view src/video/epoc/SDL_epocvideo.cpp @ 1057:e9d23bb80140

Date: Mon, 02 May 2005 04:23:16 -0500 From: Jonathan Atkins Subject: Re: [PATCH] *CRITICAL* 8bit direct RGB palette not being created I think that SDL_AllocFormat should create the palette for all 8bit surfaces. And when the RGBAmasks match the normal 3:3:2:0 we need to apply the old behavior. If the mask doesn't match that, then we need to make the right palette assuming the masks are valid (I don't think we validate any masks for high color surfaces...so we wouldn't here) Then there's always a palette available for the 8bit surfaces. This restores the normal behavior and allows for masks to create palettes automatically for odd masks even, which would be a neato thing to have in there, as SDL never did this before.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 16 May 2005 05:34:58 +0000
parents f6ffac90895c
children 3692456e7b0f
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

/*
    SDL_epocvideo.cpp
    Epoc based SDL video driver implementation

    Epoc version by Hannu Viitala (hannu.j.viitala@mbnet.fi)
*/



#include <stdlib.h>
#include <stdio.h>
#include <string.h>

extern "C" {
#include "SDL_error.h"
#include "SDL_timer.h"
#include "SDL_video.h"
#undef NULL
#include "SDL_pixels_c.h"
};

#include "SDL_epocvideo.h"
#include "SDL_epocevents_c.h"

#include <hal.h>
#include <coedef.h>

/* For debugging */

void RDebug_Print_b(char* error_str, void* param)
    {
    TBuf8<128> error8((TUint8*)error_str);
    TBuf<128> error;
    error.Copy(error8);
    if (param) //!! Do not work if the parameter is really 0!!
        RDebug::Print(error, param);
    else 
        RDebug::Print(error);
    }

extern "C" void RDebug_Print(char* error_str, void* param)
    {
    RDebug_Print_b(error_str, param);
    }


int Debug_AvailMem2()
    {
    //User::CompressAllHeaps();
    TMemoryInfoV1Buf membuf; 
    User::LeaveIfError(UserHal::MemoryInfo(membuf));
    TMemoryInfoV1 minfo = membuf();
	return(minfo.iFreeRamInBytes);
    }

extern "C" int Debug_AvailMem()
    {
    return(Debug_AvailMem2());
    }


extern "C" {

/* Initialization/Query functions */

static int EPOC_VideoInit(_THIS, SDL_PixelFormat *vformat);
static SDL_Rect **EPOC_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
static SDL_Surface *EPOC_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
static int EPOC_SetColors(_THIS, int firstcolor, int ncolors,
			  SDL_Color *colors);
static void EPOC_VideoQuit(_THIS);

/* Hardware surface functions */

static int EPOC_AllocHWSurface(_THIS, SDL_Surface *surface);
static int EPOC_LockHWSurface(_THIS, SDL_Surface *surface);
static int EPOC_FlipHWSurface(_THIS, SDL_Surface *surface);
static void EPOC_UnlockHWSurface(_THIS, SDL_Surface *surface);
static void EPOC_FreeHWSurface(_THIS, SDL_Surface *surface);
static void EPOC_DirectUpdate(_THIS, int numrects, SDL_Rect *rects);

static int EPOC_Available(void);
static SDL_VideoDevice *EPOC_CreateDevice(int devindex);

/* Mouse functions */

static WMcursor *EPOC_CreateWMCursor(_THIS, Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y);
static void EPOC_FreeWMCursor(_THIS, WMcursor *cursor);
static int EPOC_ShowWMCursor(_THIS, WMcursor *cursor);



/* !! Table for fast conversion from 8 bit to 12 bit */
static TUint16 EPOC_HWPalette_256_to_4k[256];

VideoBootStrap EPOC_bootstrap = {
	"epoc", "EPOC system",
    EPOC_Available, EPOC_CreateDevice
};

const TUint32 WindowClientHandle = 9210; //!!

