Mercurial > sdl-ios-xcode
view src/video/x11/SDL_x11video.c @ 889:eac8c69b5706
ate: Fri, 09 Apr 2004 20:07:10 +0200
From: Hibernatus
Subject: [SDL] BUG: changing video mode in opengl + windows
In WIN_GL_SetupWindow (SDL12/src/video/wincommon/SDL_wingl.c) you call
WIN_GL_ResetWindow when SetPixelFormat fails.
WIN_GL_ResetWindow cannot properly work in its current state, because there
are several things to update once you've created a new window. At least
DirectInput doesn't work anymore here (which is somewhat annoying for the
player :).
I think you can simply remove that function. Many games don't try to
recover from that exception, that's why the newest ATI drivers emulate 16
bpp display in 32 bpp mode so the error never occurs (but the games may run
much slower).
Having SDL_SetVideoMode return NULL would be better than actually setting
the video mode and losing focus, directinput and maybe directsound too. It
also made my previous drivers crash (when switching from 32 bpp windowed to
16 bpp fullscreen).
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 16 May 2004 18:02:48 +0000 |
parents | 5c7859610bc4 |
children | 045f186426e1 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* X11 based SDL video driver implementation. Note: This implementation does not currently need X11 thread locking, since the event thread uses a separate X connection and any additional locking necessary is handled internally. However, if full locking is neccessary, take a look at XInitThreads(). */ #include <stdlib.h> #include <stdio.h> #include <unistd.h> #include <string.h> #include <sys/ioctl.h> #ifdef MTRR_SUPPORT #include <asm/mtrr.h> #include <sys/fcntl.h> #endif #ifdef HAVE_ALLOCA_H #include <alloca.h> #endif #ifdef HAVE_ALLOCA #define ALLOCA(n) ((void*)alloca(n)) #define FREEA(p) #else #define ALLOCA(n) malloc(n) #define FREEA(p) free(p) #endif #include "SDL.h" #include "SDL_error.h" #include "SDL_timer.h" #include "SDL_thread.h" #include "SDL_video.h" #include "SDL_mouse.h" #include "SDL_endian.h" #include "SDL_sysvideo.h" #include "SDL_pixels_c.h" #include "SDL_events_c.h" #include "SDL_x11video.h" #include "SDL_x11wm_c.h" #include "SDL_x11mouse_c.h" #include "SDL_x11events_c.h" #include "SDL_x11modes_c.h" #include "SDL_x11image_c.h" #include "SDL_x11yuv_c.h" #include "SDL_x11gl_c.h" #include "SDL_x11gamma_c.h" #include "blank_cursor.h" /* Initialization/Query functions */ static int X11_VideoInit(_THIS, SDL_PixelFormat *vformat); static SDL_Surface *X11_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); static int X11_ToggleFullScreen(_THIS, int on); static void X11_UpdateMouse(_THIS); static int X11_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors); static int X11_SetGammaRamp(_THIS, Uint16 *ramp); static void X11_VideoQuit(_THIS); /* X11 driver bootstrap functions */ static int X11_Available(void) { Display *display; display = XOpenDisplay(NULL); if ( display != NULL ) { XCloseDisplay(display); } return(display != NULL); } static void X11_DeleteDevice(SDL_VideoDevice *device) { if ( device ) { if ( device->hidden ) { free(device->hidden); } if ( device->gl_data ) { free(device->gl_data); } free(device); } } static SDL_VideoDevice *X11_CreateDevice(int devindex) { SDL_VideoDevice *device; /* Initialize all variables that we clean on shutdown */ device = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice)); if ( device ) { memset(device, 0, (sizeof *device)); device->hidden = (struct SDL_PrivateVideoData *) malloc((sizeof *device->hidden)); device->gl_data = (struct SDL_PrivateGLData *) malloc((sizeof *device->gl_data)); } if ( (device == NULL) || (device->hidden == NULL) || (device->gl_data == NULL) ) { SDL_OutOfMemory(); X11_DeleteDevice(device); return(0); } memset(device->hidden, 0, (sizeof *device->hidden)); memset(device->gl_data, 0, (sizeof *device->gl_data)); /* Set the driver flags */ device->handles_any_size = 1; /* Set the function pointers */ device->VideoInit = X11_VideoInit; device->ListModes = X11_ListModes; device->SetVideoMode = X11_SetVideoMode; device->ToggleFullScreen = X11_ToggleFullScreen; device->UpdateMouse = X11_UpdateMouse; #ifdef XFREE86_XV device->CreateYUVOverlay = X11_CreateYUVOverlay; #endif device->SetColors = X11_SetColors; device->UpdateRects = NULL; device->VideoQuit = X11_VideoQuit; device->AllocHWSurface = X11_AllocHWSurface; device->CheckHWBlit = NULL; device->FillHWRect = NULL; device->SetHWColorKey = NULL; device->SetHWAlpha = NULL; device->LockHWSurface = X11_LockHWSurface; device->UnlockHWSurface = X11_UnlockHWSurface; device->FlipHWSurface = X11_FlipHWSurface; device->FreeHWSurface = X11_FreeHWSurface; device->SetGamma = X11_SetVidModeGamma; device->GetGamma = X11_GetVidModeGamma; device->SetGammaRamp = X11_SetGammaRamp; device->GetGammaRamp = NULL; #ifdef HAVE_OPENGL device->GL_LoadLibrary = X11_GL_LoadLibrary; device->GL_GetProcAddress = X11_GL_GetProcAddress; device->GL_GetAttribute = X11_GL_GetAttribute; device->GL_MakeCurrent = X11_GL_MakeCurrent; device->GL_SwapBuffers = X11_GL_SwapBuffers; #endif device->SetCaption = X11_SetCaption; device->SetIcon = X11_SetIcon; device->IconifyWindow = X11_IconifyWindow; device->GrabInput = X11_GrabInput; device->GetWMInfo = X11_GetWMInfo; device->FreeWMCursor = X11_FreeWMCursor; device->CreateWMCursor = X11_CreateWMCursor; device->ShowWMCursor = X11_ShowWMCursor; device->WarpWMCursor = X11_WarpWMCursor; device->CheckMouseMode = X11_CheckMouseMode; device->InitOSKeymap = X11_InitOSKeymap; device->PumpEvents = X11_PumpEvents; device->free = X11_DeleteDevice; return device; } VideoBootStrap X11_bootstrap = { "x11", "X Window System", X11_Available, X11_CreateDevice }; /* Shared memory information */ extern int XShmQueryExtension(Display *dpy); /* Not in X11 headers */ /* Normal X11 error handler routine */ static int (*X_handler)(Display *, XErrorEvent *) = NULL; static int x_errhandler(Display *d, XErrorEvent *e) { #ifdef XFREE86_VM extern int vm_error; #endif #ifdef XFREE86_DGAMOUSE extern int dga_error; #endif #ifdef XFREE86_VM /* VidMode errors are non-fatal. :) */ /* Are the errors offset by one from the error base? e.g. the error base is 143, the code is 148, and the actual error is XF86VidModeExtensionDisabled (4) ? */ if ( (vm_error >= 0) && (((e->error_code == BadRequest)&&(e->request_code == vm_error)) || ((e->error_code > vm_error) && (e->error_code <= (vm_error+XF86VidModeNumberErrors)))) ) { #ifdef XFREE86_DEBUG { char errmsg[1024]; XGetErrorText(d, e->error_code, errmsg, sizeof(errmsg)); printf("VidMode error: %s\n", errmsg); } #endif return(0); } #endif /* XFREE86_VM */ #ifdef XFREE86_DGAMOUSE /* DGA errors can be non-fatal. :) */ if ( (dga_error >= 0) && ((e->error_code > dga_error) && (e->error_code <= (dga_error+XF86DGANumberErrors))) ) { #ifdef XFREE86_DEBUG { char errmsg[1024]; XGetErrorText(d, e->error_code, errmsg, sizeof(errmsg)); printf("DGA error: %s\n", errmsg); } #endif return(0); } #endif /* XFREE86_DGAMOUSE */ return(X_handler(d,e)); } /* X11 I/O error handler routine */ static int (*XIO_handler)(Display *) = NULL; static int xio_errhandler(Display *d) { /* Ack! Lost X11 connection! */ /* We will crash if we try to clean up our display */ if ( current_video->hidden->Ximage ) { SDL_VideoSurface->pixels = NULL; } current_video->hidden->X11_Display = NULL; /* Continue with the standard X11 error handler */ return(XIO_handler(d)); } /* Create auxiliary (toplevel) windows with the current visual */ static void create_aux_windows(_THIS) { XSetWindowAttributes xattr; XWMHints *hints; XTextProperty titleprop, iconprop; int def_vis = (SDL_Visual == DefaultVisual(SDL_Display, SDL_Screen)); /* Don't create any extra windows if we are being managed */ if ( SDL_windowid ) { FSwindow = 0; WMwindow = strtol(SDL_windowid, NULL, 0); return; } if(FSwindow) XDestroyWindow(SDL_Display, FSwindow); xattr.override_redirect = True; xattr.background_pixel = def_vis ? BlackPixel(SDL_Display, SDL_Screen) : 0; xattr.border_pixel = 0; xattr.colormap = SDL_XColorMap; FSwindow = XCreateWindow(SDL_Display, SDL_Root, xinerama_x, xinerama_y, 32, 32, 0, this->hidden->depth, InputOutput, SDL_Visual, CWOverrideRedirect | CWBackPixel | CWBorderPixel | CWColormap, &xattr); XSelectInput(SDL_Display, FSwindow, StructureNotifyMask); /* Tell KDE to keep the fullscreen window on top */ { XEvent ev; long mask; memset(&ev, 