Mercurial > sdl-ios-xcode
view src/video/xbios/SDL_xbios.h @ 889:eac8c69b5706
ate: Fri, 09 Apr 2004 20:07:10 +0200
From: Hibernatus
Subject: [SDL] BUG: changing video mode in opengl + windows
In WIN_GL_SetupWindow (SDL12/src/video/wincommon/SDL_wingl.c) you call
WIN_GL_ResetWindow when SetPixelFormat fails.
WIN_GL_ResetWindow cannot properly work in its current state, because there
are several things to update once you've created a new window. At least
DirectInput doesn't work anymore here (which is somewhat annoying for the
player :).
I think you can simply remove that function. Many games don't try to
recover from that exception, that's why the newest ATI drivers emulate 16
bpp display in 32 bpp mode so the error never occurs (but the games may run
much slower).
Having SDL_SetVideoMode return NULL would be better than actually setting
the video mode and losing focus, directinput and maybe directsound too. It
also made my previous drivers crash (when switching from 32 bpp windowed to
16 bpp fullscreen).
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 16 May 2004 18:02:48 +0000 |
parents | b8d311d90021 |
children | 3b1ba22f5a28 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #ifndef _SDL_xbios_h #define _SDL_xbios_h #include "SDL_types.h" #include "SDL_sysvideo.h" /* Hidden "this" pointer for the video functions */ #define _THIS SDL_VideoDevice *this /* TT video modes: 2 Falcon RVB: 16 (could be *2 by adding PAL/NTSC modes) Falcon VGA: 6 ST low: 1 */ #define SDL_NUMMODES 16 typedef struct { Uint16 number; /* Video mode number */ Uint16 width; /* Size */ Uint16 height; Uint16 depth; /* bits per plane */ SDL_bool doubleline; /* Double the lines ? */ } xbiosmode_t; /* Private display data */ #define NUM_MODELISTS 2 /* 8 and 16 bits-per-pixel */ struct SDL_PrivateVideoData { long cookie_vdo; int old_video_mode; /* Old video mode before entering SDL */ void *old_video_base; /* Old pointer to screen buffer */ void *old_palette; /* Old palette */ Uint32 old_num_colors; /* Nb of colors in saved palette */ int num_modes; /* Number of xbios video modes */ xbiosmode_t *mode_list; /* List of xbios video modes */ void *screens[2]; /* Pointers to aligned screen buffer */ void *screensmem[2]; /* Pointers to screen buffer */ void *shadowscreen; /* Shadow screen for c2p conversion */ int doubleline; /* Double line mode ? */ int frame_number; /* Number of frame for double buffer */ int pitch; /* Destination line width for C2P */ int width, height; /* Screen size for centered C2P */ SDL_Rect *SDL_modelist[NUM_MODELISTS][SDL_NUMMODES+1]; xbiosmode_t *videomodes[NUM_MODELISTS][SDL_NUMMODES+1]; }; /* _VDO cookie values */ enum { VDO_ST=0, VDO_STE, VDO_TT, VDO_F30 }; /* Monitor types */ enum { MONITOR_MONO=0, MONITOR_TV, MONITOR_VGA, MONITOR_RGB }; /* EgetShift masks */ #define ES_BANK 0x000f #define ES_MODE 0x0700 #define ES_GRAY 0x1000 #define ES_SMEAR 0x8000 /* TT shifter modes */ #define ST_LOW 0x0000 #define ST_MED 0x0100 #define ST_HIGH 0x0200 #define TT_LOW 0x0700 #define TT_MED 0x0300 #define TT_HIGH 0x0600 /* Hidden structure -> variables names */ #define SDL_modelist (this->hidden->SDL_modelist) #define XBIOS_mutex (this->hidden->mutex) #define XBIOS_cvdo (this->hidden->cookie_vdo) #define XBIOS_oldpalette (this->hidden->old_palette) #define XBIOS_oldnumcol (this->hidden->old_num_colors) #define XBIOS_oldvbase (this->hidden->old_video_base) #define XBIOS_oldvmode (this->hidden->old_video_mode) #define XBIOS_nummodes (this->hidden->num_modes) #define XBIOS_modelist (this->hidden->mode_list) #define XBIOS_screens (this->hidden->screens) #define XBIOS_screensmem (this->hidden->screensmem) #define XBIOS_shadowscreen (this->hidden->shadowscreen) #define XBIOS_videomodes (this->hidden->videomodes) #define XBIOS_doubleline (this->hidden->doubleline) #define XBIOS_fbnum (this->hidden->frame_number) #define XBIOS_pitch (this->hidden->pitch) #define XBIOS_width (this->hidden->width) #define XBIOS_height (this->hidden->height) #endif /* _SDL_xbios_h */