view src/video/riscos/SDL_riscosvideo.c @ 889:eac8c69b5706

ate: Fri, 09 Apr 2004 20:07:10 +0200 From: Hibernatus Subject: [SDL] BUG: changing video mode in opengl + windows In WIN_GL_SetupWindow (SDL12/src/video/wincommon/SDL_wingl.c) you call WIN_GL_ResetWindow when SetPixelFormat fails. WIN_GL_ResetWindow cannot properly work in its current state, because there are several things to update once you've created a new window. At least DirectInput doesn't work anymore here (which is somewhat annoying for the player :). I think you can simply remove that function. Many games don't try to recover from that exception, that's why the newest ATI drivers emulate 16 bpp display in 32 bpp mode so the error never occurs (but the games may run much slower). Having SDL_SetVideoMode return NULL would be better than actually setting the video mode and losing focus, directinput and maybe directsound too. It also made my previous drivers crash (when switching from 32 bpp windowed to 16 bpp fullscreen).
author Sam Lantinga <slouken@libsdl.org>
date Sun, 16 May 2004 18:02:48 +0000
parents b8d311d90021
children 974ba6ae0fa3
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@devolution.com
*/

/*
     File added by Alan Buckley (alan_baa@hotmail.com) for RISCOS compatability
	 23 March 2003

     Implements RISCOS display device management.
	 Routines for full screen and wimp modes are split
	 into other source files.
*/

#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include "SDL.h"
#include "SDL_syswm.h"
#include "SDL_error.h"
#include "SDL_video.h"
#include "SDL_mouse.h"
#include "SDL_sysvideo.h"
#include "SDL_pixels_c.h"
#include "SDL_events_c.h"

#include "SDL_riscostask.h"
#include "SDL_riscosvideo.h"
#include "SDL_riscosevents_c.h"
#include "SDL_riscosmouse_c.h"

#include "kernel.h"
#include "swis.h"

#define RISCOSVID_DRIVER_NAME "riscos"

/* Initialization/Query functions */
static int RISCOS_VideoInit(_THIS, SDL_PixelFormat *vformat);
static void RISCOS_VideoQuit(_THIS);

static SDL_Rect **RISCOS_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
static SDL_Surface *RISCOS_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);

int RISCOS_GetWmInfo(_THIS, SDL_SysWMinfo *info);

int RISCOS_ToggleFullScreen(_THIS, int fullscreen);
/* Mouse checking */
void RISCOS_CheckMouseMode(_THIS);
extern SDL_GrabMode RISCOS_GrabInput(_THIS, SDL_GrabMode mode);

/* Fullscreen mode functions */
extern SDL_Surface *FULLSCREEN_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
extern void FULLSCREEN_BuildModeList(_THIS);
extern void	FULLSCREEN_SetDeviceMode(_THIS);
extern int FULLSCREEN_ToggleFromWimp(_THIS);

/* Wimp mode functions */
extern SDL_Surface *WIMP_SetVideoMode(_THIS, SDL_Surface *current,	int width, int height, int bpp, Uint32 flags);
extern void WIMP_DeleteWindow(_THIS);
extern int WIMP_ToggleFromFullScreen(_THIS);

/* Hardware surface functions - common to WIMP and FULLSCREEN */
static int RISCOS_AllocHWSurface(_THIS, SDL_Surface *surface);
static int RISCOS_LockHWSurface(_THIS, SDL_Surface *surface);
static void RISCOS_UnlockHWSurface(_THIS, SDL_Surface *surface);
static void RISCOS_FreeHWSurface(_THIS, SDL_Surface *surface);

/* RISCOS driver bootstrap functions */

static int RISCOS_Available(void)
{
	return(1);
}

static void RISCOS_DeleteDevice(SDL_VideoDevice *device)
{
	free(device->hidden);
	free(device);
}

static SDL_VideoDevice *RISCOS_CreateDevice(int devindex)
{
	SDL_VideoDevice *device;

	/* Initialize all variables that we clean on shutdown */
	device = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice));
	if ( device ) {
		memset(device, 0, (sizeof *device));
		device->hidden = (struct SDL_PrivateVideoData *)
				malloc((sizeof *device->hidden));
	}
	if ( (device == NULL) || (device->hidden == NULL) ) {
		SDL_OutOfMemory();
		if ( device ) {
			free(device);
		}
		return(0);
	}
	memset(device->hidden, 0, (sizeof *device->hidden));

	/* Set the function pointers */
	device->VideoInit = RISCOS_VideoInit;
	device->VideoQuit = RISCOS_VideoQuit;

	device->ListModes = RISCOS_ListModes;
	device->SetVideoMode = RISCOS_SetVideoMode;
	device->CreateYUVOverlay = NULL;
	device->AllocHWSurface = RISCOS_AllocHWSurface;
	device->CheckHWBlit = NULL;
	device->FillHWRect = NULL;
	device->SetHWColorKey = NULL;
	device->SetHWAlpha = NULL;
	device->LockHWSurface = RISCOS_LockHWSurface;
	device->UnlockHWSurface = RISCOS_UnlockHWSurface;
	device->FreeHWSurface = RISCOS_FreeHWSurface;
	
	device->FreeWMCursor = RISCOS_FreeWMCursor;
	device->CreateWMCursor = RISCOS_CreateWMCursor;
	device->CheckMouseMode = RISCOS_CheckMouseMode;
    device->GrabInput = RISCOS_GrabInput;

	device->InitOSKeymap = RISCOS_InitOSKeymap;

	device->GetWMInfo = RISCOS_GetWmInfo;

	device->free = RISCOS_DeleteDevice;

