view src/audio/sun/SDL_sunaudio.c @ 889:eac8c69b5706

ate: Fri, 09 Apr 2004 20:07:10 +0200 From: Hibernatus Subject: [SDL] BUG: changing video mode in opengl + windows In WIN_GL_SetupWindow (SDL12/src/video/wincommon/SDL_wingl.c) you call WIN_GL_ResetWindow when SetPixelFormat fails. WIN_GL_ResetWindow cannot properly work in its current state, because there are several things to update once you've created a new window. At least DirectInput doesn't work anymore here (which is somewhat annoying for the player :). I think you can simply remove that function. Many games don't try to recover from that exception, that's why the newest ATI drivers emulate 16 bpp display in 32 bpp mode so the error never occurs (but the games may run much slower). Having SDL_SetVideoMode return NULL would be better than actually setting the video mode and losing focus, directinput and maybe directsound too. It also made my previous drivers crash (when switching from 32 bpp windowed to 16 bpp fullscreen).
author Sam Lantinga <slouken@libsdl.org>
date Sun, 16 May 2004 18:02:48 +0000
parents b8d311d90021
children a9542c38dcdb
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* Allow access to a raw mixing buffer */

#include <stdlib.h>
#include <stdio.h>
#include <fcntl.h>
#include <errno.h>
#include <string.h>
#ifdef __NetBSD__
#include <sys/ioctl.h>
#include <sys/audioio.h>
#endif
#ifdef __SVR4
#include <sys/audioio.h>
#else
#include <sys/time.h>
#include <sys/types.h>
#endif
#include <unistd.h>

#include "SDL_endian.h"
#include "SDL_audio.h"
#include "SDL_audiomem.h"
#include "SDL_audiodev_c.h"
#include "SDL_sunaudio.h"
#include "SDL_audio_c.h"
#include "SDL_timer.h"

/* Open the audio device for playback, and don't block if busy */
#define OPEN_FLAGS	(O_WRONLY|O_NONBLOCK)

/* Audio driver functions */
static int DSP_OpenAudio(_THIS, SDL_AudioSpec *spec);
static void DSP_WaitAudio(_THIS);
static void DSP_PlayAudio(_THIS);
static Uint8 *DSP_GetAudioBuf(_THIS);
static void DSP_CloseAudio(_THIS);

/* Audio driver bootstrap functions */

static int Audio_Available(void)
{
	int fd;
	int available;

	available = 0;
	fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 1);
	if ( fd >= 0 ) {
		available = 1;
		close(fd);
	}
	return(available);
}

static void Audio_DeleteDevice(SDL_AudioDevice *device)
{
	free(device->hidden);
	free(device);
}

static SDL_AudioDevice *Audio_CreateDevice(int devindex)
{
	SDL_AudioDevice *this;

	/* Initialize all variables that we clean on shutdown */
	this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice));
	if ( this ) {
		memset(this, 0, (sizeof *this));
		this->hidden = (struct SDL_PrivateAudioData *)
				malloc((sizeof *this->hidden));
	}
	if ( (this == NULL) || (this->hidden == NULL) ) {
		SDL_OutOfMemory();
		if ( this ) {
			free(this);
		}
		return(0);
	}
	memset(this->hidden, 0, (sizeof *this->hidden));
	audio_fd = -1;

	/* Set the function pointers */
	this->OpenAudio = DSP_OpenAudio;
	this->WaitAudio = DSP_WaitAudio;
	this->PlayAudio = DSP_PlayAudio;
	this->GetAudioBuf = DSP_GetAudioBuf;
	this->CloseAudio = DSP_CloseAudio;

	this->free = Audio_DeleteDevice;

	return this;
}

AudioBootStrap SUNAUDIO_bootstrap = {
	"audio", "UNIX /dev/audio interface",
	Audio_Available, Audio_CreateDevice
};

#ifdef DEBUG_AUDIO
void CheckUnderflow(_THIS)
{
#ifdef AUDIO_GETINFO
	audio_info_t info;
	int left;

	ioctl(audio_fd, AUDIO_GETINFO, &info);
	left = (written - info.play.samples);
	if ( written && (left == 0) ) {
		fprintf(stderr, "audio underflow!\n");
	}
#endif
}
#endif

void DSP_WaitAudio(_THIS)
{
#ifdef AUDIO_GETINFO
#define SLEEP_FUDGE	10		/* 10 ms scheduling fudge factor */
	audio_info_t info;
	Sint32 left;

	ioctl(audio_fd, AUDIO_GETINFO, &info);
	left = (written - info.play.samples);
	if ( left > fragsize ) {
		Sint32 sleepy;

		sleepy = ((left - fragsize)/frequency);
		sleepy -= SLEEP_FUDGE;
		if ( sleepy > 0 ) {
			SDL_Delay(sleepy);
		}
	}
#else
	fd_set fdset;

