view src/timer/macos/SDL_systimer.c @ 4427:eada7e321df6 SDL-1.2

Fixed bug #943 Ozkan Sezer 2010-02-06 12:31:06 PST Hi: Here are some small fixes for compiling SDL against mingw-w64. (see http://mingw-w64.sourceforge.net/ . Despite the name, it supports both win32 and win64.) Two patches, one for SDL-1.2 and one for SDL-1.3 attached. src/audio/windx5/directx.h and src/video/windx5/directx.h (both SDL-1.2 and SDL-1.3.) I get compilation errors about some union not having a member named u1 and alike, because of other system headers being included before this one and them already defining DUMMYUNIONNAME and stuff. This header probably assumes that those stuff are defined in windef.h, but mingw-w64 headers define them in _mingw.h. Easily fixed by moving NONAMELESSUNION definition to the top of the file. SDL_dx5yuv.c (SDL-1.2-only) also needs to include the header before SDL_video.h to avoid the same problem. src/thread/win32/SDL_systhread.c (both SDL-1.2 and SDL-1.3.) : The __GNUC__ case for pfnSDL_CurrentBeginThread is 32-bit centric because _beginthreadex returns uintptr_t, not unsigned long which is 32 bits in win64. Changing the return type to uintptr_t fixes it. Hope these are useful. Thanks.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 10 Mar 2010 15:04:13 +0000
parents a1b03ba2fcd0
children
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifdef SDL_TIMER_MACOS

#include <Types.h>
#include <Timer.h>
#include <OSUtils.h>
#include <Gestalt.h>
#include <Processes.h>

#include <LowMem.h>

#include "SDL_timer.h"
#include "../SDL_timer_c.h"

#include "FastTimes.h"

#if TARGET_API_MAC_CARBON
#define NewTimerProc NewTimerUPP
#endif

#define MS_PER_TICK	(1000.0/60.0)		/* MacOS tick = 1/60 second */


#define kTwoPower32     (4294967296.0)          /* 2^32 */

static double start_tick;
static int    is_fast_inited = 0;

void SDL_StartTicks(void)
{
        if ( ! is_fast_inited )     // important to check or FastTime may hang machine!
            SDL_SYS_TimerInit();

        start_tick = FastMicroseconds();
}

Uint32 SDL_GetTicks(void)
{
        
        if ( ! is_fast_inited )
            SDL_SYS_TimerInit();
         
        return FastMilliseconds();
}

void SDL_Delay(Uint32 ms)
{
        Uint32 stop, now;

        stop = SDL_GetTicks() + ms;
        do {
            #if TARGET_API_MAC_CARBON
                MPYield();
            #else
                SystemTask();
            #endif

                now = SDL_GetTicks();

        } while ( stop > now );
}

/*
void SDL_StartTicks(void)
{
	// FIXME: Should we implement a wrapping algorithm, like Win32? 
}

Uint32 SDL_GetTicks(void)
{
	UnsignedWide ms;
	
	Microseconds (&ms);
	
	return ( ms.lo / 1000 );
}

void SDL_Delay(Uint32 ms)
{
	
	UnsignedWide microsecs;
	UInt32       stop;
	
	Microseconds (&microsecs);
	
	stop = microsecs.lo + (ms * 1000);
	
	while ( stop > microsecs.lo ) {
	
	   SystemTask ();
	   
	   Microseconds (&microsecs);
	}

}*/
 
/* Data to handle a single periodic alarm */
typedef struct _ExtendedTimerRec
{
	TMTask		     tmTask;
	ProcessSerialNumber  taskPSN;
} ExtendedTimerRec, *ExtendedTimerPtr;

static ExtendedTimerRec gExtendedTimerRec;


int SDL_SYS_TimerInit(void)
{
	FastInitialize ();
	is_fast_inited = 1;
	
	return(0);
}

void SDL_SYS_TimerQuit(void)
{
	/* We don't need a cleanup? */
	return;
}

/* Our Stub routine to set up and then call the real routine. */
pascal void TimerCallbackProc(TMTaskPtr tmTaskPtr)
{
	Uint32 ms;

	WakeUpProcess(&((ExtendedTimerPtr) tmTaskPtr)->taskPSN);

	ms = SDL_alarm_callback(SDL_alarm_interval);
	if ( ms ) {
		SDL_alarm_interval = ROUND_RESOLUTION(ms);
		PrimeTime((QElemPtr)&gExtendedTimerRec.tmTask,
		          SDL_alarm_interval);
	} else {
		SDL_alarm_interval = 0;
	}
}

int SDL_SYS_StartTimer(void)
{
	/*
	 * Configure the global structure that stores the timing information.
	 */
	gExtendedTimerRec.tmTask.qLink = NULL;
	gExtendedTimerRec.tmTask.qType = 0;
	gExtendedTimerRec.tmTask.tmAddr = NewTimerProc(TimerCallbackProc);
	gExtendedTimerRec.tmTask.tmCount = 0;
	gExtendedTimerRec.tmTask.tmWakeUp = 0;
	gExtendedTimerRec.tmTask.tmReserved = 0;
	GetCurrentProcess(&gExtendedTimerRec.taskPSN);

	/* Install the task record */
	InsXTime((QElemPtr)&gExtendedTimerRec.tmTask);

	/* Go! */
	PrimeTime((QElemPtr)&gExtendedTimerRec.tmTask, SDL_alarm_interval);
	return(0);
}

void SDL_SYS_StopTimer(void)
{
	RmvTime((QElemPtr)&gExtendedTimerRec.tmTask);
}

#endif /* SDL_TIMER_MACOS */