view docs/html/sdlpauseaudio.html @ 1611:ec3466b08f17

Fixed bug #177 The attached patch changes configure.in to use "-framework FOO" instead of "-Wl,-framework,FOO". This avoid some issues with certain versions of libtool that do not handle -framework properly. Some versions of libtool will try to reorder the two parts of the option, or render the 2nd part of the argument to the relative path of a non-existent library. Note: It is not enough if SDL uses a version of libtool that does this correctly, because these -framework options show up in "sdl-config --libs". Hence, some 3rd party apps which still ship with an old libtool have troubles compiling under Mac OS X.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 24 Mar 2006 05:11:51 +0000
parents 355632dca928
children
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><H1
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>SDL_PauseAudio</H1
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><H2
>Name</H2
>SDL_PauseAudio&nbsp;--&nbsp;Pauses and unpauses the audio callback processing</DIV
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>Synopsis</H2
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_PauseAudio</B
></CODE
>(int pause_on);</CODE
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><H2
>Description</H2
><P
>This function pauses and unpauses the audio callback processing.
It should be called with <TT
CLASS="PARAMETER"
><I
>pause_on</I
></TT
>=0 after opening the audio
device to start playing sound.  This is so you can safely initialize
data for your callback function after opening the audio device.
Silence will be written to the audio device during the pause.</P
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>See Also</H2
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><A
HREF="sdlgetaudiostatus.html"
><TT
CLASS="FUNCTION"
>SDL_GetAudioStatus</TT
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>,
<A
HREF="sdlopenaudio.html"
><TT
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>SDL_OpenAudio</TT
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