view src/audio/SDL_audiodev.c @ 889:eac8c69b5706

ate: Fri, 09 Apr 2004 20:07:10 +0200 From: Hibernatus Subject: [SDL] BUG: changing video mode in opengl + windows In WIN_GL_SetupWindow (SDL12/src/video/wincommon/SDL_wingl.c) you call WIN_GL_ResetWindow when SetPixelFormat fails. WIN_GL_ResetWindow cannot properly work in its current state, because there are several things to update once you've created a new window. At least DirectInput doesn't work anymore here (which is somewhat annoying for the player :). I think you can simply remove that function. Many games don't try to recover from that exception, that's why the newest ATI drivers emulate 16 bpp display in 32 bpp mode so the error never occurs (but the games may run much slower). Having SDL_SetVideoMode return NULL would be better than actually setting the video mode and losing focus, directinput and maybe directsound too. It also made my previous drivers crash (when switching from 32 bpp windowed to 16 bpp fullscreen).
author Sam Lantinga <slouken@libsdl.org>
date Sun, 16 May 2004 18:02:48 +0000
parents b8d311d90021
children 0f3aa6ab3341
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* Get the name of the audio device we use for output */

#if defined(unix) || defined(__unix__)

#include <stdlib.h>
#include <stdio.h>
#include <fcntl.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <string.h>

#include "SDL_audiodev_c.h"

#ifndef _PATH_DEV_DSP
#ifdef __OpenBSD__
#define _PATH_DEV_DSP  "/dev/audio"
#else
#define _PATH_DEV_DSP  "/dev/dsp"
#endif
#endif
#ifndef _PATH_DEV_DSP24
#define _PATH_DEV_DSP24	"/dev/sound/dsp"
#endif
#ifndef _PATH_DEV_AUDIO
#define _PATH_DEV_AUDIO	"/dev/audio"
#endif


int SDL_OpenAudioPath(char *path, int maxlen, int flags, int classic)
{
	const char *audiodev;
	int audio_fd;
	char audiopath[1024];

	/* Figure out what our audio device is */
	if ( ((audiodev=getenv("SDL_PATH_DSP")) == NULL) &&
	     ((audiodev=getenv("AUDIODEV")) == NULL) ) {
		if ( classic ) {
			audiodev = _PATH_DEV_AUDIO;
		} else {
			struct stat sb;

			/* Added support for /dev/sound/\* in Linux 2.4 */
			if ( (stat("/dev/sound", &sb) == 0) &&
			     S_ISDIR(sb.st_mode) ) {
				audiodev = _PATH_DEV_DSP24;
			} else {
				audiodev = _PATH_DEV_DSP;
			}
		}
	}
	audio_fd = open(audiodev, flags, 0);

	/* If the first open fails, look for other devices */
	if ( (audio_fd < 0) && (strlen(audiodev) < (sizeof(audiopath)-3)) ) {
		int exists, instance;
		struct stat sb;

		instance = 1;
		do { /* Don't use errno ENOENT - it may not be thread-safe */
			sprintf(audiopath, "%s%d", audiodev, instance++);
			exists = 0;
			if ( stat(audiopath, &sb) == 0 ) {
				exists = 1;
				audio_fd = open(audiopath, flags, 0); 
			}
		} while ( exists && (audio_fd < 0) );
		audiodev = audiopath;
	}
	if ( path != NULL ) {
		strncpy(path, audiodev, maxlen);
		path[maxlen-1] = '\0';
	}
	return(audio_fd);
}

#elif defined(_AIX)

/* Get the name of the audio device we use for output */

#include <stdlib.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <string.h>

#include "SDL_audiodev_c.h"

#ifndef _PATH_DEV_DSP
#define _PATH_DEV_DSP	"/dev/%caud%c/%c"
#endif

char devsettings[][3] =
{
    { 'p', '0', '1' }, { 'p', '0', '2' }, { 'p', '0', '3' }, { 'p', '0', '4' },
    { 'p', '1', '1' }, { 'p', '1', '2' }, { 'p', '1', '3' }, { 'p', '1', '4' },
    { 'p', '2', '1' }, { 'p', '2', '2' }, { 'p', '2', '3' }, { 'p', '2', '4' },
    { 'p', '3', '1' }, { 'p', '3', '2' }, { 'p', '3', '3' }, { 'p', '3', '4' },
    { 'b', '0', '1' }, { 'b', '0', '2' }, { 'b', '0', '3' }, { 'b', '0', '4' },
    { 'b', '1', '1' }, { 'b', '1', '2' }, { 'b', '1', '3' }, { 'b', '1', '4' },
    { 'b', '2', '1' }, { 'b', '2', '2' }, { 'b', '2', '3' }, { 'b', '2', '4' },
    { 'b', '3', '1' }, { 'b', '3', '2' }, { 'b', '3', '3' }, { 'b', '3', '4' },
    { '\0', '\0', '\0' }
};

static int OpenUserDefinedDevice(char *path, int maxlen, int flags)
{
	const char *audiodev;
	int  audio_fd;

	/* Figure out what our audio device is */
	if ((audiodev=getenv("SDL_PATH_DSP")) == NULL) {
	    audiodev=getenv("AUDIODEV");
	}
	if ( audiodev == NULL ) {
	    return -1;
	}
	audio_fd = open(audiodev, flags, 0);
	if ( path != NULL ) {
		strncpy(path, audiodev, maxlen);
		path[maxlen-1] = '\0';
	}
	return audio_fd;
}

int SDL_OpenAudioPath(char *path, int maxlen, int flags, int classic)
{
    struct stat sb;
    int         audio_fd;
    char        audiopath[1024];
    int         cycle;

    audio_fd = OpenUserDefinedDevice(path,maxlen,flags);
    if ( audio_fd != -1 ) {
        return audio_fd;
    }

    cycle    = 0;
    while( devsettings[cycle][0] != '\0' ) {
        sprintf( audiopath,
                 _PATH_DEV_DSP,
                 devsettings[cycle][0],
                 devsettings[cycle][1],
                 devsettings[cycle][2]);

	if ( stat(audiopath, &sb) == 0 ) {
	    audio_fd = open(audiopath, flags, 0);
	    if ( audio_fd > 0 ) {
		if ( path != NULL ) {
		    strncpy( path, audiopath, maxlen );
		    path[maxlen-1] = '\0';
		}
	        return audio_fd;
	    }
	}
    }
    return -1;
}

#endif /* UNIX system */