view src/audio/nds/SDL_ndsaudio.c @ 4427:eada7e321df6 SDL-1.2

Fixed bug #943 Ozkan Sezer 2010-02-06 12:31:06 PST Hi: Here are some small fixes for compiling SDL against mingw-w64. (see http://mingw-w64.sourceforge.net/ . Despite the name, it supports both win32 and win64.) Two patches, one for SDL-1.2 and one for SDL-1.3 attached. src/audio/windx5/directx.h and src/video/windx5/directx.h (both SDL-1.2 and SDL-1.3.) I get compilation errors about some union not having a member named u1 and alike, because of other system headers being included before this one and them already defining DUMMYUNIONNAME and stuff. This header probably assumes that those stuff are defined in windef.h, but mingw-w64 headers define them in _mingw.h. Easily fixed by moving NONAMELESSUNION definition to the top of the file. SDL_dx5yuv.c (SDL-1.2-only) also needs to include the header before SDL_video.h to avoid the same problem. src/thread/win32/SDL_systhread.c (both SDL-1.2 and SDL-1.3.) : The __GNUC__ case for pfnSDL_CurrentBeginThread is 32-bit centric because _beginthreadex returns uintptr_t, not unsigned long which is 32 bits in win64. Changing the return type to uintptr_t fixes it. Hope these are useful. Thanks.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 10 Mar 2010 15:04:13 +0000
parents a1b03ba2fcd0
children
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* Allow access to a raw mixing buffer */
#include <nds.h>
#include "SDL.h"
#include "SDL_endian.h"
#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audiomem.h"
#include "../SDL_audio_c.h"
#include "SDL_ndsaudio.h"
#include "soundcommon.h"


/* Audio driver functions */
static int NDS_OpenAudio(_THIS, SDL_AudioSpec *spec);
static void NDS_WaitAudio(_THIS);
static void NDS_PlayAudio(_THIS);
static Uint8 *NDS_GetAudioBuf(_THIS);
static void NDS_CloseAudio(_THIS);

/* Audio driver bootstrap functions */

u32 framecounter = 0,soundoffset = 0;
static SDL_AudioDevice *sdl_nds_audiodevice; 

//void SoundMixCallback(void *stream,u32 size)
//{
//	//printf("SoundMixCallback\n");
//	
//	Uint8 *buffer;
//	 
// 	buffer = sdl_nds_audiodevice->hidden->mixbuf;
//	memset(buffer, sdl_nds_audiodevice->spec.silence, size);
//	
//	if (!sdl_nds_audiodevice->paused){ 
//		 
//
//	//if (sdl_nds_audiodevice->convert.needed) {
//	//	int silence;
//
//	//	if (sdl_nds_audiodevice->convert.src_format == AUDIO_U8 ) { 
//	//		silence = 0x80;
//	//	} else {
//	//		silence =  0; 
//	//	}
//	//	memset(sdl_nds_audiodevice->convert.buf, silence, sdl_nds_audiodevice->convert.len);
//	//	sdl_nds_audiodevice->spec.callback(sdl_nds_audiodevice->spec.userdata,
//	//		(Uint8 *)sdl_nds_audiodevice->convert.buf,sdl_nds_audiodevice->convert.len);
//	//	SDL_ConvertAudio(&sdl_nds_audiodevice->convert);
//	//	memcpy(buffer, sdl_nds_audiodevice->convert.buf, sdl_nds_audiodevice->convert.len_cvt);
//	//} else 
//	{
//		sdl_nds_audiodevice->spec.callback(sdl_nds_audiodevice->spec.userdata, buffer, size);
//		//memcpy((Sint16 *)stream,buffer, size);
//	}
//
//	}
//
//	if(soundsystem->format == 8)
//	{
//		int i;
//		s32 *buffer32 = (s32 *)buffer; 
//		s32 *stream32 = (s32 *)stream;
//		for(i=0;i<size/4;i++){ *stream32++ = buffer32[i] ^ 0x80808080;}
//		//for(i = 0; i < size; i++)
//		//	((s8*)stream)[i]=(buffer[i]^0x80);
//	}
//	else
//	{
//		int i;
//		for(i = 0; i < size; i++){
//			//((short*)stream)[i] =(short)buffer[i] << 8;				// sound 8bit ---> buffer 16bit
//			//if (buffer[i] &0x80)
//				//((Sint16*)stream)[i] = 0xff00 | buffer[i];
//			((Sint16*)stream)[i] = (buffer[i] - 128) << 8;
//
//			//else
//			//	((Sint16*)stream)[i] = buffer[i];
//		}
//		//register signed char *pSrc =buffer;
//		//register short *pDest =stream;
//		//int x;
//		//			for (x=size; x>0; x--)
//		//			{
//		//				register short temp = (((short)*pSrc)-128)<<8;
//		//				pSrc++;
//		//				*pDest++ = temp;
//		//			}
//
//		//memcpy((Sint16 *)stream,buffer, size);
//	}
//}

