Mercurial > sdl-ios-xcode
view src/thread/generic/SDL_sysmutex.c @ 3422:ec4db979dddb
Fixed bug #847
Roger Willcocks 2009-10-25 08:45:37 PDT
appDidFinishLaunching is triggered before all the setup's complete. The easiest
fix is to arrange for another event to be sent when it's really ready, and run
SDL_main from there. Ref.
http://blog.rightsprite.com/2008/11/iphone-applicationdidfinishlaunching.html
SDL-1.3.0-4563/src/video/uikit/SDL_uikitappdelegate.m:
- (void)postFinishLaunch {
/* run the user's application, passing argc and argv */
int exit_status = SDL_main(forward_argc, forward_argv);
/* free the memory we used to hold copies of argc and argv */
int i;
for (i=0; i<forward_argc; i++) {
free(forward_argv[i]);
}
free(forward_argv);
/* exit, passing the return status from the user's application */
exit(exit_status);
}
- (void)applicationDidFinishLaunching:(UIApplication *)application {
/* Set working directory to resource path */
[[NSFileManager defaultManager] changeCurrentDirectoryPath: [[NSBundle
mainBundle] resourcePath]];
[self performSelector:@selector(postFinishLaunch) withObject:nil
afterDelay:0.0];
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 02 Nov 2009 07:55:42 +0000 |
parents | 99210400e8b9 |
children | 0d1b16ee0bca |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* An implementation of mutexes using semaphores */ #include "SDL_thread.h" #include "SDL_systhread_c.h" struct SDL_mutex { int recursive; Uint32 owner; SDL_sem *sem; }; /* Create a mutex */ SDL_mutex * SDL_CreateMutex(void) { SDL_mutex *mutex; /* Allocate mutex memory */ mutex = (SDL_mutex *) SDL_malloc(sizeof(*mutex)); if (mutex) { /* Create the mutex semaphore, with initial value 1 */ mutex->sem = SDL_CreateSemaphore(1); mutex->recursive = 0; mutex->owner = 0; if (!mutex->sem) { SDL_free(mutex); mutex = NULL; } } else { SDL_OutOfMemory(); } return mutex; } /* Free the mutex */ void SDL_DestroyMutex(SDL_mutex * mutex) { if (mutex) { if (mutex->sem) { SDL_DestroySemaphore(mutex->sem); } SDL_free(mutex); } } /* Lock the semaphore */ int SDL_mutexP(SDL_mutex * mutex) { #if SDL_THREADS_DISABLED return 0; #else Uint32 this_thread; if (mutex == NULL) { SDL_SetError("Passed a NULL mutex"); return -1; } this_thread = SDL_ThreadID(); if (mutex->owner == this_thread) { ++mutex->recursive; } else { /* The order of operations is important. We set the locking thread id after we obtain the lock so unlocks from other threads will fail. */ SDL_SemWait(mutex->sem); mutex->owner = this_thread; mutex->recursive = 0; } return 0; #endif /* SDL_THREADS_DISABLED */ } /* Unlock the mutex */ int SDL_mutexV(SDL_mutex * mutex) { #if SDL_THREADS_DISABLED return 0; #else if (mutex == NULL) { SDL_SetError("Passed a NULL mutex"); return -1; } /* If we don't own the mutex, we can't unlock it */ if (SDL_ThreadID() != mutex->owner) { SDL_SetError("mutex not owned by this thread"); return -1; } if (mutex->recursive) { --mutex->recursive; } else { /* The order of operations is important. First reset the owner so another thread doesn't lock the mutex and set the ownership before we reset it, then release the lock semaphore. */ mutex->owner = 0; SDL_SemPost(mutex->sem); } return 0; #endif /* SDL_THREADS_DISABLED */ } /* vi: set ts=4 sw=4 expandtab: */