	FD_ZERO(&fdset);
	FD_SET(audio_fd, &fdset);
	select(audio_fd+1, NULL, &fdset, NULL, NULL);
#endif
}

void DSP_PlayAudio(_THIS)
{
	static Uint8 snd2au(int sample);
	/* Write the audio data */
	if ( ulaw_only ) {
		/* Assuming that this->spec.freq >= 8000 Hz */
		int accum, incr, pos;
		Uint8 *aubuf;

		accum = 0;
		incr  = this->spec.freq/8;
		aubuf = ulaw_buf;
		switch (audio_fmt & 0xFF) {
			case 8: {
				Uint8 *sndbuf;

				sndbuf = mixbuf;
				for ( pos=0; pos < fragsize; ++pos ) {
					*aubuf = snd2au((0x80-*sndbuf)*64);
					accum += incr;
					while ( accum > 0 ) {
						accum -= 1000;
						sndbuf += 1;
					}
					aubuf += 1;
				}
			}
			break;
			case 16: {
				Sint16 *sndbuf;

				sndbuf = (Sint16 *)mixbuf;
				for ( pos=0; pos < fragsize; ++pos ) {
					*aubuf = snd2au(*sndbuf/4);
					accum += incr;
					while ( accum > 0 ) {
						accum -= 1000;
						sndbuf += 1;
					}
					aubuf += 1;
				}
			}
			break;
		}
#ifdef DEBUG_AUDIO
		CheckUnderflow(this);
#endif
		if ( write(audio_fd, ulaw_buf, fragsize) < 0 ) {
			/* Assume fatal error, for now */
			this->enabled = 0;
		}
		written += fragsize;
	} else {
#ifdef DEBUG_AUDIO
		CheckUnderflow(this);
#endif
		if ( write(audio_fd, mixbuf, this->spec.size) < 0 ) {
			/* Assume fatal error, for now */
			this->enabled = 0;
		}
		written += fragsize;
	}
}

Uint8 *DSP_GetAudioBuf(_THIS)
{
	return(mixbuf);
}

void DSP_CloseAudio(_THIS)
{
	if ( mixbuf != NULL ) {
		SDL_FreeAudioMem(mixbuf);
		mixbuf = NULL;
	}
	if ( ulaw_buf != NULL ) {
		free(ulaw_buf);
		ulaw_buf = NULL;
	}
	close(audio_fd);
}

int DSP_OpenAudio(_THIS, SDL_AudioSpec *spec)
{
	char audiodev[1024];
#ifdef AUDIO_SETINFO
	int enc;
#endif
	int desired_freq = spec->freq;

	/* Initialize our freeable variables, in case we fail*/
	audio_fd = -1;
	mixbuf = NULL;
	ulaw_buf = NULL;

	/* Determine the audio parameters from the AudioSpec */
	switch ( spec->format & 0xFF ) {

		case 8: { /* Unsigned 8 bit audio data */
			spec->format = AUDIO_U8;
#ifdef AUDIO_SETINFO
			enc = AUDIO_ENCODING_LINEAR8;
#endif
		}
		break;

		case 16: { /* Signed 16 bit audio data */
		        spec->format = AUDIO_S16SYS;
#ifdef AUDIO_SETINFO
			enc = AUDIO_ENCODING_LINEAR;
#endif
		}
		break;

		default: {
			SDL_SetError("Unsupported audio format");
			return(-1);
		}
	}
	audio_fmt = spec->format;

	/* Open the audio device */
	audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 1);
	if ( audio_fd < 0 ) {
		SDL_SetError("Couldn't open %s: %s", audiodev,
			     strerror(errno));
		return(-1);
	}

	ulaw_only = 0;		/* modern Suns do support linear audio */
#ifdef AUDIO_SETINFO
	for(;;) {
	    audio_info_t info;
	    AUDIO_INITINFO(&info); /* init all fields to "no change" */

	    /* Try to set the requested settings */
	    info.play.sample_rate = spec->freq;
	    info.play.channels = spec->channels;
	    info.play.precision = (enc == AUDIO_ENCODING_ULAW)
		                  ? 8 : spec->format & 0xff;
	    info.play.encoding = enc;
	    if( ioctl(audio_fd, AUDIO_SETINFO, &info) == 0 ) {