void SoundMixCallback(void *stream,u32 len)
{
	SDL_AudioDevice *audio = (SDL_AudioDevice *)sdl_nds_audiodevice;

	/* Silence the buffer, since it's ours */
	SDL_memset(stream, audio->spec.silence, len);

	/* Only do soemthing if audio is enabled */
	if ( ! audio->enabled )
		return;

	if ( ! audio->paused ) {
		if ( audio->convert.needed ) {
			//fprintf(stderr,"converting audio\n");
			SDL_mutexP(audio->mixer_lock);
			(*audio->spec.callback)(audio->spec.userdata,
				(Uint8 *)audio->convert.buf,audio->convert.len);
			SDL_mutexV(audio->mixer_lock);
			SDL_ConvertAudio(&audio->convert);
			SDL_memcpy(stream,audio->convert.buf,audio->convert.len_cvt);
		} else {
			SDL_mutexP(audio->mixer_lock);
			(*audio->spec.callback)(audio->spec.userdata,
						(Uint8 *)stream, len);
			SDL_mutexV(audio->mixer_lock);
		}
	}
	return;
}
void MixSound(void)
{
	int remain;

	if(soundsystem->format == 8)
	{
		if((soundsystem->soundcursor + soundsystem->numsamples) > soundsystem->buffersize)
		{
			SoundMixCallback(&soundsystem->mixbuffer[soundsystem->soundcursor],soundsystem->buffersize - soundsystem->soundcursor);
			remain = soundsystem->numsamples - (soundsystem->buffersize - soundsystem->soundcursor);
			SoundMixCallback(soundsystem->mixbuffer,remain);
		}
		else
		{
			SoundMixCallback(&soundsystem->mixbuffer[soundsystem->soundcursor],soundsystem->numsamples);
		}
	}
	else
	{
		if((soundsystem->soundcursor + soundsystem->numsamples) > (soundsystem->buffersize >> 1))
		{
			SoundMixCallback(&soundsystem->mixbuffer[soundsystem->soundcursor << 1],(soundsystem->buffersize >> 1) - soundsystem->soundcursor);
			remain = soundsystem->numsamples - ((soundsystem->buffersize >> 1) - soundsystem->soundcursor);
			SoundMixCallback(soundsystem->mixbuffer,remain);
		}
		else
		{
			SoundMixCallback(&soundsystem->mixbuffer[soundsystem->soundcursor << 1],soundsystem->numsamples);
		}
	}
}

void InterruptHandler(void)
{
	framecounter++;
}
void FiFoHandler(void)
{
	u32 command;
	while ( !(REG_IPC_FIFO_CR & (IPC_FIFO_RECV_EMPTY)) ) 
	{
		command = REG_IPC_FIFO_RX;

		switch(command)
		{
		case FIFO_NONE:
			break;
		case UPDATEON_ARM9:
			REG_IME = 0;
			MixSound();
			REG_IME = 1;
			SendCommandToArm7(MIXCOMPLETE_ONARM9);
			break;
		}
	}
}





static int Audio_Available(void)
{
	return(1);
}

static void Audio_DeleteDevice(SDL_AudioDevice *device)
{
}

static SDL_AudioDevice *Audio_CreateDevice(int devindex)
{
	
	SDL_AudioDevice *this;

