view Xcode-iPhoneOS/Template/SDL Application/main.c @ 5133:ec13e48ee0d9

Fixed bug #1112 (retina display support) Vittorio Giovara 2011-02-01 02:21:50 PST with the attached patch, the opengles context will always use the maximum screensize available; this is particularly useful for supporting retina display on latest iphone. please note: Apple documentation warns that using the "upscaled" gl context actually uses more memory and bandwitdh, so it might be worth to let the user decide whether to disable it or not, either with a flag or a sdl function...
author Sam Lantinga <slouken@libsdl.org>
date Tue, 01 Feb 2011 08:54:34 -0800
parents b6c7a6b07ebf
children
line wrap: on
line source

/*
 *	rectangles.c
 *	written by Holmes Futrell
 *	use however you want
 */

#include "SDL.h"
#include <time.h>

#define SCREEN_WIDTH 320
#define SCREEN_HEIGHT 480

int
randomInt(int min, int max)
{
    return min + rand() % (max - min + 1);
}

void
render(void)
{

    Uint8 r, g, b;
    /*  Come up with a random rectangle */
    SDL_Rect rect;
    rect.w = randomInt(64, 128);
    rect.h = randomInt(64, 128);
    rect.x = randomInt(0, SCREEN_WIDTH);
    rect.y = randomInt(0, SCREEN_HEIGHT);

    /* Come up with a random color */
    r = randomInt(50, 255);
    g = randomInt(50, 255);
    b = randomInt(50, 255);
    SDL_SetRenderDrawColor(r, g, b, 255);

    /*  Fill the rectangle in the color */
    SDL_RenderFillRect(&rect);

    /* update screen */
    SDL_RenderPresent();

}

int
main(int argc, char *argv[])
{

    SDL_WindowID windowID;
    int done;
    SDL_Event event;

    /* initialize SDL */
    if (SDL_Init(SDL_INIT_VIDEO) < 0) {
        printf("Could not initialize SDL\n");
    }

    /* seed random number generator */
    srand(time(NULL));

    /* create window and renderer */
    windowID =
        SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT,
                         SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN);
    if (windowID == 0) {
        printf("Could not initialize Window\n");
    }
    if (SDL_CreateRenderer(windowID, -1, 0) != 0) {
        printf("Could not create renderer\n");
    }

    /* Fill screen with black */
    SDL_RenderClear();

    /* Enter render loop, waiting for user to quit */
    done = 0;
    while (!done) {
        while (SDL_PollEvent(&event)) {
            if (event.type == SDL_QUIT) {
                done = 1;
            }
        }
        render();
        SDL_Delay(1);
    }

    /* shutdown SDL */
    SDL_Quit();

    return 0;
}