Mercurial > sdl-ios-xcode
view Xcode-iPhoneOS/Demos/src/common.c @ 3422:ec4db979dddb
Fixed bug #847
Roger Willcocks 2009-10-25 08:45:37 PDT
appDidFinishLaunching is triggered before all the setup's complete. The easiest
fix is to arrange for another event to be sent when it's really ready, and run
SDL_main from there. Ref.
http://blog.rightsprite.com/2008/11/iphone-applicationdidfinishlaunching.html
SDL-1.3.0-4563/src/video/uikit/SDL_uikitappdelegate.m:
- (void)postFinishLaunch {
/* run the user's application, passing argc and argv */
int exit_status = SDL_main(forward_argc, forward_argv);
/* free the memory we used to hold copies of argc and argv */
int i;
for (i=0; i<forward_argc; i++) {
free(forward_argv[i]);
}
free(forward_argv);
/* exit, passing the return status from the user's application */
exit(exit_status);
}
- (void)applicationDidFinishLaunching:(UIApplication *)application {
/* Set working directory to resource path */
[[NSFileManager defaultManager] changeCurrentDirectoryPath: [[NSBundle
mainBundle] resourcePath]];
[self performSelector:@selector(postFinishLaunch) withObject:nil
afterDelay:0.0];
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 02 Nov 2009 07:55:42 +0000 |
parents | 20326ba2bda2 |
children |
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line source
/* * common.c * written by Holmes Futrell * use however you want */ #include "common.h" #include "SDL.h" #include <stdlib.h> /* Produces a random int x, min <= x <= max following a uniform distribution */ int randomInt(int min, int max) { return min + rand() % (max - min + 1); } /* Produces a random float x, min <= x <= max following a uniform distribution */ float randomFloat(float min, float max) { return rand() / (float) RAND_MAX *(max - min) + min; } void fatalError(const char *string) { printf("%s: %s\n", string, SDL_GetError()); exit(1); }