/* Epoc video driver bootstrap functions */

static int EPOC_Available(void)
{
    return 1; /* Always available */
}

static void EPOC_DeleteDevice(SDL_VideoDevice *device)
{
	free(device->hidden);
	free(device);
}

static SDL_VideoDevice *EPOC_CreateDevice(int devindex)
{
	SDL_VideoDevice *device;

	/* Allocate all variables that we free on delete */
	device = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice));
	if ( device ) {
		memset(device, 0, (sizeof *device));
		device->hidden = (struct SDL_PrivateVideoData *)
				malloc((sizeof *device->hidden));
	}
	if ( (device == NULL) || (device->hidden == NULL) ) {
		SDL_OutOfMemory();
		if ( device ) {
			free(device);
		}
		return(0);
	}
	memset(device->hidden, 0, (sizeof *device->hidden));

	/* Set the function pointers */
	device->VideoInit = EPOC_VideoInit;
	device->ListModes = EPOC_ListModes;
	device->SetVideoMode = EPOC_SetVideoMode;
	device->SetColors = EPOC_SetColors;
	device->UpdateRects = NULL;
	device->VideoQuit = EPOC_VideoQuit;
	device->AllocHWSurface = EPOC_AllocHWSurface;
	device->CheckHWBlit = NULL;
	device->FillHWRect = NULL;
	device->SetHWColorKey = NULL;
	device->SetHWAlpha = NULL;
	device->LockHWSurface = EPOC_LockHWSurface;
	device->UnlockHWSurface = EPOC_UnlockHWSurface;
	device->FlipHWSurface = EPOC_FlipHWSurface;
	device->FreeHWSurface = EPOC_FreeHWSurface;
	device->SetIcon = NULL;
	device->SetCaption = NULL;
	device->GetWMInfo = NULL;
	device->FreeWMCursor = EPOC_FreeWMCursor;
	device->CreateWMCursor = EPOC_CreateWMCursor;
	device->ShowWMCursor = EPOC_ShowWMCursor;
	device->WarpWMCursor = NULL;
	device->InitOSKeymap = EPOC_InitOSKeymap;
	device->PumpEvents = EPOC_PumpEvents;
	device->free = EPOC_DeleteDevice;

	return device;
}


int GetBpp(TDisplayMode displaymode)
{
    TInt numColors = TDisplayModeUtils::NumDisplayModeColors(displaymode);
    TInt bitsPerPixel = 1;
    for (TInt32 i = 2; i < numColors; i <<= 1, bitsPerPixel++);
    return bitsPerPixel;    
}

void ConstructWindowL(_THIS)
{
	TInt	error;

	error = Private->EPOC_WsSession.Connect();
	User::LeaveIfError(error);
	Private->EPOC_WsScreen=new(ELeave) CWsScreenDevice(Private->EPOC_WsSession);
	User::LeaveIfError(Private->EPOC_WsScreen->Construct());
	User::LeaveIfError(Private->EPOC_WsScreen->CreateContext(Private->EPOC_WindowGc));

	Private->EPOC_WsWindowGroup=RWindowGroup(Private->EPOC_WsSession);
	User::LeaveIfError(Private->EPOC_WsWindowGroup.Construct(WindowClientHandle));
	Private->EPOC_WsWindowGroup.SetOrdinalPosition(0);

    //!!
    TBuf<32> winGroupName;
    winGroupName.Append(0);
    winGroupName.Append(0);
    winGroupName.Append(0);// uid
    winGroupName.Append(0);
    winGroupName.Append(_L("SDL")); // caption
    winGroupName.Append(0);
    winGroupName.Append(0); //doc name
	Private->EPOC_WsWindowGroup.SetName(winGroupName); //!!