/* Can't get Toggle screen to work if program starts up in Full screen mode so
   disable it here and re-enable it when a wimp screen is chosen */
    device->ToggleFullScreen = NULL; /*RISCOS_ToggleFullScreen;*/

	/* Set other entries for fullscreen mode */
	FULLSCREEN_SetDeviceMode(device);

/* Turn off unixlib file name translation - we hope people have initialised
   the video system before they try to read any files */
/*        __riscosify_control = __RISCOSIFY_NO_PROCESS;
*//* We may be able to eventually replace our processing of filenames with the correct flags above*/

	return device;
}

VideoBootStrap RISCOS_bootstrap = {
	RISCOSVID_DRIVER_NAME, "RISCOS video driver",
	RISCOS_Available, RISCOS_CreateDevice
};


int RISCOS_VideoInit(_THIS, SDL_PixelFormat *vformat)
{
	_kernel_swi_regs regs;

	if (RISCOS_InitTask() == 0)
	{
		SDL_SetError("Unable to start task");
		return 0;
	}

	regs.r[0] = -1; /* Current mode */
	regs.r[1] = 9;  /* Log base 2 bpp */

	_kernel_swi(OS_ReadModeVariable, &regs, &regs);
	vformat->BitsPerPixel = (1 << regs.r[2]);

	/* Minimum bpp for SDL is 8 */
	if (vformat->BitsPerPixel < 8) vformat->BitsPerPixel = 8;


	switch (vformat->BitsPerPixel)
	{
		case 15:
		case 16:
			vformat->Bmask = 0x00007c00;
			vformat->Gmask = 0x000003e0;
			vformat->Rmask = 0x0000001f;
			vformat->BitsPerPixel = 16; /* SDL wants actual number of bits used */
			vformat->BytesPerPixel = 2;
			break;

		case 24:
		case 32:
			vformat->Bmask = 0x00ff0000;
			vformat->Gmask = 0x0000ff00;
			vformat->Rmask = 0x000000ff;
			vformat->BytesPerPixel = 4;
			break;

		default:
			vformat->Bmask = 0;
			vformat->Gmask = 0;
			vformat->Rmask = 0;
			vformat->BytesPerPixel = 1;			
			break;
	}

	/* Fill in some window manager capabilities */
	this->info.wm_available = 1;

	/* We're done! */
	return(0);
}

/* Note:  If we are terminated, this could be called in the middle of
   another SDL video routine -- notably UpdateRects.
*/
void RISCOS_VideoQuit(_THIS)
{
	RISCOS_ExitTask();

	if (this->hidden->alloc_bank) free(this->hidden->alloc_bank);
	this->hidden->alloc_bank = 0;
}


SDL_Rect **RISCOS_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
{
	if (flags & SDL_FULLSCREEN)
	{
		/* Build mode list when first required. */
		if (SDL_nummodes[0] == 0) FULLSCREEN_BuildModeList(this);

		return(SDL_modelist[((format->BitsPerPixel+7)/8)-1]);
	} else
		return (SDL_Rect **)-1;
}


/* Set up video mode */
SDL_Surface *RISCOS_SetVideoMode(_THIS, SDL_Surface *current,
				int width, int height, int bpp, Uint32 flags)
{
	if (flags & SDL_FULLSCREEN)
	{
	    RISCOS_StoreWimpMode();
		/* Dump wimp window on switch to full screen */
  	    if (this->hidden->window_handle) WIMP_DeleteWindow(this);

		return FULLSCREEN_SetVideoMode(this, current, width, height, bpp, flags);
	} else
	{
	    RISCOS_RestoreWimpMode();
		return WIMP_SetVideoMode(this, current, width, height, bpp, flags);
	}
}


/* We don't actually allow hardware surfaces other than the main one */
static int RISCOS_AllocHWSurface(_THIS, SDL_Surface *surface)
{
	return(-1);
}
static void RISCOS_FreeHWSurface(_THIS, SDL_Surface *surface)
{
	return;
}

/* We need to wait for vertical retrace on page flipped displays */
static int RISCOS_LockHWSurface(_THIS, SDL_Surface *surface)
{
	return(0);
}

static void RISCOS_UnlockHWSurface(_THIS, SDL_Surface *surface)
{
	return;
}


int RISCOS_GetWmInfo(_THIS, SDL_SysWMinfo *info)
{
	SDL_VERSION(&(info->version));
	info->wimpVersion = RISCOS_GetWimpVersion();
	info->taskHandle = RISCOS_GetTaskHandle();
	info->window = this->hidden->window_handle;

	return 1;
}
/* Toggle full screen mode.
   Returns 1 if successful otherwise 0
*/

int RISCOS_ToggleFullScreen(_THIS, int fullscreen)
{
    if (fullscreen)
    {
       return FULLSCREEN_ToggleFromWimp(this);
    } else
    {
       return WIMP_ToggleFromFullScreen(this);
    }

   return 0;
}