view src/audio/SDL_mixer_MMX_VC.c @ 889:eac8c69b5706

ate: Fri, 09 Apr 2004 20:07:10 +0200 From: Hibernatus Subject: [SDL] BUG: changing video mode in opengl + windows In WIN_GL_SetupWindow (SDL12/src/video/wincommon/SDL_wingl.c) you call WIN_GL_ResetWindow when SetPixelFormat fails. WIN_GL_ResetWindow cannot properly work in its current state, because there are several things to update once you've created a new window. At least DirectInput doesn't work anymore here (which is somewhat annoying for the player :). I think you can simply remove that function. Many games don't try to recover from that exception, that's why the newest ATI drivers emulate 16 bpp display in 32 bpp mode so the error never occurs (but the games may run much slower). Having SDL_SetVideoMode return NULL would be better than actually setting the video mode and losing focus, directinput and maybe directsound too. It also made my previous drivers crash (when switching from 32 bpp windowed to 16 bpp fullscreen).
author Sam Lantinga <slouken@libsdl.org>
date Sun, 16 May 2004 18:02:48 +0000
parents 72ef7ce609ef
children b4117292e587
line wrap: on
line source

#if defined(USE_ASM_MIXER_VC)
// MMX assembler version of SDL_MixAudio for signed little endian 16 bit samples and signed 8 bit samples
// Copyright 2002 Stephane Marchesin (stephane.marchesin@wanadoo.fr)
// Converted to Intel ASM notation by Cth
// This code is licensed under the LGPL (see COPYING for details)
// 
// Assumes buffer size in bytes is a multiple of 16
// Assumes SDL_MIX_MAXVOLUME = 128


////////////////////////////////////////////////
// Mixing for 16 bit signed buffers
////////////////////////////////////////////////

#include <windows.h>
#include <stdio.h>

void SDL_MixAudio_MMX_S16_VC(char* dst,char* src,unsigned int nSize,int volume)
{
	__asm
	{
		align	16

		push	edi
		push	esi
		push	ebx
		
		mov		edi, dst		// edi = dst
		mov		esi, src		// esi = src
		mov		eax, volume		// eax = volume
		mov		ebx, nSize		// ebx = size
		shr		ebx, 4			// process 16 bytes per iteration = 8 samples
		jz		endS16
		
		pxor	mm0, mm0
		movd	mm0, eax		//%%eax,%%mm0
		movq	mm1, mm0		//%%mm0,%%mm1
		psllq	mm0, 16			//$16,%%mm0
		por		mm0, mm1		//%%mm1,%%mm0
		psllq	mm0, 16			//$16,%%mm0
		por		mm0, mm1		//%%mm1,%%mm0
		psllq	mm0, 16			//$16,%%mm0
		por		mm0, mm1		//%%mm1,%%mm0			// mm0 = vol|vol|vol|vol

mixloopS16:
		movq	mm1, [esi]		//(%%esi),%%mm1\n" // mm1 = a|b|c|d
		movq	mm2, mm1		//%%mm1,%%mm2\n" // mm2 = a|b|c|d
		movq	mm4, [esi + 8]	//8(%%esi),%%mm4\n" // mm4 = e|f|g|h
		// pre charger le buffer dst dans mm7
		movq	mm7, [edi]		//(%%edi),%%mm7\n" // mm7 = dst[0]"
		// multiplier par le volume
		pmullw	mm1, mm0		//%%mm0,%%mm1\n" // mm1 = l(a*v)|l(b*v)|l(c*v)|l(d*v)
		pmulhw	mm2, mm0		//%%mm0,%%mm2\n" // mm2 = h(a*v)|h(b*v)|h(c*v)|h(d*v)
		movq	mm5, mm4		//%%mm4,%%mm5\n" // mm5 = e|f|g|h
		pmullw	mm4, mm0		//%%mm0,%%mm4\n" // mm4 = l(e*v)|l(f*v)|l(g*v)|l(h*v)
		pmulhw	mm5, mm0		//%%mm0,%%mm5\n" // mm5 = h(e*v)|h(f*v)|h(g*v)|h(h*v)
		movq	mm3, mm1		//%%mm1,%%mm3\n" // mm3 = l(a*v)|l(b*v)|l(c*v)|l(d*v)
		punpckhwd	mm1, mm2	//%%mm2,%%mm1\n" // mm1 = a*v|b*v
		movq		mm6, mm4	//%%mm4,%%mm6\n" // mm6 = l(e*v)|l(f*v)|l(g*v)|l(h*v)
		punpcklwd	mm3, mm2	//%%mm2,%%mm3\n" // mm3 = c*v|d*v
		punpckhwd	mm4, mm5	//%%mm5,%%mm4\n" // mm4 = e*f|f*v
		punpcklwd	mm6, mm5	//%%mm5,%%mm6\n" // mm6 = g*v|h*v
		// pre charger le buffer dst dans mm5
		movq	mm5, [edi + 8]	//8(%%edi),%%mm5\n" // mm5 = dst[1]
		// diviser par 128
		psrad	mm1, 7			//$7,%%mm1\n" // mm1 = a*v/128|b*v/128 , 128 = SDL_MIX_MAXVOLUME
		add		esi, 16			//$16,%%esi\n"
		psrad	mm3, 7			//$7,%%mm3\n" // mm3 = c*v/128|d*v/128
		psrad	mm4, 7			//$7,%%mm4\n" // mm4 = e*v/128|f*v/128
		// mm1 = le sample avec le volume modifie
		packssdw	mm3, mm1	//%%mm1,%%mm3\n" // mm3 = s(a*v|b*v|c*v|d*v)
		psrad	mm6, 7			//$7,%%mm6\n" // mm6= g*v/128|h*v/128
		paddsw	mm3, mm7		//%%mm7,%%mm3\n" // mm3 = adjust_volume(src)+dst
		// mm4 = le sample avec le volume modifie
		packssdw	mm6, mm4	//%%mm4,%%mm6\n" // mm6 = s(e*v|f*v|g*v|h*v)
		movq	[edi], mm3		//%%mm3,(%%edi)\n"
		paddsw	mm6, mm5		//%%mm5,%%mm6\n" // mm6 = adjust_volume(src)+dst
		movq	[edi + 8], mm6	//%%mm6,8(%%edi)\n"
		add		edi, 16			//$16,%%edi\n"
		dec		ebx				//%%ebx\n"
		jnz mixloopS16

