view src/video/fbcon/3dfx_mmio.h @ 3422:ec4db979dddb

Fixed bug #847 Roger Willcocks 2009-10-25 08:45:37 PDT appDidFinishLaunching is triggered before all the setup's complete. The easiest fix is to arrange for another event to be sent when it's really ready, and run SDL_main from there. Ref. http://blog.rightsprite.com/2008/11/iphone-applicationdidfinishlaunching.html SDL-1.3.0-4563/src/video/uikit/SDL_uikitappdelegate.m: - (void)postFinishLaunch { /* run the user's application, passing argc and argv */ int exit_status = SDL_main(forward_argc, forward_argv); /* free the memory we used to hold copies of argc and argv */ int i; for (i=0; i<forward_argc; i++) { free(forward_argv[i]); } free(forward_argv); /* exit, passing the return status from the user's application */ exit(exit_status); } - (void)applicationDidFinishLaunching:(UIApplication *)application { /* Set working directory to resource path */ [[NSFileManager defaultManager] changeCurrentDirectoryPath: [[NSBundle mainBundle] resourcePath]]; [self performSelector:@selector(postFinishLaunch) withObject:nil afterDelay:0.0];
author Sam Lantinga <slouken@libsdl.org>
date Mon, 02 Nov 2009 07:55:42 +0000
parents 99210400e8b9
children f7b03b6838cb
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* 3Dfx register definitions */

#include "3dfx_regs.h"

/* 3Dfx control macros */

#define tdfx_in8(reg)		*(volatile Uint8  *)(mapped_io + (reg))
#define tdfx_in32(reg)		*(volatile Uint32 *)(mapped_io + (reg))

#define tdfx_out8(reg,v)	*(volatile Uint8  *)(mapped_io + (reg)) = v;
#define tdfx_out32(reg,v)	*(volatile Uint32 *)(mapped_io + (reg)) = v;


/* Wait for fifo space */
#define tdfx_wait(space)						\
{									\
	while ( (tdfx_in8(TDFX_STATUS) & 0x1F) < space )		\
		;							\
}


/* Wait for idle accelerator */
#define tdfx_waitidle()							\
{									\
	int i = 0;							\
									\
	tdfx_wait(1);							\
	tdfx_out32(COMMAND_3D, COMMAND_3D_NOP);				\
	do {								\
		i = (tdfx_in32(TDFX_STATUS) & STATUS_BUSY) ? 0 : i + 1;	\
	} while ( i != 3 );						\
}
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