Mercurial > sdl-ios-xcode
view src/video/ggi/SDL_ggivideo.c @ 889:eac8c69b5706
ate: Fri, 09 Apr 2004 20:07:10 +0200
From: Hibernatus
Subject: [SDL] BUG: changing video mode in opengl + windows
In WIN_GL_SetupWindow (SDL12/src/video/wincommon/SDL_wingl.c) you call
WIN_GL_ResetWindow when SetPixelFormat fails.
WIN_GL_ResetWindow cannot properly work in its current state, because there
are several things to update once you've created a new window. At least
DirectInput doesn't work anymore here (which is somewhat annoying for the
player :).
I think you can simply remove that function. Many games don't try to
recover from that exception, that's why the newest ATI drivers emulate 16
bpp display in 32 bpp mode so the error never occurs (but the games may run
much slower).
Having SDL_SetVideoMode return NULL would be better than actually setting
the video mode and losing focus, directinput and maybe directsound too. It
also made my previous drivers crash (when switching from 32 bpp windowed to
16 bpp fullscreen).
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 16 May 2004 18:02:48 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* GGI-based SDL video driver implementation. */ #include <stdlib.h> #include <stdio.h> #include <fcntl.h> #include <unistd.h> #include <sys/mman.h> #include <ggi/ggi.h> #include <ggi/gii.h> #include "SDL.h" #include "SDL_error.h" #include "SDL_video.h" #include "SDL_mouse.h" #include "SDL_sysvideo.h" #include "SDL_pixels_c.h" #include "SDL_events_c.h" #include "SDL_ggivideo.h" #include "SDL_ggimouse_c.h" #include "SDL_ggievents_c.h" struct private_hwdata { ggi_visual_t vis; }; ggi_visual_t VIS; /* Initialization/Query functions */ static int GGI_VideoInit(_THIS, SDL_PixelFormat *vformat); static SDL_Rect **GGI_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); static SDL_Surface *GGI_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); static int GGI_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors); static void GGI_VideoQuit(_THIS); /* Hardware surface functions */ static int GGI_AllocHWSurface(_THIS, SDL_Surface *surface); static int GGI_LockHWSurface(_THIS, SDL_Surface *surface); static void GGI_UnlockHWSurface(_THIS, SDL_Surface *surface); static void GGI_FreeHWSurface(_THIS, SDL_Surface *surface); /* GGI driver bootstrap functions */ static int GGI_Available(void) { ggi_visual_t *vis; vis = NULL; if (ggiInit() == 0) { vis = ggiOpen(NULL); if (vis != NULL) { ggiClose(vis); } } return (vis != NULL); } static void GGI_DeleteDevice(SDL_VideoDevice *device) { free(device->hidden); free(device); } static SDL_VideoDevice *GGI_CreateDevice(int devindex) { SDL_VideoDevice *device; /* Initialize all variables that we clean on shutdown */ device = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice)); if ( device ) { memset(device, 0, (sizeof *device)); device->hidden = (struct SDL_PrivateVideoData *) malloc((sizeof *device->hidden)); } if ( (device == NULL) || (device->hidden == NULL) ) { SDL_OutOfMemory(); if ( device ) { free(device); } return(0); } memset(device->hidden, 0, (sizeof *device->hidden)); /* Set the function pointers */ device->VideoInit = GGI_VideoInit; device->ListModes = GGI_ListModes; device->SetVideoMode = GGI_SetVideoMode; device->SetColors = GGI_SetColors; device->UpdateRects = NULL; device->VideoQuit = GGI_VideoQuit; device->AllocHWSurface = GGI_AllocHWSurface; device->CheckHWBlit = NULL; device->FillHWRect = NULL; device->SetHWColorKey = NULL; device->SetHWAlpha = NULL; device->LockHWSurface = GGI_LockHWSurface; device->UnlockHWSurface = GGI_UnlockHWSurface; device->FlipHWSurface = NULL; device->FreeHWSurface = GGI_FreeHWSurface; device->SetCaption = NULL; device->SetIcon = NULL; device->IconifyWindow = NULL; device->GrabInput = NULL; device->GetWMInfo = NULL; device->InitOSKeymap = GGI_InitOSKeymap; device->PumpEvents = GGI_PumpEvents; device->free = GGI_DeleteDevice; return device; } VideoBootStrap GGI_bootstrap = { "ggi", "General Graphics Interface (GGI)", GGI_Available, GGI_CreateDevice }; static SDL_Rect video_mode; static SDL_Rect *SDL_modelist[4] = { NULL, NULL, NULL, NULL }; int GGI_VideoInit(_THIS, SDL_PixelFormat *vformat) { ggi_mode mode = { 1, { GGI_AUTO, GGI_AUTO }, { GGI_AUTO, GGI_AUTO }, { 0, 0 }, GT_AUTO, { GGI_AUTO, GGI_AUTO } }; struct private_hwdata *priv; ggi_color pal[256], map[256]; const ggi_directbuffer *db; int err, num_bufs; ggi_pixel white, black; priv = malloc(sizeof(struct private_hwdata)); if (priv == NULL) { SDL_SetError("Unhandled GGI mode type!