Mercurial > sdl-ios-xcode
view src/loadso/windows/SDL_sysloadso.c @ 5176:ebfedf3787b1
Standardized on using the managed texture pool.
Also experimented with dynamic textures, but didn't get any speed increase with them. More research and testing is needed.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 04 Feb 2011 12:25:26 -0800 |
parents | 327f181542f1 |
children | b530ef003506 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifdef SDL_LOADSO_WINDOWS /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ /* System dependent library loading routines */ #include "../../core/windows/SDL_windows.h" #include "SDL_loadso.h" void * SDL_LoadObject(const char *sofile) { LPTSTR tstr = WIN_UTF8ToString(sofile); void *handle = (void *) LoadLibrary(tstr); SDL_free(tstr); /* Generate an error message if all loads failed */ if (handle == NULL) { char errbuf[512]; SDL_strlcpy(errbuf, "Failed loading ", SDL_arraysize(errbuf)); SDL_strlcat(errbuf, sofile, SDL_arraysize(errbuf)); WIN_SetError(errbuf); } return handle; } void * SDL_LoadFunction(void *handle, const char *name) { #ifdef _WIN32_WCE LPTSTR tstr = WIN_UTF8ToString(name); void *symbol = (void *) GetProcAddress((HMODULE) handle, tstr); SDL_free(tstr); #else void *symbol = (void *) GetProcAddress((HMODULE) handle, name); #endif if (symbol == NULL) { char errbuf[512]; SDL_strlcpy(errbuf, "Failed loading ", SDL_arraysize(errbuf)); SDL_strlcat(errbuf, name, SDL_arraysize(errbuf)); WIN_SetError(errbuf); } return symbol; } void SDL_UnloadObject(void *handle) { if (handle != NULL) { FreeLibrary((HMODULE) handle); } } #endif /* SDL_LOADSO_WINDOWS */ /* vi: set ts=4 sw=4 expandtab: */