view docs/html/sdlvideoinfo.html @ 4427:eada7e321df6 SDL-1.2

Fixed bug #943 Ozkan Sezer 2010-02-06 12:31:06 PST Hi: Here are some small fixes for compiling SDL against mingw-w64. (see http://mingw-w64.sourceforge.net/ . Despite the name, it supports both win32 and win64.) Two patches, one for SDL-1.2 and one for SDL-1.3 attached. src/audio/windx5/directx.h and src/video/windx5/directx.h (both SDL-1.2 and SDL-1.3.) I get compilation errors about some union not having a member named u1 and alike, because of other system headers being included before this one and them already defining DUMMYUNIONNAME and stuff. This header probably assumes that those stuff are defined in windef.h, but mingw-w64 headers define them in _mingw.h. Easily fixed by moving NONAMELESSUNION definition to the top of the file. SDL_dx5yuv.c (SDL-1.2-only) also needs to include the header before SDL_video.h to avoid the same problem. src/thread/win32/SDL_systhread.c (both SDL-1.2 and SDL-1.3.) : The __GNUC__ case for pfnSDL_CurrentBeginThread is 32-bit centric because _beginthreadex returns uintptr_t, not unsigned long which is 32 bits in win64. Changing the return type to uintptr_t fixes it. Hope these are useful. Thanks.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 10 Mar 2010 15:04:13 +0000
parents 355632dca928
children
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><H1
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>SDL_VideoInfo</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN3390"
></A
><H2
>Name</H2
>SDL_VideoInfo&nbsp;--&nbsp;Video Target information</DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN3393"
></A
><H2
>Structure Definition</H2
><PRE
CLASS="PROGRAMLISTING"
>typedef struct{
  Uint32 hw_available:1;
  Uint32 wm_available:1;
  Uint32 blit_hw:1;
  Uint32 blit_hw_CC:1;
  Uint32 blit_hw_A:1;
  Uint32 blit_sw:1;
  Uint32 blit_sw_CC:1;
  Uint32 blit_sw_A:1;
  Uint32 blit_fill;
  Uint32 video_mem;
  SDL_PixelFormat *vfmt;
} SDL_VideoInfo;</PRE
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><H2
>Structure Data</H2
><DIV
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><I
>hw_available</I
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><TD
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>Is it possible to create hardware surfaces?</TD
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><TT
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><I
>wm_available</I
></TT
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>Is there a window manager available</TD
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><TR
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><TT
CLASS="STRUCTFIELD"
><I
>blit_hw</I
></TT
></TD
><TD
ALIGN="LEFT"
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>Are hardware to hardware blits accelerated?</TD
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><TT
CLASS="STRUCTFIELD"
><I
>blit_hw_CC</I
></TT
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><TD
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>Are hardware to hardware colorkey blits accelerated?</TD
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><TT
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>blit_hw_A</I
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><TD
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>Are hardware to hardware alpha blits accelerated?</TD
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><TT
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>blit_sw</I
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><TD
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>Are software to hardware blits accelerated?</TD
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><TT
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><I
>blit_sw_CC</I
></TT
></TD
><TD
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>Are software to hardware colorkey blits accelerated?</TD
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><TT
CLASS="STRUCTFIELD"
><I
>blit_sw_A</I
></TT
></TD
><TD
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VALIGN="TOP"
>Are software to hardware alpha blits accelerated?</TD
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><TT
CLASS="STRUCTFIELD"
><I
>blit_fill</I
></TT
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><TD
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>Are color fills accelerated?</TD
></TR
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><TT
CLASS="STRUCTFIELD"
><I
>video_mem</I
></TT
></TD
><TD
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>Total amount of video memory in Kilobytes</TD
></TR
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><TT
CLASS="STRUCTFIELD"
><I
>vfmt</I
></TT
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>Pixel format</A
> of the video device</TD
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><H2
>Description</H2
><P
>This (read-only) structure is returned by <A
HREF="sdlgetvideoinfo.html"
><TT
CLASS="FUNCTION"
>SDL_GetVideoInfo</TT
></A
>. It contains information on either the 'best' available mode  (if called before <A
HREF="sdlsetvideomode.html"
><TT
CLASS="FUNCTION"
>SDL_SetVideoMode</TT
></A
>) or the current video mode.</P
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><H2
>See Also</H2
><P
><A
HREF="sdlpixelformat.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_PixelFormat</SPAN
></A
>,
<A
HREF="sdlgetvideoinfo.html"
><TT
CLASS="FUNCTION"
>SDL_GetVideoInfo</TT
></A
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