Mercurial > sdl-ios-xcode
view test/automated/audio/audio.c @ 5133:ec13e48ee0d9
Fixed bug #1112 (retina display support)
Vittorio Giovara 2011-02-01 02:21:50 PST
with the attached patch, the opengles context will always use the maximum
screensize available; this is particularly useful for supporting retina display
on latest iphone.
please note: Apple documentation warns that using the "upscaled" gl context
actually uses more memory and bandwitdh, so it might be worth to let the user
decide whether to disable it or not, either with a flag or a sdl function...
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 01 Feb 2011 08:54:34 -0800 |
parents | c32c53fca10d |
children |
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/** * Automated SDL_RWops test. * * Written by Edgar Simo "bobbens" * * Released under Public Domain. */ #include "SDL.h" #include "../SDL_at.h" /** * @brief Prints available devices. */ static int audio_printDevices( int iscapture ) { int i, n; /* Get number of devices. */ n = SDL_GetNumAudioDevices(iscapture); SDL_ATprintVerbose( 1, "%d %s Audio Devices\n", n, iscapture ? "Capture" : "Output" ); /* List devices. */ for (i=0; i<n; i++) { SDL_ATprintVerbose( 1, " %d) %s\n", i+1, SDL_GetAudioDeviceName( i, iscapture ) ); } return 0; } /** * @brief Makes sure parameters work properly. */ static void audio_testOpen (void) { int i, n; int ret; /* Begin testcase. */ SDL_ATbegin( "Audio Open" ); /* List drivers. */ n = SDL_GetNumAudioDrivers(); SDL_ATprintVerbose( 1, "%d Audio Drivers\n", n ); for (i=0; i<n; i++) { SDL_ATprintVerbose( 1, " %s\n", SDL_GetAudioDriver(i) ); } /* Start SDL. */ ret = SDL_Init( SDL_INIT_AUDIO ); if (SDL_ATvassert( ret==0, "SDL_Init( SDL_INIT_AUDIO ): %s", SDL_GetError())) return; /* Print devices. */ SDL_ATprintVerbose( 1, "Using Audio Driver '%s'\n", SDL_GetCurrentAudioDriver() ); audio_printDevices(0); audio_printDevices(1); /* Quit SDL. */ SDL_Quit(); /* End testcase. */ SDL_ATend(); } /** * @brief Entry point. */ #ifdef TEST_STANDALONE int main( int argc, const char *argv[] ) { (void) argc; (void) argv; #else /* TEST_STANDALONE */ int test_audio (void) { #endif /* TEST_STANDALONE */ SDL_ATinit( "SDL_Audio" ); audio_testOpen(); return SDL_ATfinish(); }