> 8) & 0xFF; row[0+2] = row[3+2] = row[next_row+2] = row[next_row+3+2] = (value >> 16) & 0xFF; row += 2*3; L = *lum; lum += 2; value = (rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); row[0+0] = row[3+0] = row[next_row+0] = row[next_row+3+0] = (value ) & 0xFF; row[0+1] = row[3+1] = row[next_row+1] = row[next_row+3+1] = (value >> 8) & 0xFF; row[0+2] = row[3+2] = row[next_row+2] = row[next_row+3+2] = (value >> 16) & 0xFF; row += 2*3; } row += next_row; } } static void Color32DitherYUY2Mod2X( int *colortab, Uint32 *rgb_2_pix, unsigned char *lum, unsigned char *cr, unsigned char *cb, unsigned char *out, int rows, int cols, int mod ) { unsigned int* row = (unsigned int*) out; const int next_row = cols*2+mod; int x, y; int cr_r; int crb_g; int cb_b; int cols_2 = cols / 2; mod+=mod; y = rows; while( y-- ) { x = cols_2; while( x-- ) { register int L; cr_r = 0*768+256 + colortab[ *cr + 0*256 ]; crb_g = 1*768+256 + colortab[ *cr + 1*256 ] + colortab[ *cb + 2*256 ]; cb_b = 2*768+256 + colortab[ *cb + 3*256 ]; cr += 4; cb += 4; L = *lum; lum += 2; row[0] = row[1] = row[next_row] = row[next_row+1] = (rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); row += 2; L = *lum; lum += 2; row[0] = row[1] = row[next_row] = row[next_row+1] = (rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); row += 2; } row += next_row; } } /* * How many 1 bits are there in the Uint32. * Low performance, do not call often. */ static int number_of_bits_set( Uint32 a ) { if(!a) return 0; if(a & 1) return 1 + number_of_bits_set(a >> 1); return(number_of_bits_set(a >> 1)); } /* * How many 0 bits are there at least significant end of Uint32. * Low performance, do not call often. */ static int free_bits_at_bottom( Uint32 a ) { /* assume char is 8 bits */ if(!a) return sizeof(Uint32) * 8; if(((Sint32)a) & 1l) return 0; return 1 + free_bits_at_bottom ( a >> 1); } SDL_Overlay *SDL_CreateYUV_SW(_THIS, int width, int height, Uint32 format, SDL_Surface *display) { SDL_Overlay *overlay; struct private_yuvhwdata *swdata; int *Cr_r_tab; int *Cr_g_tab; int *Cb_g_tab; int *Cb_b_tab; Uint32 *r_2_pix_alloc; Uint32 *g_2_pix_alloc; Uint32 *b_2_pix_alloc; int i; int CR, CB; Uint32 Rmask, Gmask, Bmask; /* Only RGB packed pixel conversion supported */ if ( (display->format->BytesPerPixel != 2) && (display->format->BytesPerPixel != 3) && (display->format->BytesPerPixel != 4) ) { SDL_SetError("Can't use YUV data on non 16/24/32 bit surfaces"); return(NULL); } /* Verify that we support the format */ switch (format) { case SDL_YV12_OVERLAY: case SDL_IYUV_OVERLAY: case SDL_YUY2_OVERLAY: case SDL_UYVY_OVERLAY: case SDL_YVYU_OVERLAY: break; default: SDL_SetError("Unsupported YUV format"); return(NULL); } /* Create the overlay structure */ overlay = (SDL_Overlay *)SDL_malloc(sizeof *overlay); if ( overlay == NULL ) { SDL_OutOfMemory(); return(NULL); } SDL_memset(overlay, 0, (sizeof *overlay)); /* Fill in the basic members */ overlay->format = format; overlay->w = width; overlay->h = height; /* Set up the YUV surface function structure */ overlay->hwfuncs = &sw_yuvfuncs; /* Create the pixel data and lookup tables */ swdata = (struct private_yuvhwdata *)SDL_malloc(sizeof *swdata); overlay->hwdata = swdata; if ( swdata == NULL ) { SDL_OutOfMemory(); SDL_FreeYUVOverlay(overlay); return(NULL); } swdata->stretch = NULL; swdata->display = display; swdata->pixels = (Uint8 *) SDL_malloc(width*height*2); swdata->colortab = (int *)SDL_malloc(4*256*sizeof(int)); Cr_r_tab = &swdata->colortab[0*256]; Cr_g_tab = &swdata->colortab[1*256]; Cb_g_tab = &swdata->colortab[2*256]; Cb_b_tab = &swdata->colortab[3*256]; swdata->rgb_2_pix = (Uint32 *)SDL_malloc(3*768*sizeof(Uint32)); r_2_pix_alloc = &swdata->rgb_2_pix[0*768]; g_2_pix_alloc = &swdata->rgb_2_pix[1*768]; b_2_pix_alloc = &swdata->rgb_2_pix[2*768]; if ( ! swdata->pixels || ! swdata->colortab || ! swdata->rgb_2_pix ) { SDL_OutOfMemory(); SDL_FreeYUVOverlay(overlay); return(NULL); } /* Generate the tables for the display surface */ for (i=0; i<256; i++) { /* Gamma correction (luminescence table) and chroma correction would be done here. See the Berkeley mpeg_play sources. */ CB = CR = (i-128); Cr_r_tab[i] = (int) ( (0.419/0.299) * CR); Cr_g_tab[i] = (int) (-(0.299/0.419) * CR); Cb_g_tab[i] = (int) (-(0.114/0.331) * CB); Cb_b_tab[i] = (int) ( (0.587/0.331) * CB); } /* * Set up entries 0-255 in rgb-to-pixel value tables. */ Rmask = display->format->Rmask; Gmask = display->format->Gmask; Bmask = display->format->Bmask; for ( i=0; i<256; ++i ) { r_2_pix_alloc[i+256] = i >> (8 - number_of_bits_set(Rmask)); r_2_pix_alloc[i+256] <<= free_bits_at_bottom(Rmask); g_2_pix_alloc[i+256] = i >> (8 - number_of_bits_set(Gmask)); g_2_pix_alloc[i+256] <<= free_bits_at_bottom(Gmask); b_2_pix_alloc[i+256] = i >> (8 - number_of_bits_set(Bmask)); b_2_pix_alloc[i+256] <<= free_bits_at_bottom(Bmask); } /* * If we have 16-bit output depth, then we double the value * in the top word. This means that we can write out both * pixels in the pixel doubling mode with one op. It is * harmless in the normal case as storing a 32-bit value * through a short pointer will lose the top bits anyway. */ if( display->format->BytesPerPixel == 2 ) { for ( i=0; i<256; ++i ) { r_2_pix_alloc[i+256] |= (r_2_pix_alloc[i+256]) << 16; g_2_pix_alloc[i+256] |= (g_2_pix_alloc[i+256]) << 16; b_2_pix_alloc[i+256] |= (b_2_pix_alloc[i+256]) << 16; } } /* * Spread out the values we have to the rest of the array so that * we do not need to check for overflow. */ for ( i=0; i<256; ++i ) { r_2_pix_alloc[i] = r_2_pix_alloc[256]; r_2_pix_alloc[i+512] = r_2_pix_alloc[511]; g_2_pix_alloc[i] = g_2_pix_alloc[256]; g_2_pix_alloc[i+512] = g_2_pix_alloc[511]; b_2_pix_alloc[i] = b_2_pix_alloc[256]; b_2_pix_alloc[i+512] = b_2_pix_alloc[511]; } /* You have chosen wisely... */ switch (format) { case SDL_YV12_OVERLAY: case SDL_IYUV_OVERLAY: if ( display->format->BytesPerPixel == 2 ) { #if 0 /*defined(__GNUC__) && defined(__i386__) && SDL_ASSEMBLY_ROUTINES*/ /* inline assembly functions */ if ( SDL_HasMMX() && (Rmask == 0xF800) && (Gmask == 0x07E0) && (Bmask == 0x001F) && (width & 15) == 0) { /*printf("Using MMX 16-bit 565 dither\n");*/ swdata->Display1X = Color565DitherYV12MMX1X; } else { /*printf("Using C 16-bit dither\n");*/ swdata->Display1X = Color16DitherYV12Mod1X; } #else swdata->Display1X = Color16DitherYV12Mod1X; #endif swdata->Display2X = Color16DitherYV12Mod2X; } if ( display->format->BytesPerPixel == 3 ) { swdata->Display1X = Color24DitherYV12Mod1X; swdata->Display2X = Color24DitherYV12Mod2X; } if ( display->format->BytesPerPixel == 4 ) { #if 0 /*defined(__GNUC__) && defined(__i386__) && SDL_ASSEMBLY_ROUTINES*/ /* inline assembly functions */ if ( SDL_HasMMX() && (Rmask == 0x00FF0000) && (Gmask == 0x0000FF00) && (Bmask == 0x000000FF) && (width & 15) == 0) { /*printf("Using MMX 32-bit dither\n");*/ swdata->Display1X = ColorRGBDitherYV12MMX1X; } else { /*printf("Using C 32-bit dither\n");*/ swdata->Display1X = Color32DitherYV12Mod1X; } #else swdata->Display1X = Color32DitherYV12Mod1X; #endif swdata->Display2X = Color32DitherYV12Mod2X; } break; case SDL_YUY2_OVERLAY: case SDL_UYVY_OVERLAY: case SDL_YVYU_OVERLAY: if ( display->format->BytesPerPixel == 2 ) { swdata->Display1X = Color16DitherYUY2Mod1X; swdata->Display2X = Color16DitherYUY2Mod2X; } if ( display->format->BytesPerPixel == 3 ) { swdata->Display1X = Color24DitherYUY2Mod1X; swdata->Display2X = Color24DitherYUY2Mod2X; } if ( display->format->BytesPerPixel == 4 ) { swdata->Display1X = Color32DitherYUY2Mod1X; swdata->Display2X = Color32DitherYUY2Mod2X; } break; default: /* We should never get here (caught above) */ break; } /* Find the pitch and offset values for the overlay */ overlay->pitches = swdata->pitches; overlay->pixels = swdata->planes; switch (format) { case SDL_YV12_OVERLAY: case SDL_IYUV_OVERLAY: overlay->pitches[0] = overlay->w; overlay->pitches[1] = overlay->pitches[0] / 2; overlay->pitches[2] = overlay->pitches[0] / 2; overlay->pixels[0] = swdata->pixels; overlay->pixels[1] = overlay->pixels[0] + overlay->pitches[0] * overlay->h; overlay->pixels[2] = overlay->pixels[1] + overlay->pitches[1] * overlay->h / 2; overlay->planes = 3; break; case SDL_YUY2_OVERLAY: case SDL_UYVY_OVERLAY: case SDL_YVYU_OVERLAY: overlay->pitches[0] = overlay->w*2; overlay->pixels[0] = swdata->pixels; overlay->planes = 1; break; default: /* We should never get here (caught above) */ break; } /* We're all done.. */ return(overlay); } int SDL_LockYUV_SW(_THIS, SDL_Overlay *overlay) { return(0); } void SDL_UnlockYUV_SW(_THIS, SDL_Overlay *overlay) { return; } int SDL_DisplayYUV_SW(_THIS, SDL_Overlay *overlay, SDL_Rect *src, SDL_Rect *dst) { struct private_yuvhwdata *swdata; int stretch; int scale_2x; SDL_Surface *display; Uint8 *lum, *Cr, *Cb; Uint8 *dstp; int mod; swdata = overlay->hwdata; stretch = 0; scale_2x = 0; if ( src->x || src->y || src->w < overlay->w || src->h < overlay->h ) { /* The source rectangle has been clipped. Using a scratch surface is easier than adding clipped source support to all the blitters, plus that would slow them down in the general unclipped case. */ stretch = 1; } else if ( (src->w != dst->w) || (src->h != dst->h) ) { if ( (dst->w == 2*src->w) && (dst->h == 2*src->h) ) { scale_2x = 1; } else { stretch = 1; } } if ( stretch ) { if ( ! swdata->stretch ) { display = swdata->display; swdata->stretch = SDL_CreateRGBSurface( SDL_SWSURFACE, overlay->w, overlay->h, display->format->BitsPerPixel, display->format->Rmask, display->format->Gmask, display->format->Bmask, 0); if ( ! swdata->stretch ) { return(-1); } } display = swdata->stretch; } else { display = swdata->display; } switch (overlay->format) { case SDL_YV12_OVERLAY: lum = overlay->pixels[0]; Cr = overlay->pixels[1]; Cb = overlay->pixels[2]; break; case SDL_IYUV_OVERLAY: lum = overlay->pixels[0]; Cr = overlay->pixels[2]; Cb = overlay->pixels[1]; break; case SDL_YUY2_OVERLAY: lum = overlay->pixels[0]; Cr = lum + 3; Cb = lum + 1; break; case SDL_UYVY_OVERLAY: lum = overlay->pixels[0]+1; Cr = lum + 1; Cb = lum - 1; break; case SDL_YVYU_OVERLAY: lum = overlay->pixels[0]; Cr = lum + 1; Cb = lum + 3; break; default: SDL_SetError("Unsupported YUV format in blit"); return(-1); } if ( SDL_MUSTLOCK(display) ) { if ( SDL_LockSurface(display) < 0 ) { return(-1); } } if ( stretch ) { dstp = (Uint8 *)swdata->stretch->pixels; } else { dstp = (Uint8 *)display->pixels + dst->x * display->format->BytesPerPixel + dst->y * display->pitch; } mod = (display->pitch / display->format->BytesPerPixel); if ( scale_2x ) { mod -= (overlay->w * 2); swdata->Display2X(swdata->colortab, swdata->rgb_2_pix, lum, Cr, Cb, dstp, overlay->h, overlay->w, mod); } else { mod -= overlay->w; swdata->Display1X(swdata->colortab, swdata->rgb_2_pix, lum, Cr, Cb, dstp, overlay->h, overlay->w, mod); } if ( SDL_MUSTLOCK(display) ) { SDL_UnlockSurface(display); } if ( stretch ) { display = swdata->display; SDL_SoftStretch(swdata->stretch, src, display, dst); } SDL_UpdateRects(display, 1, dst); return(0); } void SDL_FreeYUV_SW(_THIS, SDL_Overlay *overlay) { struct private_yuvhwdata *swdata; swdata = overlay->hwdata; if ( swdata ) { if ( swdata->stretch ) { SDL_FreeSurface(swdata->stretch); } if ( swdata->pixels ) { SDL_free(swdata->pixels); } if ( swdata->colortab ) { SDL_free(swdata->colortab); } if ( swdata->rgb_2_pix ) { SDL_free(swdata->rgb_2_pix); } SDL_free(swdata); } }