Mercurial > sdl-ios-xcode
view src/video/gem/SDL_gemevents.c @ 889:eac8c69b5706
ate: Fri, 09 Apr 2004 20:07:10 +0200
From: Hibernatus
Subject: [SDL] BUG: changing video mode in opengl + windows
In WIN_GL_SetupWindow (SDL12/src/video/wincommon/SDL_wingl.c) you call
WIN_GL_ResetWindow when SetPixelFormat fails.
WIN_GL_ResetWindow cannot properly work in its current state, because there
are several things to update once you've created a new window. At least
DirectInput doesn't work anymore here (which is somewhat annoying for the
player :).
I think you can simply remove that function. Many games don't try to
recover from that exception, that's why the newest ATI drivers emulate 16
bpp display in 32 bpp mode so the error never occurs (but the games may run
much slower).
Having SDL_SetVideoMode return NULL would be better than actually setting
the video mode and losing focus, directinput and maybe directsound too. It
also made my previous drivers crash (when switching from 32 bpp windowed to
16 bpp fullscreen).
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 16 May 2004 18:02:48 +0000 |
parents | b8d311d90021 |
children | 4b1dd7691f05 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* * GEM SDL video driver implementation * inspired from the Dummy SDL driver * * Patrice Mandin * and work from * Olivier Landemarre, Johan Klockars, Xavier Joubert, Claude Attard */ #include <string.h> #include <gem.h> #include "SDL.h" #include "SDL_sysevents.h" #include "SDL_events_c.h" #include "SDL_gemvideo.h" #include "SDL_gemevents_c.h" #include "SDL_atarikeys.h" /* for keyboard scancodes */ #include "SDL_xbiosinterrupt_s.h" /* Defines */ #define ATARIBIOS_MAXKEYS 128 /* Variables */ static unsigned char gem_currentkeyboard[ATARIBIOS_MAXKEYS]; static unsigned char gem_previouskeyboard[ATARIBIOS_MAXKEYS]; static unsigned char gem_currentascii[ATARIBIOS_MAXKEYS]; /* The translation tables from a console scancode to a SDL keysym */ static SDLKey keymap[ATARIBIOS_MAXKEYS]; /* Functions prototypes */ static SDL_keysym *TranslateKey(int scancode, int asciicode, SDL_keysym *keysym); static int do_messages(_THIS, short *message); static void do_keyboard(short kc, short ks); static void do_mouse(_THIS, short mx, short my, short mb, short ks); /* Functions */ static SDL_keysym *TranslateKey(int scancode, int asciicode, SDL_keysym *keysym) { /* Set the keysym information */ keysym->scancode = scancode; if (asciicode) keysym->sym = asciicode; else keysym->sym = keymap[scancode]; keysym->mod = KMOD_NONE; keysym->unicode = 0; return(keysym); } void GEM_InitOSKeymap(_THIS) { int i; memset(gem_currentkeyboard, 0, sizeof(gem_currentkeyboard)); memset(gem_previouskeyboard, 0, sizeof(gem_previouskeyboard)); memset(gem_currentascii, 0, sizeof(gem_currentascii)); /* Initialize keymap */ for ( i=0; i<sizeof(keymap); i++ ) keymap[i] = SDLK_UNKNOWN; /* Functions keys */ for ( i = 0; i<10; i++ ) keymap[SCANCODE_F1 + i] = SDLK_F1+i; /* Cursor keypad */ keymap[SCANCODE_HELP] = SDLK_HELP; keymap[SCANCODE_UNDO] = SDLK_UNDO; keymap[SCANCODE_INSERT] = SDLK_INSERT; keymap[SCANCODE_CLRHOME] = SDLK_HOME; keymap[SCANCODE_UP] = SDLK_UP; keymap[SCANCODE_DOWN] = SDLK_DOWN; keymap[SCANCODE_RIGHT] = SDLK_RIGHT; keymap[SCANCODE_LEFT] = SDLK_LEFT; /* Special keys */ keymap[SCANCODE_ESCAPE] = SDLK_ESCAPE; keymap[SCANCODE_BACKSPACE] = SDLK_BACKSPACE; keymap[SCANCODE_TAB] = SDLK_TAB; keymap[SCANCODE_ENTER] = SDLK_RETURN; keymap[SCANCODE_DELETE] = SDLK_DELETE; keymap[SCANCODE_LEFTCONTROL] = SDLK_LCTRL; keymap[SCANCODE_LEFTSHIFT] = SDLK_LSHIFT; keymap[SCANCODE_RIGHTSHIFT] = SDLK_RSHIFT; keymap[SCANCODE_LEFTALT] = SDLK_LALT; keymap[SCANCODE_CAPSLOCK] = SDLK_CAPSLOCK; /* Mouse init */ GEM_mouse_relative = SDL_FALSE; } void GEM_PumpEvents(_THIS) { short mousex, mousey, mouseb, dummy; short kstate, prevkc, prevks; int i; SDL_keysym keysym; memset(gem_currentkeyboard,0,sizeof(gem_currentkeyboard)); prevkc = prevks = 0; for (;;) { int quit, resultat; short buffer[8], kc; quit = 0; resultat = evnt_multi( MU_MESAG|MU_TIMER|MU_KEYBD, 0,0,0, 0,0,0,0,0, 0,0,0,0,0, buffer, 10, &dummy,&dummy,&dummy,&kstate,&kc,&dummy ); /* Message event ? */ if (resultat & MU_MESAG) quit = do_messages(this, buffer); /* Keyboard event ? */ if (resultat & MU_KEYBD) { if ((prevkc != kc) || (prevks != kstate)) { do_keyboard(kc,kstate); } else { /* Avoid looping, if repeating same key */ break; } } /* Timer event ? */ if ((resultat & MU_TIMER) || quit) break; } /* Update mouse */ graf_mkstate(&mousex, &mousey, &mouseb, &kstate); do_mouse(this, mousex, mousey, mouseb, kstate); /* Now generate keyboard events */ for (i=0; i<ATARIBIOS_MAXKEYS; i++) { /* Key pressed ? */ if (gem_currentkeyboard[i] && !gem_previouskeyboard[i]) SDL_PrivateKeyboard(SDL_PRESSED, TranslateKey(i, gem_currentascii[i], &keysym)); /* Key unpressed ? */ if (gem_previouskeyboard[i] && !gem_currentkeyboard[i]) SDL_PrivateKeyboard(SDL_RELEASED, TranslateKey(i, gem_currentascii[i], &keysym)); } memcpy(gem_previouskeyboard,gem_currentkeyboard,sizeof(gem_previouskeyboard)); } static int do_messages(_THIS, short *message) { int quit, posted; quit=0; switch (message[0]) { case WM_CLOSED: case AP_TERM: posted = SDL_PrivateQuit(); quit=1; break; case WM_MOVED: wind_set(message[3],WF_CURRXYWH,message[4],message[5],message[6],message[7]); break; case WM_TOPPED: wind_set(message[3],WF_TOP,message[4],0,0,0); SDL_PrivateAppActive(1, SDL_APPINPUTFOCUS); break; case WM_REDRAW: GEM_wind_redraw(this, message[3],&message[4]); break; case WM_ICONIFY: case WM_ALLICONIFY: wind_set(message[3],WF_ICONIFY,message[4],message[5],message[6],message[7]); /* If we're active, make ourselves inactive */ if ( SDL_GetAppState() & SDL_APPACTIVE ) { /* Send an internal deactivate event */ SDL_PrivateAppActive(0, SDL_APPACTIVE|SDL_APPINPUTFOCUS); } /* Update window title */ if (GEM_refresh_name && GEM_icon_name) { wind_set(GEM_handle,WF_NAME,(short)(((unsigned long)GEM_icon_name)>>16),(short)(((unsigned long)GEM_icon_name) & 0xffff),0,0); GEM_refresh_name = SDL_FALSE; } break; case WM_UNICONIFY: wind_set(message[3],WF_UNICONIFY,message[4],message[5],message[6],message[7]); /* If we're not active, make ourselves active */ if ( !