view src/timer/os2/SDL_systimer.c @ 4427:eada7e321df6 SDL-1.2

Fixed bug #943 Ozkan Sezer 2010-02-06 12:31:06 PST Hi: Here are some small fixes for compiling SDL against mingw-w64. (see http://mingw-w64.sourceforge.net/ . Despite the name, it supports both win32 and win64.) Two patches, one for SDL-1.2 and one for SDL-1.3 attached. src/audio/windx5/directx.h and src/video/windx5/directx.h (both SDL-1.2 and SDL-1.3.) I get compilation errors about some union not having a member named u1 and alike, because of other system headers being included before this one and them already defining DUMMYUNIONNAME and stuff. This header probably assumes that those stuff are defined in windef.h, but mingw-w64 headers define them in _mingw.h. Easily fixed by moving NONAMELESSUNION definition to the top of the file. SDL_dx5yuv.c (SDL-1.2-only) also needs to include the header before SDL_video.h to avoid the same problem. src/thread/win32/SDL_systhread.c (both SDL-1.2 and SDL-1.3.) : The __GNUC__ case for pfnSDL_CurrentBeginThread is 32-bit centric because _beginthreadex returns uintptr_t, not unsigned long which is 32 bits in win64. Changing the return type to uintptr_t fixes it. Hope these are useful. Thanks.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 10 Mar 2010 15:04:13 +0000
parents a1b03ba2fcd0
children
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifdef SDL_TIMER_OS2

#define INCL_DOSMISC
#define INCL_DOSERRORS
#define INCL_DOSSEMAPHORES
#define INCL_DOSDATETIME
#define INCL_DOSPROCESS
#define INCL_DOSPROFILE
#define INCL_DOSEXCEPTIONS
#include <os2.h>

#include "SDL_thread.h"
#include "SDL_timer.h"
#include "../SDL_timer_c.h"


#define TIME_WRAP_VALUE (~(DWORD)0)

/* The first high-resolution ticks value of the application */
static long long hires_start_ticks;
/* The number of ticks per second of the high-resolution performance counter */
static ULONG hires_ticks_per_second;

void SDL_StartTicks(void)
{
        DosTmrQueryFreq(&hires_ticks_per_second);
        DosTmrQueryTime((PQWORD)&hires_start_ticks);
}

DECLSPEC Uint32 SDLCALL SDL_GetTicks(void)
{
        long long hires_now;
        ULONG ticks = ticks;

        DosTmrQueryTime((PQWORD)&hires_now);
/*
        hires_now -= hires_start_ticks;
        hires_now *= 1000;
        hires_now /= hires_ticks_per_second;
*/
        /* inline asm to avoid runtime inclusion */
        _asm {
           push edx
           push eax
           mov eax, dword ptr hires_now
           mov edx, dword ptr hires_now+4
           sub eax, dword ptr hires_start_ticks
           sbb edx, dword ptr hires_start_ticks+4
           mov ebx,1000
           mov ecx,edx
           mul ebx
           push eax
           push edx
           mov eax,ecx
           mul ebx
           pop eax
           add edx,eax
           pop eax
           mov ebx, dword ptr hires_ticks_per_second
           div ebx
           mov dword ptr ticks, eax
           pop edx
           pop eax
        }

        return ticks;

}

/* High resolution sleep, originally made by Ilya Zakharevich */
DECLSPEC void SDLCALL SDL_Delay(Uint32 ms)
{
  /* This is similar to DosSleep(), but has 8ms granularity in time-critical
     threads even on Warp3. */
  HEV     hevEvent1     = 0;   /* Event semaphore handle    */
  HTIMER  htimerEvent1  = 0;   /* Timer handle              */
  APIRET  rc            = NO_ERROR;  /* Return code               */
  int ret = 1;
  ULONG priority = 0, nesting;   /* Shut down the warnings */
  PPIB pib;
  PTIB tib;
  char *e = NULL;
  APIRET badrc;
  int switch_priority = 50;

  DosCreateEventSem(NULL,      /* Unnamed */
                    &hevEvent1,  /* Handle of semaphore returned */
                    DC_SEM_SHARED, /* Shared needed for DosAsyncTimer */
                    FALSE);      /* Semaphore is in RESET state  */

  if (ms >= switch_priority)
    switch_priority = 0;
  if (switch_priority)
  {
    if (DosGetInfoBlocks(&tib, &pib)!=NO_ERROR)
      switch_priority = 0;
    else
    {
 /* In Warp3, to switch scheduling to 8ms step, one needs to do 
    DosAsyncTimer() in time-critical thread.  On laters versions,
    more and more cases of wait-for-something are covered.

