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view docs/man3/SDL_Rect.3 @ 42:eb1459f3a3ae
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author | Sam Lantinga <slouken@lokigames.com> |
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date | Sun, 27 May 2001 00:38:26 +0000 |
parents | 74212992fb08 |
children | 55f1f1b3e27d |
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.TH "SDL_Rect" "3" "Mon 12 Mar 2001, 01:04" "SDL" "SDL API Reference" .SH "NAME" SDL_Rect\- Defines a rectangular area .SH "STRUCTURE DEFINITION" .PP .nf \f(CWtypedef struct{ Sint16 x, y; Uint16 w, h; } SDL_Rect;\fR .fi .PP .SH "STRUCTURE DATA" .TP 20 \fBx, y\fR Position of the upper-left corner of the rectangle .TP 20 \fBw, h\fR The width and height of the rectangle .SH "DESCRIPTION" .PP A \fBSDL_Rect\fR defines a rectangular area of pixels\&. It is used by \fI\fBSDL_BlitSurface\fP\fR to define blitting regions and by several other video functions\&. .SH "SEE ALSO" .PP \fI\fBSDL_BlitSurface\fP\fR, \fI\fBSDL_UpdateRect\fP\fR ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:04