		/* Check to be sure we got what we wanted */
		if(ioctl(audio_fd, AUDIO_GETINFO, &info) < 0) {
		    SDL_SetError("Error getting audio parameters: %s",
				 strerror(errno));
		    return -1;
		}
		if(info.play.encoding == enc
		   && info.play.precision == (spec->format & 0xff)
		   && info.play.channels == spec->channels) {
		    /* Yow! All seems to be well! */
		    spec->freq = info.play.sample_rate;
		    break;
		}
	    }

	    switch(enc) {
	    case AUDIO_ENCODING_LINEAR8:
		/* unsigned 8bit apparently not supported here */
		enc = AUDIO_ENCODING_LINEAR;
		spec->format = AUDIO_S16SYS;
		break;	/* try again */

	    case AUDIO_ENCODING_LINEAR:
		/* linear 16bit didn't work either, resort to µ-law */
		enc = AUDIO_ENCODING_ULAW;
		spec->channels = 1;
		spec->freq = 8000;
		spec->format = AUDIO_U8;
		ulaw_only = 1;
		break;

	    default:
		/* oh well... */
		SDL_SetError("Error setting audio parameters: %s",
			     strerror(errno));
		return -1;
	    }
	}
#endif /* AUDIO_SETINFO */
	written = 0;

	/* We can actually convert on-the-fly to U-Law */
	if ( ulaw_only ) {
	        spec->freq = desired_freq;
		fragsize = (spec->samples*1000)/(spec->freq/8);
		frequency = 8;
		ulaw_buf = (Uint8 *)malloc(fragsize);
		if ( ulaw_buf == NULL ) {
			SDL_OutOfMemory();
			return(-1);
		}
		spec->channels = 1;
	} else {
		fragsize = spec->samples;
		frequency = spec->freq/1000;
	}
#ifdef DEBUG_AUDIO
	fprintf(stderr, "Audio device %s U-Law only\n", 
				ulaw_only ? "is" : "is not");
	fprintf(stderr, "format=0x%x chan=%d freq=%d\n",
		spec->format, spec->channels, spec->freq);
#endif

	/* Update the fragment size as size in bytes */
	SDL_CalculateAudioSpec(spec);

	/* Allocate mixing buffer */
	mixbuf = (Uint8 *)SDL_AllocAudioMem(spec->size);
	if ( mixbuf == NULL ) {
		SDL_OutOfMemory();
		return(-1);
	}
	memset(mixbuf, spec->silence, spec->size);

	/* We're ready to rock and roll. :-) */
	return(0);
}

/************************************************************************/
/* This function (snd2au()) copyrighted:                                */
/************************************************************************/
/*      Copyright 1989 by Rich Gopstein and Harris Corporation          */
/*                                                                      */
/*      Permission to use, copy, modify, and distribute this software   */
/*      and its documentation for any purpose and without fee is        */
/*      hereby granted, provided that the above copyright notice        */
/*      appears in all copies and that both that copyright notice and   */
/*      this permission notice appear in supporting documentation, and  */
/*      that the name of Rich Gopstein and Harris Corporation not be    */
/*      used in advertising or publicity pertaining to distribution     */
/*      of the software without specific, written prior permission.     */
/*      Rich Gopstein and Harris Corporation make no representations    */
/*      about the suitability of this software for any purpose.  It     */
/*      provided "as is" without express or implied warranty.           */
/************************************************************************/

static Uint8 snd2au(int sample)
{

	int mask;

	if (sample < 0) {
		sample = -sample;
		mask = 0x7f;
	} else {
		mask = 0xff;
	}

	if (sample < 32) {
		sample = 0xF0 | (15 - sample / 2);
	} else if (sample < 96) {
		sample = 0xE0 | (15 - (sample - 32) / 4);
	} else if (sample < 224) {
		sample = 0xD0 | (15 - (sample - 96) / 8);
	} else if (sample < 480) {
		sample = 0xC0 | (15 - (sample - 224) / 16);
	} else if (sample < 992) {
		sample = 0xB0 | (15 - (sample - 480) / 32);
	} else if (sample < 2016) {
		sample = 0xA0 | (15 - (sample - 992) / 64);
	} else if (sample < 4064) {
		sample = 0x90 | (15 - (sample - 2016) / 128);
	} else if (sample < 8160) {
		sample = 0x80 | (15 - (sample - 4064) /  256);
	} else {
		sample = 0x80;
	}
	return (mask & sample);
}