	Private->EPOC_WsWindow=RWindow(Private->EPOC_WsSession);
	User::LeaveIfError(Private->EPOC_WsWindow.Construct(Private->EPOC_WsWindowGroup,WindowClientHandle));
	Private->EPOC_WsWindow.SetBackgroundColor(KRgbWhite);
    Private->EPOC_WsWindow.Activate();
	Private->EPOC_WsWindow.SetSize(Private->EPOC_WsScreen->SizeInPixels()); 
	Private->EPOC_WsWindow.SetVisible(ETrue);

    Private->EPOC_WsWindowGroupID = Private->EPOC_WsWindowGroup.Identifier();
    Private->EPOC_IsWindowFocused = EFalse;
}


int EPOC_VideoInit(_THIS, SDL_PixelFormat *vformat)
{
    // !!TODO:handle leave functions!

    int i;

	/* Initialize all variables that we clean on shutdown */   

	for ( i=0; i<SDL_NUMMODES; ++i ) {
		Private->SDL_modelist[i] = (SDL_Rect *)malloc(sizeof(SDL_Rect));
		Private->SDL_modelist[i]->x = Private->SDL_modelist[i]->y = 0;
	}
	/* Modes sorted largest to smallest !!TODO:sorting order??*/
	Private->SDL_modelist[0]->w = 640; Private->SDL_modelist[0]->h = 200; 
	Private->SDL_modelist[1]->w = 320; Private->SDL_modelist[1]->h = 200;
	Private->SDL_modelist[2]->w = 640; Private->SDL_modelist[2]->h = 400; 
	Private->SDL_modelist[3]->w = 640; Private->SDL_modelist[3]->h = 480;
	Private->SDL_modelist[4] = NULL;

    /* Construct Epoc window */

    ConstructWindowL(_this);

    /* Initialise Epoc frame buffer */

    TDisplayMode displayMode = Private->EPOC_WsScreen->DisplayMode();

    #ifndef __WINS__

    TScreenInfoV01 screenInfo;
	TPckg<TScreenInfoV01> sInfo(screenInfo);
	UserSvr::ScreenInfo(sInfo);

	Private->EPOC_ScreenSize		= screenInfo.iScreenSize; 
	Private->EPOC_DisplayMode		= displayMode;
    Private->EPOC_HasFrameBuffer	= screenInfo.iScreenAddressValid;
	Private->EPOC_FrameBuffer		= Private->EPOC_HasFrameBuffer ? (TUint8*) screenInfo.iScreenAddress : NULL;
	Private->EPOC_BytesPerPixel	    = ((GetBpp(displayMode)-1) / 8) + 1;
	Private->EPOC_BytesPerScanLine	= screenInfo.iScreenSize.iWidth * Private->EPOC_BytesPerPixel;

    /* It seems that in SA1100 machines for 8bpp displays there is a 512 palette table at the 
     * beginning of the frame buffer. E.g. Series 7 and Netbook.
     * In 12 bpp machines the table has 16 entries.
	 */
	if (Private->EPOC_HasFrameBuffer && GetBpp(displayMode) == 8)
		Private->EPOC_FrameBuffer += 512;
	if (Private->EPOC_HasFrameBuffer && GetBpp(displayMode) == 12)
		Private->EPOC_FrameBuffer += 16 * 2;

    #else /* defined __WINS__ */
    
    /* Create bitmap, device and context for screen drawing */
    Private->EPOC_ScreenSize        = Private->EPOC_WsScreen->SizeInPixels();

	Private->EPOC_Bitmap = new (ELeave) CWsBitmap(Private->EPOC_WsSession);
	Private->EPOC_Bitmap->Create(Private->EPOC_ScreenSize, displayMode);

	Private->EPOC_DisplayMode	    = displayMode;
    Private->EPOC_HasFrameBuffer    = ETrue;
    Private->EPOC_FrameBuffer       = NULL; /* Private->EPOC_Bitmap->DataAddress() can change any time */
	Private->EPOC_BytesPerPixel	    = ((GetBpp(displayMode)-1) / 8) + 1;
	Private->EPOC_BytesPerScanLine  = Private->EPOC_WsScreen->SizeInPixels().iWidth * Private->EPOC_BytesPerPixel;

    #endif /* __WINS__ */

    /* The "best" video format should be returned to caller. */

    vformat->BitsPerPixel       = /*!!GetBpp(displayMode) */ 8;
    vformat->BytesPerPixel      = /*!!Private->EPOC_BytesPerPixel*/ 1;

