Mercurial > sdl-ios-xcode
view src/audio/SDL_mixer_MMX.c @ 889:eac8c69b5706
ate: Fri, 09 Apr 2004 20:07:10 +0200
From: Hibernatus
Subject: [SDL] BUG: changing video mode in opengl + windows
In WIN_GL_SetupWindow (SDL12/src/video/wincommon/SDL_wingl.c) you call
WIN_GL_ResetWindow when SetPixelFormat fails.
WIN_GL_ResetWindow cannot properly work in its current state, because there
are several things to update once you've created a new window. At least
DirectInput doesn't work anymore here (which is somewhat annoying for the
player :).
I think you can simply remove that function. Many games don't try to
recover from that exception, that's why the newest ATI drivers emulate 16
bpp display in 32 bpp mode so the error never occurs (but the games may run
much slower).
Having SDL_SetVideoMode return NULL would be better than actually setting
the video mode and losing focus, directinput and maybe directsound too. It
also made my previous drivers crash (when switching from 32 bpp windowed to
16 bpp fullscreen).
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 16 May 2004 18:02:48 +0000 |
parents | b4b64bb88f2f |
children | e3b3130f3af8 |
line wrap: on
line source
// MMX assembler version of SDL_MixAudio for signed little endian 16 bit samples and signed 8 bit samples // Copyright 2002 Stephane Marchesin (stephane.marchesin@wanadoo.fr) // This code is licensed under the LGPL (see COPYING for details) // // Assumes buffer size in bytes is a multiple of 16 // Assumes SDL_MIX_MAXVOLUME = 128 //////////////////////////////////////////////// // Mixing for 16 bit signed buffers //////////////////////////////////////////////// #if defined(i386) && defined(__GNUC__) && defined(USE_ASMBLIT) void SDL_MixAudio_MMX_S16(char* dst,char* src,unsigned int size,int volume) { __asm__ __volatile__ ( " movl %3,%%eax\n" // eax = volume " movl %2,%%edx\n" // edx = size " shrl $4,%%edx\n" // process 16 bytes per iteration = 8 samples " jz .endS16\n" " pxor %%mm0,%%mm0\n" " movd %%eax,%%mm0\n" " movq %%mm0,%%mm1\n" " psllq $16,%%mm0\n" " por %%mm1,%%mm0\n" " psllq $16,%%mm0\n" " por %%mm1,%%mm0\n" " psllq $16,%%mm0\n" " por %%mm1,%%mm0\n" // mm0 = vol|vol|vol|vol ".align 16\n" " .mixloopS16:\n" " movq (%1),%%mm1\n" // mm1 = a|b|c|d " movq %%mm1,%%mm2\n" // mm2 = a|b|c|d " movq 8(%1),%%mm4\n" // mm4 = e|f|g|h // pré charger le buffer dst dans mm7 " movq (%0),%%mm7\n" // mm7 = dst[0]" // multiplier par le volume " pmullw %%mm0,%%mm1\n" // mm1 = l(a*v)|l(b*v)|l(c*v)|l(d*v) " pmulhw %%mm0,%%mm2\n" // mm2 = h(a*v)|h(b*v)|h(c*v)|h(d*v) " movq %%mm4,%%mm5\n" // mm5 = e|f|g|h " pmullw %%mm0,%%mm4\n" // mm4 = l(e*v)|l(f*v)|l(g*v)|l(h*v) " pmulhw %%mm0,%%mm5\n" // mm5 = h(e*v)|h(f*v)|h(g*v)|h(h*v) " movq %%mm1,%%mm3\n" // mm3 = l(a*v)|l(b*v)|l(c*v)|l(d*v) " punpckhwd %%mm2,%%mm1\n" // mm1 = a*v|b*v " movq %%mm4,%%mm6\n" // mm6 = l(e*v)|l(f*v)|l(g*v)|l(h*v) " punpcklwd %%mm2,%%mm3\n" // mm3 = c*v|d*v " punpckhwd %%mm5,%%mm4\n" // mm4 = e*f|f*v " punpcklwd %%mm5,%%mm6\n" // mm6 = g*v|h*v // pré charger le buffer dst dans mm5 " movq 8(%0),%%mm5\n" // mm5 = dst[1] // diviser par 128 " psrad $7,%%mm1\n" // mm1 = a*v/128|b*v/128 , 128 = SDL_MIX_MAXVOLUME " add $16,%1\n" " psrad $7,%%mm3\n" // mm3 = c*v/128|d*v/128 " psrad $7,%%mm4\n" // mm4 = e*v/128|f*v/128 // mm1 = le sample avec le volume modifié " packssdw %%mm1,%%mm3\n" // mm3 = s(a*v|b*v|c*v|d*v) " psrad $7,%%mm6\n" // mm6= g*v/128|h*v/128 " paddsw %%mm7,%%mm3\n" // mm3 = adjust_volume(src)+dst // mm4 = le sample avec le volume modifié " packssdw %%mm4,%%mm6\n" // mm6 = s(e*v|f*v|g*v|h*v) " movq %%mm3,(%0)\n" " paddsw %%mm5,%%mm6\n" // mm6 = adjust_volume(src)+dst " movq %%mm6,8(%0)\n" " add $16,%0\n" " dec %%edx\n" " jnz .mixloopS16\n" " emms\n" ".endS16:\n" : : "r" (dst), "r"(src),"m"(size), "m"(volume) : "eax","edx","memory" ); } //////////////////////////////////////////////// // Mixing for 8 bit signed buffers //////////////////////////////////////////////// void SDL_MixAudio_MMX_S8(char* dst,char* src,unsigned int size,int volume) { __asm__ __volatile__ ( " movl %3,%%eax\n" // eax = volume " movd %%edx,%%mm0\n" " movq %%mm0,%%mm1\n" " psllq $16,%%mm0\n" " por %%mm1,%%mm0\n" " psllq $16,%%mm0\n" " por %%mm1,%%mm0\n" " psllq $16,%%mm0\n" " por %%mm1,%%mm0\n" " movl %2,%%edx\n" // edx = size " shr $3,%%edx\n" // process 8 bytes per iteration = 8 samples " cmp $0,%%edx\n" " je .endS8\n" ".align 16\n" " .mixloopS8:\n" " pxor %%mm2,%%mm2\n" // mm2 = 0 " movq (%1),%%mm1\n" // mm1 = a|b|c|d|e|f|g|h " movq %%mm1,%%mm3\n" // mm3 = a|b|c|d|e|f|g|h // on va faire le "sign extension" en faisant un cmp avec 0 qui retourne 1 si <0, 0 si >0 " pcmpgtb %%mm1,%%mm2\n" // mm2 = 11111111|00000000|00000000.... " punpckhbw %%mm2,%%mm1\n" // mm1 = 0|a|0|b|0|c|0|d " punpcklbw %%mm2,%%mm3\n" // mm3 = 0|e|0|f|0|g|0|h " movq (%0),%%mm2\n" // mm2 = destination " pmullw %%mm0,%%mm1\n" // mm1 = v*a|v*b|v*c|v*d " add $8,%1\n" " pmullw %%mm0,%%mm3\n" // mm3 = v*e|v*f|v*g|v*h " psraw $7,%%mm1\n" // mm1 = v*a/128|v*b/128|v*c/128|v*d/128 " psraw $7,%%mm3\n" // mm3 = v*e/128|v*f/128|v*g/128|v*h/128 " packsswb %%mm1,%%mm3\n" // mm1 = v*a/128|v*b/128|v*c/128|v*d/128|v*e/128|v*f/128|v*g/128|v*h/128 " paddsb %%mm2,%%mm3\n" // add to destination buffer " movq %%mm3,(%0)\n" // store back to ram " add $8,%0\n" " dec %%edx\n" " jnz .mixloopS8\n" ".endS8:\n" " emms\n" : : "r" (dst), "r"(src),"m"(size), "m"(volume) : "eax","edx","memory" ); } #endif