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Fixed bug #177
The attached patch changes configure.in to use "-framework FOO" instead of
"-Wl,-framework,FOO".
This avoid some issues with certain versions of libtool that do not handle
-framework properly.
Some versions of libtool will try to reorder the two parts of the option, or
render the 2nd part of the argument to the relative path of a non-existent
library.
Note: It is not enough if SDL uses a version of libtool that does this
correctly, because these -framework options show up in "sdl-config --libs".
Hence, some 3rd party apps which still ship with an old libtool have troubles
compiling under Mac OS X.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 24 Mar 2006 05:11:51 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >Time Examples</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Examples" HREF="guideexamples.html"><LINK REL="PREVIOUS" TITLE="CDROM Examples" HREF="guidecdromexamples.html"><LINK REL="NEXT" TITLE="SDL Reference" HREF="reference.html"></HEAD ><BODY CLASS="SECT1" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="guidecdromexamples.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" >Chapter 4. Examples</TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="reference.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><DIV CLASS="SECT1" ><H1 CLASS="SECT1" ><A NAME="GUIDETIMEEXAMPLES" ></A >Time Examples</H1 ><P ></P ><DIV CLASS="SECT2" ><H2 CLASS="SECT2" ><A NAME="AEN412" ></A >Time based game loop</H2 ><P ><PRE CLASS="PROGRAMLISTING" >#define TICK_INTERVAL 30 static Uint32 next_time; Uint32 time_left(void) { Uint32 now; now = SDL_GetTicks(); if(next_time <= now) return 0; else return next_time - now; } /* main game loop */ next_time = SDL_GetTicks() + TICK_INTERVAL; while ( game_running ) { update_game_state(); SDL_Delay(time_left()); next_time += TICK_INTERVAL; } </PRE ></P ></DIV ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="guidecdromexamples.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="reference.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >CDROM Examples</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="guideexamples.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL Reference</TD ></TR ></TABLE ></DIV ></BODY ></HTML >