view test/testgesture.c @ 5133:ec13e48ee0d9

Fixed bug #1112 (retina display support) Vittorio Giovara 2011-02-01 02:21:50 PST with the attached patch, the opengles context will always use the maximum screensize available; this is particularly useful for supporting retina display on latest iphone. please note: Apple documentation warns that using the "upscaled" gl context actually uses more memory and bandwitdh, so it might be worth to let the user decide whether to disable it or not, either with a flag or a sdl function...
author Sam Lantinga <slouken@libsdl.org>
date Tue, 01 Feb 2011 08:54:34 -0800
parents c2539ff054c8
children
line wrap: on
line source

/*  Usage:
 *  Spacebar to begin recording a gesture on all touches.
 *  s to save all touches into "./gestureSave"
 *  l to load all touches from "./gestureSave"
 */

#include <stdio.h>
#include <SDL.h>
#include <math.h>
#include <SDL_touch.h>
#include <SDL_gesture.h>


/* Make sure we have good macros for printing 32 and 64 bit values */
#ifndef PRIs32
#define PRIs32 "d"
#endif
#ifndef PRIu32
#define PRIu32 "u"
#endif
#ifndef PRIs64
#ifdef __WIN32__
#define PRIs64 "I64"
#else
#define PRIs64 "lld"
#endif
#endif
#ifndef PRIu64
#ifdef __WIN32__
#define PRIu64 "I64u"
#else
#define PRIu64 "llu"
#endif
#endif

#define WIDTH 640
#define HEIGHT 480
#define BPP 4
#define DEPTH 32

//MUST BE A POWER OF 2!
#define EVENT_BUF_SIZE 256


#define VERBOSE SDL_FALSE

SDL_Event events[EVENT_BUF_SIZE];
int eventWrite;

int colors[7] = {0xFF,0xFF00,0xFF0000,0xFFFF00,0x00FFFF,0xFF00FF,0xFFFFFF};

typedef struct {
  float x,y;
} Point;

typedef struct {
  float ang,r;
  Point p;
} Knob;

Knob knob;

void handler (int sig)
{
  printf ("exiting...(%d)\n", sig);
  exit (0);
}

void perror_exit (char *error)
{
  perror (error);
  handler (9);
}

void setpix(SDL_Surface *screen, float _x, float _y, unsigned int col)
{
  Uint32 *pixmem32;
  Uint32 colour;
  Uint8 r,g,b;
  int x = (int)_x;
  int y = (int)_y;
  float a;
  
  if(x < 0 || x > screen->w) return;
  if(y < 0 || y > screen->h) return;

  pixmem32 = (Uint32*) screen->pixels  + y*screen->pitch/BPP + x;
  
  SDL_memcpy(&colour,pixmem32,screen->format->BytesPerPixel);

  SDL_GetRGB(colour,screen->format,&r,&g,&b);
  //r = 0;g = 0; b = 0;
  a = (float)((col>>24)&0xFF);
  if(a == 0) a = 0xFF; //Hack, to make things easier.
  a /= 0xFF;
  r = (Uint8)(r*(1-a) + ((col>>16)&0xFF)*(a));
  g = (Uint8)(g*(1-a) + ((col>> 8)&0xFF)*(a));
  b = (Uint8)(b*(1-a) + ((col>> 0)&0xFF)*(a));
  colour = SDL_MapRGB( screen->format,r, g, b);
  

  *pixmem32 = colour;
}

void drawLine(SDL_Surface *screen,float x0,float y0,float x1,float y1,unsigned int col) {
  float t;
  for(t=0;t<1;t+=(float)(1.f/SDL_max(SDL_fabs(x0-x1),SDL_fabs(y0-y1))))
    setpix(screen,x1+t*(x0-x1),y1+t*(y0-y1),col);
}

void drawCircle(SDL_Surface* screen,float x,float y,float r,unsigned int c)
{
  float tx,ty;
  float xr;
  for(ty = (float)-SDL_fabs(r);ty <= (float)SDL_fabs((int)r);ty++) {
    xr = (float)sqrt(r*r - ty*ty);
    if(r > 0) { //r > 0 ==> filled circle
      for(tx=-xr+.5f;tx<=xr-.5;tx++) {
	setpix(screen,x+tx,y+ty,c);
      }
    }
    else {
      setpix(screen,x-xr+.5f,y+ty,c);
      setpix(screen,x+xr-.5f,y+ty,c);
    }
  }
}

void drawKnob(SDL_Surface* screen,Knob k) {
  drawCircle(screen,k.p.x*screen->w,k.p.y*screen->h,k.r*screen->w,0xFFFFFF);  
  drawCircle(screen,(k.p.x+k.r/2*cosf(k.ang))*screen->w,
  	            (k.p.y+k.r/2*sinf(k.ang))*screen->h,k.r/4*screen->w,0);
}

void DrawScreen(SDL_Surface* screen)
{
  int x, y, i;
  if(SDL_MUSTLOCK(screen))
    {                                              
      if(SDL_LockSurface(screen) < 0) return;
    }
  for(y = 0;y < screen->h;y++)
    for(x = 0;x < screen->w;x++)
	setpix(screen,(float)x,(float)y,((x%255)<<16) + ((y%255)<<8) + (x+y)%255);

