view src/thread/generic/SDL_syssem.c @ 889:eac8c69b5706

ate: Fri, 09 Apr 2004 20:07:10 +0200 From: Hibernatus Subject: [SDL] BUG: changing video mode in opengl + windows In WIN_GL_SetupWindow (SDL12/src/video/wincommon/SDL_wingl.c) you call WIN_GL_ResetWindow when SetPixelFormat fails. WIN_GL_ResetWindow cannot properly work in its current state, because there are several things to update once you've created a new window. At least DirectInput doesn't work anymore here (which is somewhat annoying for the player :). I think you can simply remove that function. Many games don't try to recover from that exception, that's why the newest ATI drivers emulate 16 bpp display in 32 bpp mode so the error never occurs (but the games may run much slower). Having SDL_SetVideoMode return NULL would be better than actually setting the video mode and losing focus, directinput and maybe directsound too. It also made my previous drivers crash (when switching from 32 bpp windowed to 16 bpp fullscreen).
author Sam Lantinga <slouken@libsdl.org>
date Sun, 16 May 2004 18:02:48 +0000
parents b8d311d90021
children c9b51268668f
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* An implementation of semaphores using mutexes and condition variables */

#include <stdlib.h>

#include "SDL_error.h"
#include "SDL_timer.h"
#include "SDL_thread.h"
#include "SDL_systhread_c.h"


#ifdef DISABLE_THREADS

SDL_sem *SDL_CreateSemaphore(Uint32 initial_value)
{
	SDL_SetError("SDL not configured with thread support");
	return (SDL_sem *)0;
}

void SDL_DestroySemaphore(SDL_sem *sem)
{
	return;
}

int SDL_SemTryWait(SDL_sem *sem)
{
	SDL_SetError("SDL not configured with thread support");
	return -1;
}

int SDL_SemWaitTimeout(SDL_sem *sem, Uint32 timeout)
{
	SDL_SetError("SDL not configured with thread support");
	return -1;
}

int SDL_SemWait(SDL_sem *sem)
{
	SDL_SetError("SDL not configured with thread support");
	return -1;
}

Uint32 SDL_SemValue(SDL_sem *sem)
{
	return 0;
}

int SDL_SemPost(SDL_sem *sem)
{
	SDL_SetError("SDL not configured with thread support");
	return -1;
}

#else

struct SDL_semaphore
{
	Uint32 count;
	Uint32 waiters_count;
	SDL_mutex *count_lock;
	SDL_cond *count_nonzero;
};

SDL_sem *SDL_CreateSemaphore(Uint32 initial_value)
{
	SDL_sem *sem;

	sem = (SDL_sem *)malloc(sizeof(*sem));
	if ( ! sem ) {
		SDL_OutOfMemory();
		return(0);
	}
	sem->count = initial_value;
	sem->waiters_count = 0;

	sem->count_lock = SDL_CreateMutex();
	sem->count_nonzero = SDL_CreateCond();
	if ( ! sem->count_lock || ! sem->count_nonzero ) {
		SDL_DestroySemaphore(sem);
		return(0);
	}

	return(sem);
}

/* WARNING:
   You cannot call this function when another thread is using the semaphore.
*/
void SDL_DestroySemaphore(SDL_sem *sem)
{
	if ( sem ) {
		sem->count = 0xFFFFFFFF;
		while ( sem->waiters_count > 0) {
			SDL_CondSignal(sem->count_nonzero);
			SDL_Delay(10);
		}
		SDL_DestroyCond(sem->count_nonzero);
		SDL_mutexP(sem->count_lock);
		SDL_mutexV(sem->count_lock);
		SDL_DestroyMutex(sem->count_lock);
		free(sem);
	}
}

int SDL_SemTryWait(SDL_sem *sem)
{
	int retval;

	if ( ! sem ) {
		SDL_SetError("Passed a NULL semaphore");
		return -1;
	}

	retval = SDL_MUTEX_TIMEDOUT;
	SDL_LockMutex(sem->count_lock);
	if ( sem->count > 0 ) {
		--sem->count;
		retval = 0;
	}
	SDL_UnlockMutex(sem->count_lock);

	return retval;
}

int SDL_SemWaitTimeout(SDL_sem *sem, Uint32 timeout)
{
	int retval;

	if ( ! sem ) {
		SDL_SetError("Passed a NULL semaphore");
		return -1;
	}

	/* A timeout of 0 is an easy case */
	if ( timeout == 0 ) {
		return SDL_SemTryWait(sem);
	}

	SDL_LockMutex(sem->count_lock);
	++sem->waiters_count;
	retval = 0;
	while ( (sem->count == 0) && (retval != SDL_MUTEX_TIMEDOUT) ) {
		retval = SDL_CondWaitTimeout(sem->count_nonzero,
		                             sem->count_lock, timeout);
	}
	--sem->waiters_count;
	--sem->count;
	SDL_UnlockMutex(sem->count_lock);

	return retval;
}

int SDL_SemWait(SDL_sem *sem)
{
	return SDL_SemWaitTimeout(sem, SDL_MUTEX_MAXWAIT);
}

Uint32 SDL_SemValue(SDL_sem *sem)
{
	Uint32 value;
	
	value = 0;
	if ( sem ) {
		SDL_LockMutex(sem->count_lock);
		value = sem->count;
		SDL_UnlockMutex(sem->count_lock);
	}
	return value;
}

int SDL_SemPost(SDL_sem *sem)
{
	if ( ! sem ) {
		SDL_SetError("Passed a NULL semaphore");
		return -1;
	}

	SDL_LockMutex(sem->count_lock);
	if ( sem->waiters_count > 0 ) {
		SDL_CondSignal(sem->count_nonzero);
	}
	++sem->count;
	SDL_UnlockMutex(sem->count_lock);

	return 0;
}

#endif /* DISABLE_THREADS */