Mercurial > sdl-ios-xcode
view src/thread/linux/SDL_systhread.c @ 889:eac8c69b5706
ate: Fri, 09 Apr 2004 20:07:10 +0200
From: Hibernatus
Subject: [SDL] BUG: changing video mode in opengl + windows
In WIN_GL_SetupWindow (SDL12/src/video/wincommon/SDL_wingl.c) you call
WIN_GL_ResetWindow when SetPixelFormat fails.
WIN_GL_ResetWindow cannot properly work in its current state, because there
are several things to update once you've created a new window. At least
DirectInput doesn't work anymore here (which is somewhat annoying for the
player :).
I think you can simply remove that function. Many games don't try to
recover from that exception, that's why the newest ATI drivers emulate 16
bpp display in 32 bpp mode so the error never occurs (but the games may run
much slower).
Having SDL_SetVideoMode return NULL would be better than actually setting
the video mode and losing focus, directinput and maybe directsound too. It
also made my previous drivers crash (when switching from 32 bpp windowed to
16 bpp fullscreen).
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 16 May 2004 18:02:48 +0000 |
parents | b8d311d90021 |
children | fd068ab116ee |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* Linux thread management routines for SDL */ #include "SDL_error.h" #include "SDL_thread.h" #include "SDL_systhread.h" #ifdef FORK_HACK #include <unistd.h> int SDL_SYS_CreateThread(SDL_Thread *thread, void *args) { SDL_SetError("Threads are not supported on this platform"); return(-1); } void SDL_SYS_SetupThread(void) { return; } Uint32 SDL_ThreadID(void) { return((Uint32)getpid()); } void SDL_SYS_WaitThread(SDL_Thread *thread) { return; } void SDL_SYS_KillThread(SDL_Thread *thread) { return; } #else #include <signal.h> #if !defined(MACOSX) /* pthread_sigmask seems to be missing on MacOS X? */ /* List of signals to mask in the subthreads */ static int sig_list[] = { SIGHUP, SIGINT, SIGQUIT, SIGPIPE, SIGALRM, SIGTERM, SIGCHLD, SIGWINCH, SIGVTALRM, SIGPROF, 0 }; #endif /* !MACOSX */ #ifdef SDL_USE_PTHREADS #include <pthread.h> static void *RunThread(void *data) { SDL_RunThread(data); pthread_exit((void*)0); return((void *)0); /* Prevent compiler warning */ } int SDL_SYS_CreateThread(SDL_Thread *thread, void *args) { pthread_attr_t type; /* Set the thread attributes */ if ( pthread_attr_init(&type) != 0 ) { SDL_SetError("Couldn't initialize pthread attributes"); return(-1); } pthread_attr_setdetachstate(&type, PTHREAD_CREATE_JOINABLE); /* Create the thread and go! */ if ( pthread_create(&thread->handle, &type, RunThread, args) != 0 ) { SDL_SetError("Not enough resources to create thread"); return(-1); } return(0); } void SDL_SYS_SetupThread(void) { #if !defined(MACOSX) /* pthread_sigmask seems to be missing on MacOS X? */ int i; sigset_t mask; /* Mask asynchronous signals for this thread */ sigemptyset(&mask); for ( i=0; sig_list[i]; ++i ) { sigaddset(&mask, sig_list[i]); } pthread_sigmask(SIG_BLOCK, &mask, 0); #endif /* !MACOSX */ #ifdef PTHREAD_CANCEL_ASYNCHRONOUS /* Allow ourselves to be asynchronously cancelled */ { int oldstate; pthread_setcanceltype(PTHREAD_CANCEL_ASYNCHRONOUS, &oldstate); } #endif } /* WARNING: This may not work for systems with 64-bit pid_t */ Uint32 SDL_ThreadID(void) { return((Uint32)pthread_self()); } void SDL_SYS_WaitThread(SDL_Thread *thread) { pthread_join(thread->handle, 0); } void SDL_SYS_KillThread(SDL_Thread *thread) { #ifdef PTHREAD_CANCEL_ASYNCHRONOUS pthread_cancel(thread->handle); #else #ifdef __FreeBSD__ #warning For some reason, this doesnt actually kill a thread - FreeBSD 3.2 #endif pthread_kill(thread->handle, SIGKILL); #endif } #else /* Linux-specific clone() based implementation */ #include <stdlib.h> #include <errno.h> #include <unistd.h> #include <sys/wait.h> /* Stack size for child thread */ #define STACKSIZE 16384*4 /* 16384 is too small */ #ifdef __GLIBC__ #include <sched.h> #else /* From <linux/sched.h> */ #define CLONE_VM 0x00000100 /* set if VM shared */ #define CLONE_FS 0x00000200 /* set if fs info shared */ #define CLONE_FILES 0x00000400 /* set if open files shared */ #define CLONE_SIGHAND 0x00000800 /* set if signal handlers shared */ #define CLONE_PID 0x00001000 /* set if pid shared */ /* The infamous "start_thread" function, courtesy Linus Torvalds */ extern int clone(int (*fn)(void *arg), void *child_stack, int flags, void *arg); #endif static int RunThread(void *data) { SDL_RunThread(data); return(0); } int SDL_SYS_CreateThread(SDL_Thread *thread, void *args) { void *stack; /* Allocate memory for thread stack */ stack = malloc(STACKSIZE); if ( stack == (void *)0 ) { SDL_OutOfMemory(); return(-1); } thread->data = stack; /* Adjust the stack since it actually grows down */ stack = (void *) ((char *)stack + STACKSIZE); /* Create the thread and go! */ thread->handle = clone(RunThread, stack, (CLONE_VM|CLONE_FS|CLONE_FILES|CLONE_SIGHAND), args); if ( thread->handle < 0 ) { free(thread->data); SDL_SetError("Not enough resources to create thread"); return(-1); } return(0); } void SDL_SYS_SetupThread(void) { int i; sigset_t mask; /* Mask asynchronous signals for this thread */ sigemptyset(&mask); for ( i=0; sig_list[i]; ++i ) { sigaddset(&mask, sig_list[i]); } sigprocmask(SIG_BLOCK, &mask, 0); } /* WARNING: This may not work for systems with 64-bit pid_t */ Uint32 SDL_ThreadID(void) { return((Uint32)getpid()); } void SDL_SYS_WaitThread(SDL_Thread *thread) { #ifdef __WCLONE errno = 0; while ( errno != ECHILD ) { waitpid(thread->handle, 0, __WCLONE); } #else /* Ack, ugly ugly hack -- wait() doesn't work, waitpid() doesn't work, and ignoring SIG_CHLD doesn't work .. and the child thread is still a zombie, so kill() doesn't work. */ char command[1024]; sprintf(command, "ps ax|fgrep -v fgrep|fgrep -v '<zombie>'|fgrep %d >/dev/null", thread->handle); while ( system(command) == 0 ) sleep(1); #endif free(thread->data); } void SDL_SYS_KillThread(SDL_Thread *thread) { kill(thread->handle, SIGKILL); } #endif /* SDL_USE_PTHREADS */ #endif /* FORK_HACK */