  //draw Touch History
  for(i = SDL_max(0,eventWrite - EVENT_BUF_SIZE);i < eventWrite;i++) {
    SDL_Event event = events[i&(EVENT_BUF_SIZE-1)];
    int age = eventWrite - i - 1;
	float x, y;
	unsigned int c, col;

    if(event.type == SDL_FINGERMOTION || 
       event.type == SDL_FINGERDOWN ||
       event.type == SDL_FINGERUP) {
      SDL_Touch* inTouch = SDL_GetTouch(event.tfinger.touchId);
      if(inTouch == NULL) continue;

      x = ((float)event.tfinger.x)/inTouch->xres;
      y = ((float)event.tfinger.y)/inTouch->yres;      
      
      //draw the touch:      
      c = colors[event.tfinger.touchId%7]; 
      col = 
	((unsigned int)(c*(.1+.85))) |
	((unsigned int)((0xFF*(1-((float)age)/EVENT_BUF_SIZE))) & 0xFF)<<24;

      if(event.type == SDL_FINGERMOTION)
	drawCircle(screen,x*screen->w,y*screen->h,5,col);
      else if(event.type == SDL_FINGERDOWN)
	drawCircle(screen,x*screen->w,y*screen->h,-10,col);     
    }
  }
  
  if(knob.p.x > 0)
    drawKnob(screen,knob);
  
  if(SDL_MUSTLOCK(screen)) SDL_UnlockSurface(screen);
  SDL_Flip(screen);
}

SDL_Surface* initScreen(int width,int height)
{
  return SDL_SetVideoMode(width, height, DEPTH,
			  SDL_HWSURFACE | SDL_RESIZABLE);
}

int main(int argc, char* argv[])
{  
  SDL_Surface *screen;
  SDL_Event event;
  SDL_bool quitting = SDL_FALSE;
  SDL_RWops *src;

  //gesture variables
  knob.r = .1f;
  knob.ang = 0;

  if (SDL_Init(SDL_INIT_VIDEO) < 0 ) return 1;
  
  if (!(screen = initScreen(WIDTH,HEIGHT)))
    {
      SDL_Quit();
      return 1;
    }

  while(!quitting) {
    while(SDL_PollEvent(&event)) 
      {
	//Record _all_ events
	events[eventWrite & (EVENT_BUF_SIZE-1)] = event;
	eventWrite++;
	
	switch (event.type) 
	  {
	  case SDL_QUIT:
	    quitting = SDL_TRUE;
	    break;
	  case SDL_KEYDOWN:
	    switch (event.key.keysym.sym)
	      {
	      case SDLK_SPACE:
		SDL_RecordGesture(-1);
		break;
	      case SDLK_s:
		src = SDL_RWFromFile("gestureSave","w");
		printf("Wrote %i templates\n",SDL_SaveAllDollarTemplates(src));
		SDL_RWclose(src);
		break;
	      case SDLK_l:
		src = SDL_RWFromFile("gestureSave","r");
		printf("Loaded: %i\n",SDL_LoadDollarTemplates(-1,src));
		SDL_RWclose(src);
		break;
	      case SDLK_ESCAPE:
		quitting = SDL_TRUE;
		break;
	    }
	    break;
	  case SDL_VIDEORESIZE:
	    if (!(screen = initScreen(event.resize.w,
				      event.resize.h)))
	      {
		SDL_Quit();
		return 1;
	      }
	    break;
	  case SDL_FINGERMOTION:
#if VERBOSE
	    printf("Finger: %i,x: %i, y: %i\n",event.tfinger.fingerId,
	    	   event.tfinger.x,event.tfinger.y);
#endif
		{
			SDL_Touch* inTouch = SDL_GetTouch(event.tfinger.touchId);
			SDL_Finger* inFinger = SDL_GetFinger(inTouch,event.tfinger.fingerId);
		}
	    break;	    
	  case SDL_FINGERDOWN:
#if VERBOSE
	    printf("Finger: %"PRIs64" down - x: %i, y: %i\n",
		   event.tfinger.fingerId,event.tfinger.x,event.tfinger.y);
#endif
	    break;
	  case SDL_FINGERUP:
#if VERBOSE
	    printf("Finger: %"PRIs64" up - x: %i, y: %i\n",
	    	   event.tfinger.fingerId,event.tfinger.x,event.tfinger.y);
#endif
	    break;
	  case SDL_MULTIGESTURE:
#if VERBOSE	    
	    printf("Multi Gesture: x = %f, y = %f, dAng = %f, dR = %f\n",
		   event.mgesture.x,
		   event.mgesture.y,
		   event.mgesture.dTheta,
		   event.mgesture.dDist);
	    printf("MG: numDownTouch = %i\n",event.mgesture.numFingers);
#endif
	    knob.p.x = event.mgesture.x;
	    knob.p.y = event.mgesture.y;
	    knob.ang += event.mgesture.dTheta;
	    knob.r += event.mgesture.dDist;
	    break;
	  case SDL_DOLLARGESTURE:
	    printf("Gesture %"PRIs64" performed, error: %f\n",
		   event.dgesture.gestureId,
		   event.dgesture.error);
	    break;
	  case SDL_DOLLARRECORD:
	    printf("Recorded gesture: %"PRIs64"\n",event.dgesture.gestureId);
	    break;
	  }
      }
    DrawScreen(screen);
  }  
  SDL_Quit();  
  return 0;
}