\n"); GGI_VideoQuit(NULL); } if (ggiInit() != 0) { SDL_SetError("Unable to initialize GGI!\n"); GGI_VideoQuit(NULL); } VIS = ggiOpen(NULL); if (VIS == NULL) { SDL_SetError("Unable to open default GGI visual!\n"); ggiExit(); GGI_VideoQuit(NULL); } ggiSetFlags(VIS, GGIFLAG_ASYNC); /* Validate mode, autodetecting any GGI_AUTO or GT_AUTO fields */ ggiCheckMode(VIS, &mode); /* At this point we should have a valid mode - try to set it */ err = ggiSetMode(VIS, &mode); /* If we couldn't set _any_ modes, something is very wrong */ if (err) { SDL_SetError("Can't set a mode!\n"); ggiClose(VIS); ggiExit(); GGI_VideoQuit(NULL); } /* Set a palette for palletized modes */ if (GT_SCHEME(mode.graphtype) == GT_PALETTE) { ggiSetColorfulPalette(VIS); ggiGetPalette(VIS, 0, 1 << vformat->BitsPerPixel, pal); } /* Now we try to get the DirectBuffer info, which determines whether * SDL can access hardware surfaces directly. */ num_bufs = ggiDBGetNumBuffers(VIS); if (num_bufs > 0) { db = ggiDBGetBuffer(VIS, 0); /* Only handle one DB for now */ vformat->BitsPerPixel = db->buffer.plb.pixelformat->depth; vformat->Rmask = db->buffer.plb.pixelformat->red_mask; vformat->Gmask = db->buffer.plb.pixelformat->green_mask; vformat->Bmask = db->buffer.plb.pixelformat->blue_mask; /* Fill in our hardware acceleration capabilities */ this->info.wm_available = 0; this->info.hw_available = 1; this->info.video_mem = db->buffer.plb.stride * mode.virt.y; } video_mode.x = 0; video_mode.y = 0; video_mode.w = mode.virt.x; video_mode.h = mode.virt.y; SDL_modelist[((vformat->BitsPerPixel + 7) / 8) - 1] = &video_mode; /* We're done! */ return(0); } static SDL_Rect **GGI_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) { return(&SDL_modelist[((format->BitsPerPixel + 7) / 8) - 1]); } /* Various screen update functions available */ static void GGI_DirectUpdate(_THIS, int numrects, SDL_Rect *rects); SDL_Surface *GGI_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags) { ggi_mode mode = { 1, { GGI_AUTO, GGI_AUTO }, { GGI_AUTO, GGI_AUTO }, { 0, 0 }, GT_AUTO, { GGI_AUTO, GGI_AUTO } }; const ggi_directbuffer *db; ggi_color pal[256]; int err; fprintf(stderr, "GGI_SetVideoMode()\n"); mode.visible.x = mode.virt.x = width; mode.visible.y = mode.virt.y = height; /* Translate requested SDL bit depth into a GGI mode */ switch (bpp) { case 1: mode.graphtype = GT_1BIT; break; case 2: mode.graphtype = GT_2BIT; break; case 4: mode.graphtype = GT_4BIT; break; case 8: mode.graphtype = GT_8BIT; break; case 15: mode.graphtype = GT_15BIT; break; case 16: mode.graphtype = GT_16BIT; break; case 24: mode.graphtype = GT_24BIT; break; case 32: mode.graphtype = GT_32BIT; break; default: SDL_SetError("Unknown SDL bit depth, using GT_AUTO....\n"); mode.graphtype = GT_AUTO; } /* Validate mode, autodetecting any GGI_AUTO or GT_AUTO fields */ ggiCheckMode(VIS, &mode); /* At this point we should have a valid mode - try to set it */ err = ggiSetMode(VIS, &mode); /* If we couldn't set _any_ modes, something is very wrong */ if (err) { SDL_SetError("Can't set a mode!\n"); ggiClose(VIS); ggiExit(); GGI_VideoQuit(NULL); } /* Set a palette for palletized modes */ if (GT_SCHEME(mode.graphtype) == GT_PALETTE) { ggiSetColorfulPalette(VIS); ggiGetPalette(VIS, 0, 1 << bpp, pal); } db = ggiDBGetBuffer(VIS, 0); /* Set up the new mode framebuffer */ current->flags = (SDL_FULLSCREEN | SDL_HWSURFACE); current->w = mode.virt.x; current->h = mode.virt.y; current->pitch = db->buffer.plb.stride; current->pixels = db->read; /* Set the blit function */ this->UpdateRects = GGI_DirectUpdate; /* We're done */ return(current); } static int GGI_AllocHWSurface(_THIS, SDL_Surface *surface) { return(-1); } static void GGI_FreeHWSurface(_THIS, SDL_Surface *surface) { return; } static int GGI_LockHWSurface(_THIS, SDL_Surface *surface) { return(0); } static void GGI_UnlockHWSurface(_THIS, SDL_Surface *surface) { return; } static void GGI_DirectUpdate(_THIS, int numrects, SDL_Rect *rects) { int i; /* ggiFlush(VIS); */ for (i = 0; i < numrects; i++) { ggiFlushRegion(VIS, rects[i].x, rects[i].y, rects[i].w, rects[i].h); } return; } int GGI_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) { int i; ggi_color pal[256]; /* Set up the colormap */ for (i = 0; i < ncolors; i++) { pal[i].r = (colors[i].r << 8) | colors[i].r; pal[i].g = (colors[i].g << 8) | colors[i].g; pal[i].b = (colors[i].b << 8) | colors[i].b; } ggiSetPalette(VIS, firstcolor, ncolors, pal); return 1; } void GGI_VideoQuit(_THIS) { } void GGI_FinalQuit(void) { }