view src/video/ataricommon/SDL_ataridevmouse.c @ 4427:eada7e321df6 SDL-1.2

Fixed bug #943 Ozkan Sezer 2010-02-06 12:31:06 PST Hi: Here are some small fixes for compiling SDL against mingw-w64. (see http://mingw-w64.sourceforge.net/ . Despite the name, it supports both win32 and win64.) Two patches, one for SDL-1.2 and one for SDL-1.3 attached. src/audio/windx5/directx.h and src/video/windx5/directx.h (both SDL-1.2 and SDL-1.3.) I get compilation errors about some union not having a member named u1 and alike, because of other system headers being included before this one and them already defining DUMMYUNIONNAME and stuff. This header probably assumes that those stuff are defined in windef.h, but mingw-w64 headers define them in _mingw.h. Easily fixed by moving NONAMELESSUNION definition to the top of the file. SDL_dx5yuv.c (SDL-1.2-only) also needs to include the header before SDL_video.h to avoid the same problem. src/thread/win32/SDL_systhread.c (both SDL-1.2 and SDL-1.3.) : The __GNUC__ case for pfnSDL_CurrentBeginThread is 32-bit centric because _beginthreadex returns uintptr_t, not unsigned long which is 32 bits in win64. Changing the return type to uintptr_t fixes it. Hope these are useful. Thanks.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 10 Mar 2010 15:04:13 +0000
parents a1b03ba2fcd0
children
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/*
	MiNT /dev/mouse driver

	Patrice Mandin
*/

#include <fcntl.h>
#include <unistd.h>

#include "../../events/SDL_events_c.h"
#include "SDL_ataridevmouse_c.h"

/* Defines */

#define DEVICE_NAME	"/dev/mouse"

/* Local variables */

static int handle = -1;
static int mouseb, prev_mouseb;

/* Functions */

int SDL_AtariDevMouse_Open(void)
{
	int r;
	const char *mousedev;

	/*
		TODO: Fix the MiNT device driver, that locks mouse for other
		applications, so this is disabled till fixed
	 */
	return 0;

	/* First, try SDL_MOUSEDEV device */
	mousedev = SDL_getenv("SDL_MOUSEDEV");
	if (!mousedev) {
		handle = open(mousedev, 0);
	}

	/* Failed, try default device */
	if (handle<0) {
		handle = open(DEVICE_NAME, 0);
	}

	if (handle<0) {
		handle = -1;
		return 0;
	}

	/* Set non blocking mode */
	r = fcntl(handle, F_GETFL, 0);
	if (r<0) {
		close(handle);
		handle = -1;
		return 0;
	}

	r |= O_NDELAY;

	r = fcntl(handle, F_SETFL, r);
	if (r<0) {
		close(handle);
		handle = -1;
		return 0;
	}

	prev_mouseb = 7;
	return 1;
}

void SDL_AtariDevMouse_Close(void)
{
	if (handle>0) {
		close(handle);
		handle = -1;
	}
}

static int atari_GetButton(int button)
{
	switch(button)
	{
		case 0:
			return SDL_BUTTON_RIGHT;
		case 1:
			return SDL_BUTTON_MIDDLE;
		default:
			break;
	}

	return SDL_BUTTON_LEFT;
}

void SDL_AtariDevMouse_PostMouseEvents(_THIS, SDL_bool buttonEvents)
{
	unsigned char buffer[3];
	int mousex, mousey;

	if (handle<0) {
		return;
	}

	mousex = mousey = 0;
	while (read(handle, buffer, sizeof(buffer))==sizeof(buffer)) {
		mouseb = buffer[0] & 7;
		mousex += (char) buffer[1];
		mousey += (char) buffer[2];

		/* Mouse button events */
		if (buttonEvents && (mouseb != prev_mouseb)) {
			int i;

			for (i=0;i<3;i++) {
				int curbutton, prevbutton;

				curbutton = mouseb & (1<<i);
				prevbutton = prev_mouseb & (1<<i);
			
				if (curbutton && !prevbutton) {
					SDL_PrivateMouseButton(SDL_RELEASED, atari_GetButton(i), 0, 0);
				}
				if (!curbutton && prevbutton) {
					SDL_PrivateMouseButton(SDL_PRESSED, atari_GetButton(i), 0, 0);
				}
			}

			prev_mouseb = mouseb;
		}
	}

	/* Mouse motion event */
	if (mousex || mousey) {
		SDL_PrivateMouseMotion(0, 1, mousex, -mousey);
	}
}