Mercurial > sdl-ios-xcode
view src/video/gem/SDL_gemmouse.c @ 1057:e9d23bb80140
Date: Mon, 02 May 2005 04:23:16 -0500
From: Jonathan Atkins
Subject: Re: [PATCH] *CRITICAL* 8bit direct RGB palette not being created
I think that SDL_AllocFormat should create the palette for all 8bit
surfaces. And when the RGBAmasks match the normal 3:3:2:0 we need to
apply the old behavior. If the mask doesn't match that, then we need
to make the right palette assuming the masks are valid (I don't think
we validate any masks for high color surfaces...so we wouldn't here)
Then there's always a palette available for the 8bit surfaces.
This restores the normal behavior and allows for masks to create
palettes automatically for odd masks even, which would be a neato
thing to have in there, as SDL never did this before.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 16 May 2005 05:34:58 +0000 |
parents | b8d311d90021 |
children | fdc7ef6ecab4 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* * GEM Mouse manager * * Patrice Mandin */ #include <stdlib.h> #include <gem.h> #include "SDL_error.h" #include "SDL_mouse.h" #include "SDL_events_c.h" #include "SDL_cursor_c.h" #include "SDL_gemmouse_c.h" /* Defines */ /*#define DEBUG_VIDEO_GEM 1*/ #define MAXCURWIDTH 16 #define MAXCURHEIGHT 16 /* The implementation dependent data for the window manager cursor */ struct WMcursor { MFORM *mform_p; }; void GEM_FreeWMCursor(_THIS, WMcursor *cursor) { if (cursor == NULL) return; graf_mouse(ARROW, NULL); if (cursor->mform_p != NULL) free(cursor->mform_p); free(cursor); } WMcursor *GEM_CreateWMCursor(_THIS, Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y) { WMcursor *cursor; MFORM *new_mform; int i; /* Check the size */ if ( (w > MAXCURWIDTH) || (h > MAXCURHEIGHT) ) { SDL_SetError("Only cursors of dimension (%dx%d) are allowed", MAXCURWIDTH, MAXCURHEIGHT); return(NULL); } /* Allocate the cursor memory */ cursor = (WMcursor *)malloc(sizeof(WMcursor)); if ( cursor == NULL ) { SDL_OutOfMemory(); return(NULL); } /* Allocate mform */ new_mform = (MFORM *)malloc(sizeof(MFORM)); if (new_mform == NULL) { free(cursor); SDL_OutOfMemory(); return(NULL); } cursor->mform_p = new_mform; new_mform->mf_xhot = hot_x; new_mform->mf_yhot = hot_y; new_mform->mf_nplanes = 1; new_mform->mf_fg = 0; new_mform->mf_bg = 1; for (i=0;i<MAXCURHEIGHT;i++) { new_mform->mf_mask[i]=0; new_mform->mf_data[i]=0; } if (w<=8) { for (i=0;i<h;i++) { new_mform->mf_mask[i]= mask[i]<<8; new_mform->mf_data[i]= data[i]<<8; } } else { for (i=0;i<h;i++) { new_mform->mf_mask[i]= mask[i<<1]<<8 | mask[(i<<1)+1]; new_mform->mf_data[i]= data[i<<1]<<8 | data[(i<<1)+1]; } } #ifdef DEBUG_VIDEO_GEM for (i=0; i<h ;i++) { printf("sdl:video:gem: cursor, line %d = 0x%04x\n", i, new_mform->mf_mask[i]); } printf("sdl:video:gem: CreateWMCursor(): done\n"); #endif return cursor; } int GEM_ShowWMCursor(_THIS, WMcursor *cursor) { /* if (cursor == NULL) { graf_mouse(M_OFF, NULL); } else if (cursor->mform_p) { graf_mouse(USER_DEF, cursor->mform_p); } */ #ifdef DEBUG_VIDEO_GEM printf("sdl:video:gem: ShowWMCursor(0x%08x)\n", (long) cursor); #endif return 1; } #if 0 void GEM_WarpWMCursor(_THIS, Uint16 x, Uint16 y) { /* This seems to work only on AES 3.4 (Falcon) */ EVNTREC warpevent; warpevent.ap_event = APPEVNT_MOUSE; warpevent.ap_value = (x << 16) | y; appl_tplay(&warpevent, 1, 1000); } #endif void GEM_CheckMouseMode(_THIS) { /* If the mouse is hidden and input is grabbed, we use relative mode */ if ( !(SDL_cursorstate & CURSOR_VISIBLE) && (this->input_grab != SDL_GRAB_OFF) && (SDL_GetAppState() & SDL_APPACTIVE) ) { GEM_mouse_relative = SDL_TRUE; } else { GEM_mouse_relative = SDL_FALSE; } }