ends16:
		emms
		
		pop		ebx
		pop		esi
		pop		edi
	}

}

////////////////////////////////////////////////
// Mixing for 8 bit signed buffers
////////////////////////////////////////////////

void SDL_MixAudio_MMX_S8_VC(char* dst,char* src,unsigned int nSize,int volume)
{
	_asm
	{
		align 16

		push	edi
		push	esi
		push	ebx
		
		mov		edi, dst	//movl	%0,%%edi	// edi = dst
		mov		esi, src	//%1,%%esi	// esi = src
		mov		eax, volume	//%3,%%eax	// eax = volume

		movd	mm0, ebx	//%%ebx,%%mm0
		movq	mm1, mm0	//%%mm0,%%mm1
		psllq	mm0, 16		//$16,%%mm0
		por		mm0, mm1	//%%mm1,%%mm0
		psllq	mm0, 16		//$16,%%mm0
		por		mm0, mm1	//%%mm1,%%mm0
		psllq	mm0, 16		//$16,%%mm0
		por		mm0, mm1	//%%mm1,%%mm0
		
		mov		ebx, nSize	//%2,%%ebx	// ebx = size
		shr		ebx, 3		//$3,%%ebx	// process 8 bytes per iteration = 8 samples
		cmp		ebx, 0		//$0,%%ebx
		je		endS8

mixloopS8:
		pxor	mm2, mm2	//%%mm2,%%mm2		// mm2 = 0
		movq	mm1, [esi]	//(%%esi),%%mm1	// mm1 = a|b|c|d|e|f|g|h
		movq	mm3, mm1	//%%mm1,%%mm3 	// mm3 = a|b|c|d|e|f|g|h
		// on va faire le "sign extension" en faisant un cmp avec 0 qui retourne 1 si <0, 0 si >0
		pcmpgtb		mm2, mm1	//%%mm1,%%mm2	// mm2 = 11111111|00000000|00000000....
		punpckhbw	mm1, mm2	//%%mm2,%%mm1	// mm1 = 0|a|0|b|0|c|0|d
		punpcklbw	mm3, mm2	//%%mm2,%%mm3	// mm3 = 0|e|0|f|0|g|0|h
		movq	mm2, [edi]	//(%%edi),%%mm2	// mm2 = destination
		pmullw	mm1, mm0	//%%mm0,%%mm1	// mm1 = v*a|v*b|v*c|v*d
		add		esi, 8		//$8,%%esi
		pmullw	mm3, mm0	//%%mm0,%%mm3	// mm3 = v*e|v*f|v*g|v*h
		psraw	mm1, 7		//$7,%%mm1		// mm1 = v*a/128|v*b/128|v*c/128|v*d/128 
		psraw	mm3, 7		//$7,%%mm3		// mm3 = v*e/128|v*f/128|v*g/128|v*h/128
		packsswb mm3, mm1	//%%mm1,%%mm3	// mm1 = v*a/128|v*b/128|v*c/128|v*d/128|v*e/128|v*f/128|v*g/128|v*h/128
		paddsb	mm3, mm2	//%%mm2,%%mm3	// add to destination buffer
		movq	[edi], mm3	//%%mm3,(%%edi)	// store back to ram
		add		edi, 8		//$8,%%edi
		dec		ebx			//%%ebx
		jnz		mixloopS8
		
endS8:
		emms
		
		pop		ebx
		pop		esi
		pop		edi
	}
}

#endif /* USE_ASM_MIXER_VC */