0, sizeof(ev)); ev.xclient.type = ClientMessage; ev.xclient.window = SDL_Root; ev.xclient.message_type = XInternAtom(SDL_Display, "KWM_KEEP_ON_TOP", False); ev.xclient.format = 32; ev.xclient.data.l[0] = FSwindow; ev.xclient.data.l[1] = CurrentTime; mask = SubstructureRedirectMask; XSendEvent(SDL_Display, SDL_Root, False, mask, &ev); } hints = NULL; titleprop.value = iconprop.value = NULL; if(WMwindow) { /* All window attributes must survive the recreation */ hints = XGetWMHints(SDL_Display, WMwindow); XGetWMName(SDL_Display, WMwindow, &titleprop); XGetWMIconName(SDL_Display, WMwindow, &iconprop); XDestroyWindow(SDL_Display, WMwindow); } /* Create the window for windowed management */ /* (reusing the xattr structure above) */ WMwindow = XCreateWindow(SDL_Display, SDL_Root, 0, 0, 32, 32, 0, this->hidden->depth, InputOutput, SDL_Visual, CWBackPixel | CWBorderPixel | CWColormap, &xattr); /* Set the input hints so we get keyboard input */ if(!hints) { hints = XAllocWMHints(); hints->input = True; hints->flags = InputHint; } XSetWMHints(SDL_Display, WMwindow, hints); XFree(hints); if(titleprop.value) { XSetWMName(SDL_Display, WMwindow, &titleprop); XFree(titleprop.value); } if(iconprop.value) { XSetWMIconName(SDL_Display, WMwindow, &iconprop); XFree(iconprop.value); } XSelectInput(SDL_Display, WMwindow, FocusChangeMask | KeyPressMask | KeyReleaseMask | PropertyChangeMask | StructureNotifyMask | KeymapStateMask); /* Set the class hints so we can get an icon (AfterStep) */ { XClassHint *classhints; classhints = XAllocClassHint(); if(classhints != NULL) { char *classname = getenv("SDL_VIDEO_X11_WMCLASS"); if ( ! classname ) { classname = "SDL_App"; } classhints->res_name = classname; classhints->res_class = classname; XSetClassHint(SDL_Display, WMwindow, classhints); XFree(classhints); } } /* Allow the window to be deleted by the window manager */ WM_DELETE_WINDOW = XInternAtom(SDL_Display, "WM_DELETE_WINDOW", False); XSetWMProtocols(SDL_Display, WMwindow, &WM_DELETE_WINDOW, 1); } static int X11_VideoInit(_THIS, SDL_PixelFormat *vformat) { char *display; int i; /* Open the X11 display */ display = NULL; /* Get it from DISPLAY environment variable */ if ( (strncmp(XDisplayName(display), ":", 1) == 0) || (strncmp(XDisplayName(display), "unix:", 5) == 0) ) { local_X11 = 1; } else { local_X11 = 0; } SDL_Display = XOpenDisplay(display); if ( SDL_Display == NULL ) { SDL_SetError("Couldn't open X11 display"); return(-1); } #ifdef X11_DEBUG XSynchronize(SDL_Display, True); #endif /* Create an alternate X display for graphics updates -- allows us to do graphics updates in a separate thread from event handling. Thread-safe X11 doesn't seem to exist. */ GFX_Display = XOpenDisplay(display); if ( GFX_Display == NULL ) { SDL_SetError("Couldn't open X11 display"); return(-1); } /* Set the normal X error handler */ X_handler = XSetErrorHandler(x_errhandler); /* Set the error handler if we lose the X display */ XIO_handler = XSetIOErrorHandler(xio_errhandler); /* use default screen (from $DISPLAY) */ SDL_Screen = DefaultScreen(SDL_Display); #ifndef NO_SHARED_MEMORY /* Check for MIT shared memory extension */ use_mitshm = 0; if ( local_X11 ) { use_mitshm = XShmQueryExtension(SDL_Display); } #endif /* NO_SHARED_MEMORY */ /* Get the available video modes */ if(X11_GetVideoModes(this) < 0) return -1; /* Determine the default screen depth: Use the default visual (or at least one with the same depth) */ SDL_DisplayColormap = DefaultColormap(SDL_Display, SDL_Screen); for(i = 0; i < this->hidden->nvisuals; i++) if(this->hidden->visuals[i].depth == DefaultDepth(SDL_Display, SDL_Screen)) break; if(i == this->hidden->nvisuals) { /* default visual was useless, take the deepest one instead */ i = 0; } SDL_Visual = this->hidden->visuals[i].visual; if ( SDL_Visual == DefaultVisual(SDL_Display, SDL_Screen) ) { SDL_XColorMap = SDL_DisplayColormap; } else { SDL_XColorMap = XCreateColormap(SDL_Display, SDL_Root, SDL_Visual, AllocNone); } this->hidden->depth = this->hidden->visuals[i].depth; vformat->BitsPerPixel = this->hidden->visuals[i].bpp; if ( vformat->BitsPerPixel > 8 ) { vformat->Rmask = SDL_Visual->red_mask; vformat->Gmask = SDL_Visual->green_mask; vformat->Bmask = SDL_Visual->blue_mask; } X11_SaveVidModeGamma(this); /* See if we have been passed a window to use */ SDL_windowid = getenv("SDL_WINDOWID"); /* Create the fullscreen and managed windows */ create_aux_windows(this); /* Create the blank cursor */ SDL_BlankCursor = this->CreateWMCursor(this, blank_cdata, blank_cmask, BLANK_CWIDTH, BLANK_CHEIGHT, BLANK_CHOTX, BLANK_CHOTY); /* Fill in some window manager capabilities */ this->info.wm_available = 1; /* We're done! */ XFlush(SDL_Display); return(0); } static void X11_DestroyWindow(_THIS, SDL_Surface *screen) { /* Clean up OpenGL */ if ( screen ) { screen->flags &= ~(SDL_OPENGL|SDL_OPENGLBLIT); } X11_GL_Shutdown(this); if ( ! SDL_windowid ) { /* Hide the managed window */ if ( WMwindow ) { XUnmapWindow(SDL_Display, WMwindow); } if ( screen && (screen->flags & SDL_FULLSCREEN) ) { screen->flags &= ~SDL_FULLSCREEN; X11_LeaveFullScreen(this); } /* Destroy the output window */ if ( SDL_Window ) { XDestroyWindow(SDL_Display, SDL_Window); } /* Free the colormap entries */ if ( SDL_XPixels ) { int numcolors; unsigned long pixel; numcolors = SDL_Visual->map_entries; for ( pixel=0; pixel<numcolors; ++pixel ) { while ( SDL_XPixels[pixel] > 0 ) { XFreeColors(GFX_Display, SDL_DisplayColormap,&pixel,1,0); --SDL_XPixels[pixel]; } } free(SDL_XPixels); SDL_XPixels = NULL; } /* Free the graphics context */ if ( SDL_GC ) { XFreeGC(SDL_Display, SDL_GC); SDL_GC = 0; } } } static SDL_bool X11_WindowPosition(_THIS, int *x, int *y, int w, int h) { const char *window = getenv("SDL_VIDEO_WINDOW_POS"); const char *center = getenv("SDL_VIDEO_CENTERED"); if ( window ) { if ( sscanf(window, "%d,%d", x, y) == 2 ) { return SDL_TRUE; } if ( strcmp(window, "center") == 0 ) { center = window; } } if ( center ) { *x = (DisplayWidth(SDL_Display, SDL_Screen) - w)/2; *y = (DisplayHeight(SDL_Display, SDL_Screen) - h)/2; return SDL_TRUE; } return SDL_FALSE; } static void X11_SetSizeHints(_THIS, int w, int h, Uint32 flags) { XSizeHints *hints; hints = XAllocSizeHints(); if ( hints ) { if ( flags & SDL_RESIZABLE ) { hints->min_width = 32; hints->min_height = 32; hints->max_height = 4096; hints->max_width = 4096; } else { hints->min_width = hints->max_width = w; hints->min_height = hints->max_height = h; } hints->flags = PMaxSize | PMinSize; if ( flags & SDL_FULLSCREEN ) { hints->x = 0; hints->y = 0; hints->flags |= USPosition; } else /* Center it, if desired */ if ( X11_WindowPosition(this, &hints->x, &hints->y, w, h) ) { hints->flags |= USPosition; XMoveWindow(SDL_Display, WMwindow, hints->x, hints->y); /* Flush the resize event so we don't catch it later */ XSync(SDL_Display, True); } XSetWMNormalHints(SDL_Display, WMwindow, hints); XFree(hints); } /* Respect the window caption style */ if ( flags & SDL_NOFRAME ) { SDL_bool set; Atom WM_HINTS; /* We haven't modified the window manager hints yet */ set = SDL_FALSE; /* First try to set MWM hints */ WM_HINTS = XInternAtom(SDL_Display, "_MOTIF_WM_HINTS", True); if ( WM_HINTS != None ) { /* Hints used by Motif compliant window managers */ struct { unsigned long flags; unsigned long functions; unsigned long decorations; long input_mode; unsigned long status; } MWMHints = { (1L << 1), 0, 0, 0, 0 }; XChangeProperty(SDL_Display, WMwindow, WM_HINTS, WM_HINTS, 32, PropModeReplace, (unsigned char *)&MWMHints, sizeof(MWMHints)/sizeof(long)); set = SDL_TRUE; } /* Now try to set KWM hints */ WM_HINTS = XInternAtom(SDL_Display, "KWM_WIN_DECORATION", True); if ( WM_HINTS != None ) { long KWMHints = 0; XChangeProperty(SDL_Display, WMwindow, WM_HINTS, WM_HINTS, 32, PropModeReplace, (unsigned char *)&KWMHints, sizeof(KWMHints)/sizeof(long)); set = SDL_TRUE; } /* Now try to set GNOME hints */ WM_HINTS = XInternAtom(SDL_Display, "_WIN_HINTS", True); if ( WM_HINTS != None ) { long GNOMEHints = 0; XChangeProperty(SDL_Display, WMwindow, WM_HINTS, WM_HINTS, 32, PropModeReplace, (unsigned char *)&GNOMEHints, sizeof(GNOMEHints)/sizeof(long)); set = SDL_TRUE; } /* Finally set the transient hints if necessary */ if ( ! set ) { XSetTransientForHint(SDL_Display, WMwindow, SDL_Root); } } else { SDL_bool set; Atom WM_HINTS; /* We haven't modified the window manager hints yet */ set = SDL_FALSE; /* First try to unset MWM hints */ WM_HINTS = XInternAtom(SDL_Display, "_MOTIF_WM_HINTS", True); if ( WM_HINTS != None ) { XDeleteProperty(SDL_Display, WMwindow, WM_HINTS); set = SDL_TRUE; } /* Now try to unset KWM hints */ WM_HINTS = XInternAtom(SDL_Display, "KWM_WIN_DECORATION", True); if ( WM_HINTS != None ) { XDeleteProperty(SDL_Display, WMwindow, WM_HINTS); set = SDL_TRUE; } /* Now try to unset GNOME hints */ WM_HINTS = XInternAtom(SDL_Display, "_WIN_HINTS", True); if ( WM_HINTS != None ) { XDeleteProperty(SDL_Display, WMwindow, WM_HINTS); set = SDL_TRUE; } /* Finally unset the transient hints if necessary */ if ( ! set ) { /* NOTE: Does this work? */ XSetTransientForHint(SDL_Display, WMwindow, None); } } } static int X11_CreateWindow(_THIS, SDL_Surface *screen, int w, int h, int bpp, Uint32 flags) { int i, depth; Visual *vis; int vis_change; /* If a window is already present, destroy it and start fresh */ if ( SDL_Window ) { X11_DestroyWindow(this, screen); switch_waiting = 0; /* Prevent jump back to now-meaningless state. */ } /* See if we have been given a window id */ if ( SDL_windowid ) { SDL_Window = strtol(SDL_windowid, NULL, 0); } else { SDL_Window = 0; } /* find out which visual we are going to use */ if ( flags & SDL_OPENGL ) { XVisualInfo *vi; vi = X11_GL_GetVisual(this); if( !vi ) { return -1; } vis = vi->visual; depth = vi->depth; } else if ( SDL_windowid ) { XWindowAttributes a; XGetWindowAttributes(SDL_Display, SDL_Window, &a); vis = a.visual; depth = a.depth; } else { for ( i = 0; i < this->hidden->nvisuals; i++ ) { if ( this->hidden->visuals[i].bpp == bpp ) break; } if ( i == this->hidden->nvisuals ) { SDL_SetError("No matching visual for requested depth"); return -1; /* should never happen */ } vis = this->hidden->visuals[i].visual; depth = this->hidden->visuals[i].depth; } #ifdef X11_DEBUG printf("Choosing %s visual at %d bpp - %d colormap entries\n", vis->class == PseudoColor ? "PseudoColor" : (vis->class == TrueColor ? "TrueColor" : (vis->class == DirectColor ? "DirectColor" : "Unknown")), depth, vis->map_entries); #endif vis_change = (vis != SDL_Visual); SDL_Visual = vis; this->hidden->depth = depth; /* Allocate the new pixel format for this video mode */ if ( ! SDL_ReallocFormat(screen, bpp, vis->red_mask, vis->green_mask, vis->blue_mask, 0) ) return -1; /* Create the appropriate colormap */ if ( SDL_XColorMap != SDL_DisplayColormap ) { XFreeColormap(SDL_Display, SDL_XColorMap); } if ( SDL_Visual->class == PseudoColor ) { int ncolors; /* Allocate the pixel flags */ ncolors = SDL_Visual->map_entries; SDL_XPixels = malloc(ncolors * sizeof(int)); if(SDL_XPixels == NULL) { SDL_OutOfMemory(); return -1; } memset(SDL_XPixels, 0, ncolors * sizeof(*SDL_XPixels)); /* always allocate a private colormap on non-default visuals */ if ( SDL_Visual != DefaultVisual(SDL_Display, SDL_Screen) ) { flags |= SDL_HWPALETTE; } if ( flags & SDL_HWPALETTE ) { screen->flags |= SDL_HWPALETTE; SDL_XColorMap = XCreateColormap(SDL_Display, SDL_Root, SDL_Visual, AllocAll); } else { SDL_XColorMap = SDL_DisplayColormap; } } else if ( SDL_Visual->class == DirectColor ) { /* Create a colormap which we can manipulate for gamma */ SDL_XColorMap = XCreateColormap(SDL_Display, SDL_Root, SDL_Visual, AllocAll); XSync(SDL_Display, False); /* Initialize the colormap to the identity mapping */ SDL_GetGammaRamp(0, 0, 0); this->screen = screen; X11_SetGammaRamp(this, this->gamma); this->screen = NULL; } else { /* Create a read-only colormap for our window */ SDL_XColorMap = XCreateColormap(SDL_Display, SDL_Root, SDL_Visual, AllocNone); } /* Recreate the auxiliary windows, if needed (required for GL) */ if ( vis_change ) create_aux_windows(this); if(screen->flags & SDL_HWPALETTE) { /* Since the full-screen window might have got a nonzero background colour (0 is white on some displays), we should reset the background to 0 here since that is what the user expects with a private colormap */ XSetWindowBackground(SDL_Display, FSwindow, 0); XClearWindow(SDL_Display, FSwindow); } /* resize the (possibly new) window manager window */ if( !SDL_windowid ) { X11_SetSizeHints(this, w, h, flags); current_w = w; current_h = h; XResizeWindow(SDL_Display, WMwindow, w, h); } /* Create (or use) the X11 display window */ if ( !SDL_windowid ) { if ( flags & SDL_OPENGL ) { if ( X11_GL_CreateWindow(this, w, h) < 0 ) { return(-1); } } else { XSetWindowAttributes swa; swa.background_pixel = 0; swa.border_pixel = 0; swa.colormap = SDL_XColorMap; SDL_Window = XCreateWindow(SDL_Display, WMwindow, 0, 0, w, h, 0, depth, InputOutput, SDL_Visual, CWBackPixel | CWBorderPixel | CWColormap, &swa); } /* Only manage our input if we own the window */ XSelectInput(SDL_Display, SDL_Window, ( EnterWindowMask | LeaveWindowMask | ButtonPressMask | ButtonReleaseMask | PointerMotionMask | ExposureMask )); } /* Create the graphics context here, once we have a window */ if ( flags & SDL_OPENGL ) { if ( X11_GL_CreateContext(this) < 0 ) { return(-1); } else { screen->flags |= SDL_OPENGL; } } else { XGCValues gcv; gcv.graphics_exposures = False; SDL_GC = XCreateGC(SDL_Display, SDL_Window, GCGraphicsExposures, &gcv); if ( ! SDL_GC ) { SDL_SetError("Couldn't create graphics context"); return(-1); } } /* Set our colormaps when not setting a GL mode */ if ( ! (flags & SDL_OPENGL) ) { XSetWindowColormap(SDL_Display, SDL_Window, SDL_XColorMap); if( !SDL_windowid ) { XSetWindowColormap(SDL_Display, FSwindow, SDL_XColorMap); XSetWindowColormap(SDL_Display, WMwindow, SDL_XColorMap); } } #if 0 /* This is an experiment - are the graphics faster now? - nope. */ if ( getenv("SDL_VIDEO_X11_BACKINGSTORE") ) #endif /* Cache the window in the server, when possible */ { Screen *xscreen; XSetWindowAttributes a; xscreen = ScreenOfDisplay(SDL_Display, SDL_Screen); a.backing_store = DoesBackingStore(xscreen); if ( a.backing_store != NotUseful ) { XChangeWindowAttributes(SDL_Display, SDL_Window, CWBackingStore, &a); } } /* Update the internal keyboard state */ X11_SetKeyboardState(SDL_Display, NULL); /* When the window is first mapped, ignore non-modifier keys */ { Uint8 *keys = SDL_GetKeyState(NULL); for ( i = 0; i < SDLK_LAST; ++i ) { switch (i) { case SDLK_NUMLOCK: case SDLK_CAPSLOCK: case SDLK_LCTRL: case SDLK_RCTRL: case SDLK_LSHIFT: case SDLK_RSHIFT: case SDLK_LALT: case SDLK_RALT: case SDLK_LMETA: case SDLK_RMETA: case SDLK_MODE: break; default: keys[i] = SDL_RELEASED; break; } } } /* Map them both and go fullscreen, if requested */ if ( ! SDL_windowid ) { XMapWindow(SDL_Display, SDL_Window); XMapWindow(SDL_Display, WMwindow); X11_WaitMapped(this, WMwindow); if ( flags & SDL_FULLSCREEN ) { screen->flags |= SDL_FULLSCREEN; X11_EnterFullScreen(this); } else { screen->flags &= ~SDL_FULLSCREEN; } } return(0); } static int X11_ResizeWindow(_THIS, SDL_Surface *screen, int w, int h, Uint32 flags) { if ( ! SDL_windowid ) { /* Resize the window manager window */ X11_SetSizeHints(this, w, h, flags); current_w = w; current_h = h; XResizeWindow(SDL_Display, WMwindow, w, h); /* Resize the fullscreen and display windows */ if ( flags & SDL_FULLSCREEN ) { if ( screen->flags & SDL_FULLSCREEN ) { X11_ResizeFullScreen(this); } else { screen->flags |= SDL_FULLSCREEN; X11_EnterFullScreen(this); } } else { if ( screen->flags & SDL_FULLSCREEN ) { screen->flags &= ~SDL_FULLSCREEN; X11_LeaveFullScreen(this); } } XResizeWindow(SDL_Display, SDL_Window, w, h); } return(0); } SDL_Surface *X11_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags) { Uint32 saved_flags; /* Lock the event thread, in multi-threading environments */ SDL_Lock_EventThread(); /* Check the combination of flags we were passed */ if ( flags & SDL_FULLSCREEN ) { /* Clear fullscreen flag if not supported */ if ( SDL_windowid ) { flags &= ~SDL_FULLSCREEN; } } /* Flush any delayed updates */ XSync(GFX_Display, False); /* Set up the X11 window */ saved_flags = current->flags; if ( (SDL_Window) && ((saved_flags&SDL_OPENGL) == (flags&SDL_OPENGL)) && (bpp == current->format->BitsPerPixel) && ((saved_flags&SDL_NOFRAME) == (flags&SDL_NOFRAME)) ) { if (X11_ResizeWindow(this, current, width, height, flags) < 0) { current = NULL; goto done; } } else { if (X11_CreateWindow(this,current,width,height,bpp,flags) < 0) { current = NULL; goto done; } } /* Set up the new mode framebuffer */ if ( ((current->w != width) || (current->h != height)) || ((saved_flags&SDL_OPENGL) != (flags&SDL_OPENGL)) ) { current->w = width; current->h = height; current->pitch = SDL_CalculatePitch(current); X11_ResizeImage(this, current, flags); } current->flags |= (flags&(SDL_RESIZABLE|SDL_NOFRAME)); done: /* Release the event thread */ XSync(SDL_Display, False); SDL_Unlock_EventThread(); /* We're done! */ return(current); } static int X11_ToggleFullScreen(_THIS, int on) { Uint32 event_thread; /* Don't switch if we don't own the window */ if ( SDL_windowid ) { return(0); } /* Don't lock if we are the event thread */ event_thread = SDL_EventThreadID(); if ( event_thread && (SDL_ThreadID() == event_thread) ) { event_thread = 0; } if ( event_thread ) { SDL_Lock_EventThread(); } if ( on ) { this->screen->flags |= SDL_FULLSCREEN; X11_EnterFullScreen(this); } else { this->screen->flags &= ~SDL_FULLSCREEN; X11_LeaveFullScreen(this); } X11_RefreshDisplay(this); if ( event_thread ) { SDL_Unlock_EventThread(); } SDL_ResetKeyboard(); return(1); } /* Update the current mouse state and position */ static void X11_UpdateMouse(_THIS) { Window u1; int u2; Window current_win; int x, y; unsigned int mask; /* Lock the event thread, in multi-threading environments */ SDL_Lock_EventThread(); if ( XQueryPointer(SDL_Display, SDL_Window, &u1, ¤t_win, &u2, &u2, &x, &y, &mask) ) { if ( (x >= 0) && (x < SDL_VideoSurface->w) && (y >= 0) && (y < SDL_VideoSurface->h) ) { SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS); SDL_PrivateMouseMotion(0, 0, x, y); } else { SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS); } } SDL_Unlock_EventThread(); } /* simple colour distance metric. Supposed to be better than a plain Euclidian distance anyway. */ #define COLOUR_FACTOR 3 #define LIGHT_FACTOR 1 #define COLOUR_DIST(r1, g1, b1, r2, g2, b2) \ (COLOUR_FACTOR * (abs(r1 - r2) + abs(g1 - g2) + abs(b1 - b2)) \ + LIGHT_FACTOR * abs(r1 + g1 + b1 - (r2 + g2 + b2))) static void allocate_nearest(_THIS, SDL_Color *colors, SDL_Color *want, int nwant) { /* * There is no way to know which ones to choose from, so we retrieve * the entire colormap and try the nearest possible, until we find one * that is shared. */ XColor all[256]; int i; for(i = 0; i < 256; i++) all[i].pixel = i; /* * XQueryColors sets the flags in the XColor struct, so we use * that to keep track of which colours are available */ XQueryColors(GFX_Display, SDL_XColorMap, all, 256); for(i = 0; i < nwant; i++) { XColor *c; int j; int best = 0; int mindist = 0x7fffffff; int ri = want[i].r; int gi = want[i].g; int bi = want[i].b; for(j = 0; j < 256; j++) { int rj, gj, bj, d2; if(!all[j].flags) continue; /* unavailable colour cell */ rj = all[j].red >> 8; gj = all[j].green >> 8; bj = all[j].blue >> 8; d2 = COLOUR_DIST(ri, gi, bi, rj, gj, bj); if(d2 < mindist) { mindist = d2; best = j; } } if(SDL_XPixels[best]) continue; /* already allocated, waste no more time */ c = all + best; if(XAllocColor(GFX_Display, SDL_XColorMap, c)) { /* got it */ colors[c->pixel].r = c->red >> 8; colors[c->pixel].g = c->green >> 8; colors[c->pixel].b = c->blue >> 8; ++SDL_XPixels[c->pixel]; } else { /* * The colour couldn't be allocated, probably being * owned as a r/w cell by another client. Flag it as * unavailable and try again. The termination of the * loop is guaranteed since at least black and white * are always there. */ c->flags = 0; i--; } } } int X11_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) { int nrej = 0; /* Check to make sure we have a colormap allocated */ if ( SDL_XPixels == NULL ) { return(0); } if ( (this->screen->flags & SDL_HWPALETTE) == SDL_HWPALETTE ) { /* private writable colormap: just set the colours we need */ XColor *xcmap; int i; xcmap = ALLOCA(ncolors*sizeof(*xcmap)); if(xcmap == NULL) return 0; for ( i=0; i<ncolors; ++i ) { xcmap[i].pixel = i + firstcolor; xcmap[i].red = (colors[i].r<<8)|colors[i].r; xcmap[i].green = (colors[i].g<<8)|colors[i].g; xcmap[i].blue = (colors[i].b<<8)|colors[i].b; xcmap[i].flags = (DoRed|DoGreen|DoBlue); } XStoreColors(GFX_Display, SDL_XColorMap, xcmap, ncolors); XSync(GFX_Display, False); FREEA(xcmap); } else { /* * Shared colormap: We only allocate read-only cells, which * increases the likelyhood of colour