Mercurial > sdl-ios-xcode
view src/video/fbcon/SDL_fbelo.h @ 1057:e9d23bb80140
Date: Mon, 02 May 2005 04:23:16 -0500
From: Jonathan Atkins
Subject: Re: [PATCH] *CRITICAL* 8bit direct RGB palette not being created
I think that SDL_AllocFormat should create the palette for all 8bit
surfaces. And when the RGBAmasks match the normal 3:3:2:0 we need to
apply the old behavior. If the mask doesn't match that, then we need
to make the right palette assuming the masks are valid (I don't think
we validate any masks for high color surfaces...so we wouldn't here)
Then there's always a palette available for the 8bit surfaces.
This restores the normal behavior and allows for masks to create
palettes automatically for odd masks even, which would be a neato
thing to have in there, as SDL never did this before.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 16 May 2005 05:34:58 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #ifndef SDL_fbelo_h #define SDL_fbelo_h #include <stdlib.h> #include "SDL_fbvideo.h" /* ELO */ #define ELO_PACKET_SIZE 10 #define ELO_START_BYTE 'U' /* eloConvertXY Convert the raw coordinates from the ELO controller to a screen position. */ void eloConvertXY(_THIS, int *dx, int *dy); /* eloInitController(int fd) Initialize the ELO serial touchscreen controller */ int eloInitController(int fd); /* eloParsePacket extract position and button state from a packet */ int eloParsePacket(unsigned char* mousebuf, int* dx, int* dy, int* button_state); /* eloReadPosition read a packet and get the cursor position */ int eloReadPosition(_THIS, int fd, int* x, int* y, int* button_state, int* realx, int* realy); #endif /* SDL_fbelo_h */