    It turns out that on Warp3fp42 it is the priority at the time
    of DosAsyncTimer() which matters.  Let's hope that this works
    with later versions too...  XXXX
  */
      priority = (tib->tib_ptib2->tib2_ulpri);
      if ((priority & 0xFF00) == 0x0300) /* already time-critical */
        switch_priority = 0;
 /* Make us time-critical.  Just modifying TIB is not enough... */
 /* tib->tib_ptib2->tib2_ulpri = 0x0300;*/
 /* We do not want to run at high priority if a signal causes us
    to longjmp() out of this section... */
      if (DosEnterMustComplete(&nesting))
        switch_priority = 0;
      else
        DosSetPriority(PRTYS_THREAD, PRTYC_TIMECRITICAL, 0, 0);
    }
  }

  if ((badrc = DosAsyncTimer(ms,
        (HSEM) hevEvent1, /* Semaphore to post        */
        &htimerEvent1))) /* Timer handler (returned) */
    e = "DosAsyncTimer";

  if (switch_priority && tib->tib_ptib2->tib2_ulpri == 0x0300)
  {
 /* Nobody switched priority while we slept...  Ignore errors... */
 /* tib->tib_ptib2->tib2_ulpri = priority; */ /* Get back... */
    if (!(rc = DosSetPriority(PRTYS_THREAD, (priority>>8) & 0xFF, 0, 0)))
      rc = DosSetPriority(PRTYS_THREAD, 0, priority & 0xFF, 0);
  }
  if (switch_priority)
    rc = DosExitMustComplete(&nesting); /* Ignore errors */

  /* The actual blocking call is made with "normal" priority.  This way we
     should not bother with DosSleep(0) etc. to compensate for us interrupting
     higher-priority threads.  The goal is to prohibit the system spending too
     much time halt()ing, not to run us "no matter what". */
  if (!e)     /* Wait for AsyncTimer event */
    badrc = DosWaitEventSem(hevEvent1, SEM_INDEFINITE_WAIT);

  if (e) ;    /* Do nothing */
  else if (badrc == ERROR_INTERRUPT)
    ret = 0;
  else if (badrc)
    e = "DosWaitEventSem";
  if ((rc = DosCloseEventSem(hevEvent1)) && !e) { /* Get rid of semaphore */
    e = "DosCloseEventSem";
    badrc = rc;
  }
  if (e)
  {
    SDL_SetError("[SDL_Delay] : Had error in %s(), rc is 0x%x\n", e, badrc);
  }
}

/* Data to handle a single periodic alarm */
static int timer_alive = 0;
static SDL_Thread *timer = NULL;

static int SDLCALL RunTimer(void *unused)
{
        DosSetPriority(PRTYS_THREAD, PRTYC_TIMECRITICAL, 0, 0);
        while ( timer_alive ) {
                if ( SDL_timer_running ) {
                        SDL_ThreadedTimerCheck();
                }
                SDL_Delay(10);
        }
        return(0);
}

/* This is only called if the event thread is not running */
int SDL_SYS_TimerInit(void)
{
        timer_alive = 1;
        timer = SDL_CreateThread(RunTimer, NULL);
        if ( timer == NULL )
                return(-1);
        return(SDL_SetTimerThreaded(1));
}

void SDL_SYS_TimerQuit(void)
{
        timer_alive = 0;
        if ( timer ) {
                SDL_WaitThread(timer, NULL);
                timer = NULL;
        }
}

int SDL_SYS_StartTimer(void)
{
        SDL_SetError("Internal logic error: OS/2 uses threaded timer");
        return(-1);
}

void SDL_SYS_StopTimer(void)
{
        return;
}

#endif /* SDL_TIMER_OS2 */