	/* Initialize all variables that we clean on shutdown */
	this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice));
	if ( this ) {
		SDL_memset(this, 0, (sizeof *this));
		this->hidden = (struct SDL_PrivateAudioData *)
				SDL_malloc((sizeof *this->hidden));
	}
	if ( (this == NULL) || (this->hidden == NULL) ) {
		SDL_OutOfMemory();
		if ( this ) {
			SDL_free(this);
		}
		return(0);
	}
	SDL_memset(this->hidden, 0, (sizeof *this->hidden));

	/* Set the function pointers */
	this->OpenAudio = NDS_OpenAudio;
	this->WaitAudio = NDS_WaitAudio;
	this->PlayAudio = NDS_PlayAudio;
	this->GetAudioBuf = NDS_GetAudioBuf;
	this->CloseAudio = NDS_CloseAudio;

	this->free = Audio_DeleteDevice;
//fprintf(stderr,"Audio_CreateDevice\n");
	return this;
}

AudioBootStrap NDSAUD_bootstrap = {
	"nds", "NDS audio",
	Audio_Available, Audio_CreateDevice
};


void static NDS_WaitAudio(_THIS)
{
	//printf("NDS_WaitAudio\n");
}

static void NDS_PlayAudio(_THIS)
{
	//printf("playing audio\n");
	if (this->paused)
		return;
	
}

static Uint8 *NDS_GetAudioBuf(_THIS)
{
	return NULL;//(this->hidden->mixbuf); 
}

static void NDS_CloseAudio(_THIS)
{
/*	if ( this->hidden->mixbuf != NULL ) {
		SDL_FreeAudioMem(this->hidden->mixbuf);
		this->hidden->mixbuf = NULL;
	}*/ 
}

static int NDS_OpenAudio(_THIS, SDL_AudioSpec *spec)
{
	//printf("NDS_OpenAudio\n");
	int format = 0;
	//switch(spec->format&0xff) {
	//case  8: spec->format = AUDIO_S8;format=8; break;
	//case 16: spec->format = AUDIO_S16LSB;format=16; break;
	//default:
	//	SDL_SetError("Unsupported audio format");
	//	return(-1);
	//}
	switch (spec->format&~0x1000) {
		case AUDIO_S8:
			/* Signed 8-bit audio supported */
			format=8;
			break;
		case AUDIO_U8:
			spec->format ^= 0x80;format=8;
			break;
		case AUDIO_U16:
			/* Unsigned 16-bit audio unsupported, convert to S16 */
			spec->format ^=0x8000;format=16;
		case AUDIO_S16:
			/* Signed 16-bit audio supported */
			format=16;
			break;
	}
	/* Update the fragment size as size in bytes */
	SDL_CalculateAudioSpec(spec);

	/* Allocate mixing buffer */
	//this->hidden->mixlen = spec->size;
	//this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen);
	//if ( this->hidden->mixbuf == NULL ) {
	//	SDL_SetError("Out of Memory");
	//	return(-1);
	//} 

	SDL_NDSAudio_mutex = 0; 
	sdl_nds_audiodevice=this;
	
	irqInit();
	irqSet(IRQ_VBLANK,&InterruptHandler);
	irqSet(IRQ_FIFO_NOT_EMPTY,&FiFoHandler);
	irqEnable(IRQ_FIFO_NOT_EMPTY);
	
	REG_IPC_FIFO_CR = IPC_FIFO_ENABLE | IPC_FIFO_SEND_CLEAR | IPC_FIFO_RECV_IRQ;



	SoundSystemInit(spec->freq,spec->size,0,format);
	SoundStartMixer();

	
	return(1);
}