Mercurial > sdl-ios-xcode
view README-SDL.txt @ 5133:ec13e48ee0d9
Fixed bug #1112 (retina display support)
Vittorio Giovara 2011-02-01 02:21:50 PST
with the attached patch, the opengles context will always use the maximum
screensize available; this is particularly useful for supporting retina display
on latest iphone.
please note: Apple documentation warns that using the "upscaled" gl context
actually uses more memory and bandwitdh, so it might be worth to let the user
decide whether to disable it or not, either with a flag or a sdl function...
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 01 Feb 2011 08:54:34 -0800 |
parents | 74212992fb08 |
children |
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Please distribute this file with the SDL runtime environment: The Simple DirectMedia Layer (SDL for short) is a cross-platfrom library designed to make it easy to write multi-media software, such as games and emulators. The Simple DirectMedia Layer library source code is available from: http://www.libsdl.org/ This library is distributed under the terms of the GNU LGPL license: http://www.gnu.org/copyleft/lesser.html