view docs/html/sdlmousemotionevent.html @ 4427:eada7e321df6 SDL-1.2

Fixed bug #943 Ozkan Sezer 2010-02-06 12:31:06 PST Hi: Here are some small fixes for compiling SDL against mingw-w64. (see http://mingw-w64.sourceforge.net/ . Despite the name, it supports both win32 and win64.) Two patches, one for SDL-1.2 and one for SDL-1.3 attached. src/audio/windx5/directx.h and src/video/windx5/directx.h (both SDL-1.2 and SDL-1.3.) I get compilation errors about some union not having a member named u1 and alike, because of other system headers being included before this one and them already defining DUMMYUNIONNAME and stuff. This header probably assumes that those stuff are defined in windef.h, but mingw-w64 headers define them in _mingw.h. Easily fixed by moving NONAMELESSUNION definition to the top of the file. SDL_dx5yuv.c (SDL-1.2-only) also needs to include the header before SDL_video.h to avoid the same problem. src/thread/win32/SDL_systhread.c (both SDL-1.2 and SDL-1.3.) : The __GNUC__ case for pfnSDL_CurrentBeginThread is 32-bit centric because _beginthreadex returns uintptr_t, not unsigned long which is 32 bits in win64. Changing the return type to uintptr_t fixes it. Hope these are useful. Thanks.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 10 Mar 2010 15:04:13 +0000
parents 355632dca928
children
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>SDL_MouseMotionEvent</TITLE
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><H1
><A
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>SDL_MouseMotionEvent</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN4079"
></A
><H2
>Name</H2
>SDL_MouseMotionEvent&nbsp;--&nbsp;Mouse motion event structure</DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN4082"
></A
><H2
>Structure Definition</H2
><PRE
CLASS="PROGRAMLISTING"
>typedef struct{
  Uint8 type;
  Uint8 state;
  Uint16 x, y;
  Sint16 xrel, yrel;
} SDL_MouseMotionEvent;</PRE
></DIV
><DIV
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><H2
>Structure Data</H2
><DIV
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><P
></P
><TABLE
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CLASS="CALSTABLE"
><TBODY
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>type</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_MOUSEMOTION</TT
></TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>state</I
></TT
></TD
><TD
ALIGN="LEFT"
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>The current button state</TD
></TR
><TR
><TD
ALIGN="LEFT"
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><TT
CLASS="STRUCTFIELD"
><I
>x</I
></TT
>, <TT
CLASS="STRUCTFIELD"
><I
>y</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>The X/Y coordinates of the mouse</TD
></TR
><TR
><TD
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><TT
CLASS="STRUCTFIELD"
><I
>xrel</I
></TT
>, <TT
CLASS="STRUCTFIELD"
><I
>yrel</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Relative motion in the X/Y direction</TD
></TR
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></TABLE
><P
></P
></DIV
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><DIV
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><A
NAME="AEN4109"
></A
><H2
>Description</H2
><P
><SPAN
CLASS="STRUCTNAME"
>SDL_MouseMotionEvent</SPAN
> is a member of the <A
HREF="sdlevent.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Event</SPAN
></A
> union and is used when an event of type <TT
CLASS="LITERAL"
>SDL_MOUSEMOTION</TT
> is reported.</P
><P
>Simply put, a <TT
CLASS="LITERAL"
>SDL_MOUSEMOTION</TT
> type event occurs when a user moves the mouse within the application window or when <A
HREF="sdlwarpmouse.html"
><TT
CLASS="FUNCTION"
>SDL_WarpMouse</TT
></A
> is called. Both the absolute (<TT
CLASS="STRUCTFIELD"
><I
>x</I
></TT
> and <TT
CLASS="STRUCTFIELD"
><I
>y</I
></TT
>) and relative (<TT
CLASS="STRUCTFIELD"
><I
>xrel</I
></TT
> and <TT
CLASS="STRUCTFIELD"
><I
>yrel</I
></TT
>) coordinates are reported along with the current button states (<TT
CLASS="STRUCTFIELD"
><I
>state</I
></TT
>). The button state can be interpreted using the <TT
CLASS="LITERAL"
>SDL_BUTTON</TT
> macro (see <A
HREF="sdlgetmousestate.html"
><TT
CLASS="FUNCTION"
>SDL_GetMouseState</TT
></A
>).</P
><P
>If the cursor is hidden (<A
HREF="sdlshowcursor.html"
><TT
CLASS="FUNCTION"
>SDL_ShowCursor</TT
>(0)</A
>) and the input is grabbed (<A
HREF="sdlwmgrabinput.html"
><TT
CLASS="FUNCTION"
>SDL_WM_GrabInput</TT
>(SDL_GRAB_ON)</A
>), then the mouse will give relative motion events even when the cursor reaches the edge fo the screen. This is currently only implemented on Windows and Linux/Unix-a-likes.</P
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>See Also</H2
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>SDL_Event</SPAN
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>,
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