view src/video/gem/SDL_gemwm.c @ 889:eac8c69b5706

ate: Fri, 09 Apr 2004 20:07:10 +0200 From: Hibernatus Subject: [SDL] BUG: changing video mode in opengl + windows In WIN_GL_SetupWindow (SDL12/src/video/wincommon/SDL_wingl.c) you call WIN_GL_ResetWindow when SetPixelFormat fails. WIN_GL_ResetWindow cannot properly work in its current state, because there are several things to update once you've created a new window. At least DirectInput doesn't work anymore here (which is somewhat annoying for the player :). I think you can simply remove that function. Many games don't try to recover from that exception, that's why the newest ATI drivers emulate 16 bpp display in 32 bpp mode so the error never occurs (but the games may run much slower). Having SDL_SetVideoMode return NULL would be better than actually setting the video mode and losing focus, directinput and maybe directsound too. It also made my previous drivers crash (when switching from 32 bpp windowed to 16 bpp fullscreen).
author Sam Lantinga <slouken@libsdl.org>
date Sun, 16 May 2004 18:02:48 +0000
parents b8d311d90021
children adb547913775
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/*
	GEM SDL video driver
	Window manager functions

	Patrice Mandin
*/

/* Mint includes */
#include <gem.h>

#include "SDL_gemwm_c.h"

/* Defines */

#define DEBUG_VIDEO_GEM 0

#define ICONWIDTH 64
#define ICONHEIGHT 64

/* Functions */

void GEM_SetCaption(_THIS, const char *title, const char *icon)
{
	if (title) {
		GEM_title_name = title;
		GEM_refresh_name = SDL_TRUE;
	}

	if (icon) {
		GEM_icon_name = icon;
		GEM_refresh_name = SDL_TRUE;
	}
}

void GEM_SetIcon(_THIS, SDL_Surface *icon, Uint8 *mask)
{
	SDL_Surface *sicon;
	SDL_Rect bounds;

#ifdef DEBUG_VIDEO_GEM
	printf("sdl:video:gem: SetIcon(0x%08x)\n", (long) icon);
#endif

#if 0
	if ((GEM_wfeatures & (1<<WF_ICONIFY))==0) {
#ifdef DEBUG_VIDEO_GEM
		printf("sdl:video:gem: AES can not iconify windows\n");
#endif
		return;
	}
#endif

	if (icon == NULL) {
		return;
	}
	
	/* Convert icon to the screen format */
	sicon = SDL_CreateRGBSurface(SDL_SWSURFACE, icon->w, icon->h,
		VDI_bpp, VDI_redmask, VDI_greenmask, VDI_bluemask, 0);
	if ( sicon == NULL ) {
		return;
	}

	bounds.x = 0;
	bounds.y = 0;
	bounds.w = icon->w;
	bounds.h = icon->h;
	if ( SDL_LowerBlit(icon, &bounds, sicon, &bounds) < 0 ) {
		SDL_FreeSurface(sicon);
		return;
	}

	GEM_icon = sicon;

#ifdef DEBUG_VIDEO_GEM
	printf("sdl:video:gem: SetIcon(): done\n");
#endif
}

int GEM_IconifyWindow(_THIS)
{
	if ((GEM_wfeatures & (1<<WF_ICONIFY))==0)
		return 0;

	GEM_message[0] = WM_ICONIFY;
	GEM_message[1] = gl_apid;
	GEM_message[2] = 0;
	GEM_message[3] = GEM_handle;
	GEM_message[4] = 0;
	GEM_message[5] = GEM_desk_h-ICONHEIGHT;
	GEM_message[6] = ICONWIDTH;
	GEM_message[7] = ICONHEIGHT;

	appl_write(gl_apid, sizeof(GEM_message), GEM_message);

	return 1;
}

SDL_GrabMode GEM_GrabInput(_THIS, SDL_GrabMode mode)
{
	return mode;
}