view test/testcursor.c @ 4427:eada7e321df6 SDL-1.2

Fixed bug #943 Ozkan Sezer 2010-02-06 12:31:06 PST Hi: Here are some small fixes for compiling SDL against mingw-w64. (see http://mingw-w64.sourceforge.net/ . Despite the name, it supports both win32 and win64.) Two patches, one for SDL-1.2 and one for SDL-1.3 attached. src/audio/windx5/directx.h and src/video/windx5/directx.h (both SDL-1.2 and SDL-1.3.) I get compilation errors about some union not having a member named u1 and alike, because of other system headers being included before this one and them already defining DUMMYUNIONNAME and stuff. This header probably assumes that those stuff are defined in windef.h, but mingw-w64 headers define them in _mingw.h. Easily fixed by moving NONAMELESSUNION definition to the top of the file. SDL_dx5yuv.c (SDL-1.2-only) also needs to include the header before SDL_video.h to avoid the same problem. src/thread/win32/SDL_systhread.c (both SDL-1.2 and SDL-1.3.) : The __GNUC__ case for pfnSDL_CurrentBeginThread is 32-bit centric because _beginthreadex returns uintptr_t, not unsigned long which is 32 bits in win64. Changing the return type to uintptr_t fixes it. Hope these are useful. Thanks.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 10 Mar 2010 15:04:13 +0000
parents e7d2858670c1
children
line wrap: on
line source

#include <stdio.h>
#include <stdlib.h>

#include "SDL.h"

/* This is an example 16x16 cursor
	top left :	black
	top right : inverted color or black
	bottom left: white
	bottom right: transparent
	(swap left and right for different endianness)
*/

Uint16 cursor_data[16]={
	0xffff,
	0xffff,
	0xffff,
	0xffff,	

	0xffff,
	0xffff,
	0xffff,
	0xffff,	

	0x0000,
	0x0000,
	0x0000,
	0x0000,

	0x0000,
	0x0000,
	0x0000,
	0x0000
};

Uint16 cursor_mask[16]={
	0xff00,
	0xff00,
	0xff00,
	0xff00,

	0xff00,
	0xff00,
	0xff00,
	0xff00,

	0xff00,
	0xff00,
	0xff00,
	0xff00,

	0xff00,
	0xff00,
	0xff00,
	0xff00
};

/* another test cursor: smaller than 16x16, and with an odd height */

Uint8 small_cursor_data[11] = { 0x00, 0x18, 0x08, 0x38, 0x44, 0x54, 0x44, 0x38, 0x20, 0x20, 0x00 };
Uint8 small_cursor_mask[11] = { 0x3C, 0x3C, 0x3C, 0x7C, 0xC6, 0xC6, 0xC6, 0x7C, 0x78, 0x70, 0x70 };

/* XPM */
static const char *arrow[] = {
  /* width height num_colors chars_per_pixel */
  "    32    32        3            1",
  /* colors */
  "X c #000000",
  ". c #ffffff",
  "  c None",
  /* pixels */
  "X                               ",
  "XX                              ",
  "X.X                             ",
  "X..X                            ",
  "X...X                           ",
  "X....X                          ",
  "X.....X                         ",
  "X......X                        ",
  "X.......X                       ",
  "X........X                      ",
  "X.....XXXXX                     ",
  "X..X..X                         ",
  "X.X X..X                        ",
  "XX  X..X                        ",
  "X    X..X                       ",
  "     X..X                       ",
  "      X..X                      ",
  "      X..X                      ",
  "       XX                       ",
  "                                ",
  "                                ",
  "                                ",
  "                                ",
  "                                ",
  "                                ",
  "                                ",
  "                                ",
  "                                ",
  "                                ",
  "                                ",
  "                                ",
  "                                ",
  "0,0"
};

static SDL_Cursor *create_arrow_cursor()
{
  int i, row, col;
  Uint8 data[4*32];
  Uint8 mask[4*32];
  int hot_x, hot_y;

  i = -1;
  for ( row=0; row<32; ++row ) {
    for ( col=0; col<32; ++col ) {
      if ( col % 8 ) {
        data[i] <<= 1;
        mask[i] <<= 1;
      } else {
        ++i;
        data[i] = mask[i] = 0;
      }
      switch (arrow[4+row][col]) {
        case 'X':
          data[i] |= 0x01;
          mask[i] |= 0x01;
          break;
        case '.':
          mask[i] |= 0x01;
          break;
        case ' ':
          break;
      }
    }
  }
  sscanf(arrow[4+row], "%d,%d", &hot_x, &hot_y);
  return SDL_CreateCursor(data, mask, 32, 32, hot_x, hot_y);
}


int main(int argc, char *argv[])
{
	SDL_Surface *screen;
	SDL_bool quit = SDL_FALSE, first_time = SDL_TRUE;
	SDL_Cursor *cursor[3];
	int current;

	/* Load the SDL library */
	if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
		fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
		return(1);
	}

	screen = SDL_SetVideoMode(320,200,8,SDL_ANYFORMAT);
	if (screen==NULL) {
		fprintf(stderr, "Couldn't initialize video mode: %s\n",SDL_GetError());
		return(1);
	}

	SDL_FillRect(screen, NULL, 0x664422);

	cursor[0] = SDL_CreateCursor((Uint8 *)cursor_data, (Uint8 *)cursor_mask,
		16, 16, 8, 8);
	if (cursor[0]==NULL) {
		fprintf(stderr, "Couldn't initialize test cursor: %s\n",SDL_GetError());
		SDL_Quit();
		return(1);
	}
	cursor[1] = create_arrow_cursor();
	if (cursor[1]==NULL) {
		fprintf(stderr, "Couldn't initialize arrow cursor: %s\n",SDL_GetError());
		SDL_FreeCursor(cursor[0]);
		SDL_Quit();
		return(1);
	}
	cursor[2] = SDL_CreateCursor(small_cursor_data, small_cursor_mask,
		8, 11, 3, 5);
	if (cursor[2]==NULL) {
		fprintf(stderr, "Couldn't initialize test cursor: %s\n",SDL_GetError());
		SDL_Quit();
		return(1);
	}

	current = 0;
	SDL_SetCursor(cursor[current]);

	while (!quit) {
		SDL_Event	event;
		while (SDL_PollEvent(&event)) {
			switch(event.type) {
				case SDL_MOUSEBUTTONDOWN:
					current = (current + 1)%3;
					SDL_SetCursor(cursor[current]);
					break;
				case SDL_KEYDOWN:
					if (event.key.keysym.sym == SDLK_ESCAPE) {
						quit = SDL_TRUE;
					}
					break;
				case SDL_QUIT:
					quit = SDL_TRUE;
					break;
			}
		}	
		SDL_Flip(screen);
		SDL_Delay(1);
	}

	SDL_FreeCursor(cursor[0]);
	SDL_FreeCursor(cursor[1]);
	SDL_FreeCursor(cursor[2]);

	SDL_Quit();
	return(0);
}