(SDL_GetAppState() & SDL_APPACTIVE) ) { /* Send an internal activate event */ SDL_PrivateAppActive(1, SDL_APPACTIVE); } if (GEM_refresh_name && GEM_title_name) { wind_set(GEM_handle,WF_NAME,(short)(((unsigned long)GEM_title_name)>>16),(short)(((unsigned long)GEM_title_name) & 0xffff),0,0); GEM_refresh_name = SDL_FALSE; } break; case WM_SIZED: wind_set (message[3], WF_CURRXYWH, message[4], message[5], message[6], message[7]); GEM_win_fulled = SDL_FALSE; /* Cancel maximized flag */ SDL_PrivateResize(message[6], message[7]); break; case WM_FULLED: { short x,y,w,h; if (GEM_win_fulled) { wind_get (message[3], WF_PREVXYWH, &x, &y, &w, &h); GEM_win_fulled = SDL_FALSE; } else { x = GEM_desk_x; y = GEM_desk_y; w = GEM_desk_w; h = GEM_desk_h; GEM_win_fulled = SDL_TRUE; } wind_set (message[3], WF_CURRXYWH, x, y, w, h); SDL_PrivateResize(w, h); } break; case WM_BOTTOMED: case WM_UNTOPPED: SDL_PrivateAppActive(0, SDL_APPINPUTFOCUS); break; } return quit; } static void do_keyboard(short kc, short ks) { int scancode, asciicode; if (kc) { scancode=(kc>>8) & 127; asciicode=kc & 255; gem_currentkeyboard[scancode]=0xFF; gem_currentascii[scancode]=asciicode; } /* Read special keys */ if (ks & K_RSHIFT) gem_currentkeyboard[SCANCODE_RIGHTSHIFT]=0xFF; if (ks & K_LSHIFT) gem_currentkeyboard[SCANCODE_LEFTSHIFT]=0xFF; if (ks & K_CTRL) gem_currentkeyboard[SCANCODE_LEFTCONTROL]=0xFF; if (ks & K_ALT) gem_currentkeyboard[SCANCODE_LEFTALT]=0xFF; } static void do_mouse(_THIS, short mx, short my, short mb, short ks) { static short prevmousex=0, prevmousey=0, prevmouseb=0; /* Mouse motion ? */ if ((prevmousex!=mx) || (prevmousey!=my)) { if (GEM_mouse_relative) { SDL_PrivateMouseMotion(0, 1, SDL_AtariXbios_mousex, SDL_AtariXbios_mousey); SDL_AtariXbios_mousex = SDL_AtariXbios_mousey = 0; } else { SDL_PrivateMouseMotion(0, 1, mx, my); } prevmousex = mx; prevmousey = my; } /* Mouse button ? */ if (prevmouseb!=mb) { int i; for (i=0;i<2;i++) { int curbutton, prevbutton; curbutton = mb & (1<<i); prevbutton = prevmouseb & (1<<i); if (curbutton && !prevbutton) { SDL_PrivateMouseButton(SDL_PRESSED, i+1, 0, 0); } if (!curbutton && prevbutton) { SDL_PrivateMouseButton(SDL_RELEASED, i+1, 0, 0); } } prevmouseb = mb; } /* Read special keys */ if (ks & K_RSHIFT) gem_currentkeyboard[SCANCODE_RIGHTSHIFT]=0xFF; if (ks & K_LSHIFT) gem_currentkeyboard[SCANCODE_LEFTSHIFT]=0xFF; if (ks & K_CTRL) gem_currentkeyboard[SCANCODE_LEFTCONTROL]=0xFF; if (ks & K_ALT) gem_currentkeyboard[SCANCODE_LEFTALT]=0xFF; }