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view docs/man3/SDL_GL_GetAttribute.3 @ 42:eb1459f3a3ae
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author | Sam Lantinga <slouken@lokigames.com> |
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date | Sun, 27 May 2001 00:38:26 +0000 |
parents | 74212992fb08 |
children | 55f1f1b3e27d |
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.TH "SDL_GL_GetAttribute" "3" "Mon 12 Mar 2001, 01:04" "SDL" "SDL API Reference" .SH "NAME" SDL_GL_GetAttribute\- Get the value of a special SDL/OpenGL attribute .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_GL_GetAttribute\fP\fR(\fBSDLGLattr attr, int *value\fR); .SH "DESCRIPTION" .PP Places the value of the SDL/OpenGL \fIattribute\fR \fBattr\fR into \fBvalue\fR\&. This is useful after a call to \fI\fBSDL_SetVideoMode\fP\fR to check whether your attributes have been \fIset\fR as you expected\&. .SH "RETURN VALUE" .PP Returns \fB0\fR on success, or \fB-1\fR on an error\&. .SH "SEE ALSO" .PP \fI\fBSDL_GL_SetAttribute\fP\fR, \fIGL Attributes\fR ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:04