sharing with other * clients. The pixel values will almost certainly be * different from the requested ones, so the user has to * walk the colormap and see which index got what colour. * * We can work directly with the logical palette since it * has already been set when we get here. */ SDL_Color *want, *reject; unsigned long *freelist; int i; int nfree = 0; int nc = this->screen->format->palette->ncolors; colors = this->screen->format->palette->colors; freelist = ALLOCA(nc * sizeof(*freelist)); /* make sure multiple allocations of the same cell are freed */ for(i = 0; i < ncolors; i++) { int pixel = firstcolor + i; while(SDL_XPixels[pixel]) { freelist[nfree++] = pixel; --SDL_XPixels[pixel]; } } XFreeColors(GFX_Display, SDL_XColorMap, freelist, nfree, 0); FREEA(freelist); want = ALLOCA(ncolors * sizeof(SDL_Color)); reject = ALLOCA(ncolors * sizeof(SDL_Color)); memcpy(want, colors + firstcolor, ncolors * sizeof(SDL_Color)); /* make sure the user isn't fooled by her own wishes (black is safe, always available in the default colormap) */ memset(colors + firstcolor, 0, ncolors * sizeof(SDL_Color)); /* now try to allocate the colours */ for(i = 0; i < ncolors; i++) { XColor col; col.red = want[i].r << 8; col.green = want[i].g << 8; col.blue = want[i].b << 8; col.flags = DoRed | DoGreen | DoBlue; if(XAllocColor(GFX_Display, SDL_XColorMap, &col)) { /* We got the colour, or at least the nearest the hardware could get. */ colors[col.pixel].r = col.red >> 8; colors[col.pixel].g = col.green >> 8; colors[col.pixel].b = col.blue >> 8; ++SDL_XPixels[col.pixel]; } else { /* * no more free cells, add it to the list * of rejected colours */ reject[nrej++] = want[i]; } } if(nrej) allocate_nearest(this, colors, reject, nrej); FREEA(reject); FREEA(want); } return nrej == 0; } int X11_SetGammaRamp(_THIS, Uint16 *ramp) { int i, ncolors; XColor xcmap[256]; /* See if actually setting the gamma is supported */ if ( SDL_Visual->class != DirectColor ) { SDL_SetError("Gamma correction not supported on this visual"); return(-1); } /* Calculate the appropriate palette for the given gamma ramp */ ncolors = SDL_Visual->map_entries; for ( i=0; i<ncolors; ++i ) { Uint8 c = (256 * i / ncolors); xcmap[i].pixel = SDL_MapRGB(this->screen->format, c, c, c); xcmap[i].red = ramp[0*256+c]; xcmap[i].green = ramp[1*256+c]; xcmap[i].blue = ramp[2*256+c]; xcmap[i].flags = (DoRed|DoGreen|DoBlue); } XStoreColors(GFX_Display, SDL_XColorMap, xcmap, ncolors); XSync(GFX_Display, False); return(0); } /* Note: If we are terminated, this could be called in the middle of another SDL video routine -- notably UpdateRects. */ void X11_VideoQuit(_THIS) { /* Shutdown everything that's still up */ /* The event thread should be done, so we can touch SDL_Display */ if ( SDL_Display != NULL ) { /* Flush any delayed updates */ XSync(GFX_Display, False); /* Start shutting down the windows */ X11_DestroyImage(this, this->screen); X11_DestroyWindow(this, this->screen); X11_FreeVideoModes(this); if ( SDL_XColorMap != SDL_DisplayColormap ) { XFreeColormap(SDL_Display, SDL_XColorMap); } if ( SDL_iconcolors ) { unsigned long pixel; Colormap dcmap = DefaultColormap(SDL_Display, SDL_Screen); for(pixel = 0; pixel < 256; ++pixel) { while(SDL_iconcolors[pixel] > 0) { XFreeColors(GFX_Display, dcmap, &pixel, 1, 0); --SDL_iconcolors[pixel]; } } free(SDL_iconcolors); SDL_iconcolors = NULL; } /* Restore gamma settings if they've changed */ if ( SDL_GetAppState() & SDL_APPACTIVE ) { X11_SwapVidModeGamma(this); } /* Free that blank cursor */ if ( SDL_BlankCursor != NULL ) { this->FreeWMCursor(this, SDL_BlankCursor); SDL_BlankCursor = NULL; } /* Close the X11 graphics connection */ if ( GFX_Display != NULL ) { XCloseDisplay(GFX_Display); GFX_Display = NULL; } /* Close the X11 display connection */ XCloseDisplay(SDL_Display); SDL_Display = NULL; /* Reset the X11 error handlers */ if ( XIO_handler ) { XSetIOErrorHandler(XIO_handler); } if ( X_handler ) { XSetErrorHandler(X_handler); } /* Unload GL library after X11 shuts down */ X11_GL_UnloadLibrary(this); } if ( this->screen && (this->screen->flags & SDL_HWSURFACE) ) { /* Direct screen access, no memory buffer */ this->screen->pixels = NULL; } }