Mercurial > sdl-ios-xcode
view README.WinCE @ 3422:ec4db979dddb
Fixed bug #847
Roger Willcocks 2009-10-25 08:45:37 PDT
appDidFinishLaunching is triggered before all the setup's complete. The easiest
fix is to arrange for another event to be sent when it's really ready, and run
SDL_main from there. Ref.
http://blog.rightsprite.com/2008/11/iphone-applicationdidfinishlaunching.html
SDL-1.3.0-4563/src/video/uikit/SDL_uikitappdelegate.m:
- (void)postFinishLaunch {
/* run the user's application, passing argc and argv */
int exit_status = SDL_main(forward_argc, forward_argv);
/* free the memory we used to hold copies of argc and argv */
int i;
for (i=0; i<forward_argc; i++) {
free(forward_argv[i]);
}
free(forward_argv);
/* exit, passing the return status from the user's application */
exit(exit_status);
}
- (void)applicationDidFinishLaunching:(UIApplication *)application {
/* Set working directory to resource path */
[[NSFileManager defaultManager] changeCurrentDirectoryPath: [[NSBundle
mainBundle] resourcePath]];
[self performSelector:@selector(postFinishLaunch) withObject:nil
afterDelay:0.0];
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 02 Nov 2009 07:55:42 +0000 |
parents | 86d0d01290ea |
children |
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Project files for embedded Visual C++ 3.0, 4.0 and Visual Studio 2005 can be found in VisualCE.zip SDL supports GAPI and WinDib output for Windows CE. GAPI driver supports: - all possible WinCE devices (Pocket PC, Smartphones, HPC) with different orientations of video memory and resolutions. - 4, 8 and 16 bpp devices - special handling of 8bpp on 8bpp devices - VGA mode, you can even switch between VGA and GAPI in runtime (between 240x320 and 480x640 for example). On VGA devices you can use either GAPI or VGA. - Landscape mode and automatic rotation of buttons and stylus coordinates. To enable landscape mode make width of video screen bigger than height. For example: SDL_SetVideoMode(320,240,16,SDL_FULLSCREEN) - WM2005 - SDL_ListModes NOTE: There are several SDL features not available in the WinCE port of SDL. - DirectX is not yet available - Semaphores are not available - Joystick support is not available - CD-ROM control is not available In addition, there are several features that run in "degraded" mode: Preprocessor Symbol Effect =================== ================================= SDL_systimer.c: USE_GETTICKCOUNT Less accurate values for SDL time functions USE_SETTIMER Use only a single marginally accurate timer SDL_syswm.c: DISABLE_ICON_SUPPORT Can't set the runtime window icon SDL_sysmouse.c: USE_STATIC_CURSOR Only the arrow cursor is available SDL_sysevents.c: NO_GETKEYBOARDSTATE Can't get modifier state on keyboard focus SDL_dibevents.c: NO_GETKEYBOARDSTATE Very limited keycode translation SDL_dibvideo.c: NO_GETDIBITS Can't distinguish between 15 bpp and 16 bpp NO_CHANGEDISPLAYSETTINGS No fullscreen support NO_GAMMA_SUPPORT Gamma correction not available