    /* Activate events for me */

	Private->EPOC_WsEventStatus = KRequestPending;
	Private->EPOC_WsSession.EventReady(&Private->EPOC_WsEventStatus);
	Private->EPOC_RedrawEventStatus = KRequestPending;
	Private->EPOC_WsSession.RedrawReady(&Private->EPOC_RedrawEventStatus);
    Private->EPOC_WsWindow.PointerFilter(EPointerFilterDrag, 0); 

    Private->EPOC_ScreenOffset = 0;

    //!! TODO: error handling
    //if (ret != KErrNone)
    //    return(-1);
    //else
	    return(0);
}


SDL_Rect **EPOC_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
{
    if (format->BitsPerPixel == 12 || format->BitsPerPixel == 8)
        return Private->SDL_modelist;
    return NULL;
}

int EPOC_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
{
    for(int i = firstcolor; i < ncolors; i++) {
	    // 4k value: 000rgb
	    TUint16 color4K = 0;
        color4K |= (colors[i].r & 0x0000f0) << 4; 
	    color4K |= (colors[i].g & 0x0000f0);      
	    color4K |= (colors[i].b & 0x0000f0) >> 4;
        EPOC_HWPalette_256_to_4k[i] = color4K;
    }
	return(0);
}


SDL_Surface *EPOC_SetVideoMode(_THIS, SDL_Surface *current,
				int width, int height, int bpp, Uint32 flags)
{
    /* Check parameters */
    if (!((width == 640 && height == 200 && bpp == 12) ||
          (width == 640 && height == 400 && bpp == 12) || 
          (width == 640 && height == 480 && bpp == 12) || 
          (width == 320 && height == 200 && bpp == 12) || 
          (width == 640 && height == 200 && bpp == 8) ||
          (width == 640 && height == 400 && bpp == 8) || 
          (width == 640 && height == 480 && bpp == 8) || 
          (width == 320 && height == 200 && bpp == 8))) {
		SDL_SetError("Requested video mode is not supported");
        return NULL;
    }

    if (current && current->pixels) {
        free(current->pixels);
        current->pixels = NULL;
    }
	if ( ! SDL_ReallocFormat(current, bpp, 0, 0, 0, 0) ) {
		return(NULL);
	}

    /* Set up the new mode framebuffer */
    if (bpp == 8) 
	    current->flags = (SDL_FULLSCREEN|SDL_SWSURFACE|SDL_PREALLOC|SDL_HWPALETTE); 
    else // 12 bpp
	    current->flags = (SDL_FULLSCREEN|SDL_SWSURFACE|SDL_PREALLOC); 
	current->w = width;
	current->h = height;
    int numBytesPerPixel = ((bpp-1)>>3) + 1;   
	current->pitch = numBytesPerPixel * width; // Number of bytes in scanline 
	current->pixels = malloc(width * height * numBytesPerPixel);
	memset(current->pixels, 0, width * height * numBytesPerPixel);

	/* Set the blit function */
	_this->UpdateRects = EPOC_DirectUpdate;

    /* Must buffer height be shrinked to screen by 2 ? */
    if (current->h >= 400)
        Private->EPOC_ShrinkedHeight = ETrue;

    /* Centralize game window on device screen  */
    Private->EPOC_ScreenOffset = (Private->EPOC_ScreenSize.iWidth - current->w) / 2;

	/* We're done */
	return(current);
}

void RedrawWindowL(_THIS)
{
    SDL_Rect fullScreen;
    fullScreen.x = 0;
    fullScreen.y = 0;
    fullScreen.w = _this->screen->w;
    fullScreen.h = _this->screen->h;

#ifdef __WINS__
	    TBitmapUtil lock(Private->EPOC_Bitmap);	
        lock.Begin(TPoint(0,0)); // Lock bitmap heap
	    Private->EPOC_WindowGc->Activate(Private->EPOC_WsWindow);
#endif

    if (fullScreen.w < Private->EPOC_ScreenSize.iWidth
        && fullScreen.w < Private->EPOC_ScreenSize.iWidth) {
        /* Draw blue stripes background */
#ifdef __WINS__
        TUint16* screenBuffer = (TUint16*)Private->EPOC_Bitmap->DataAddress();
#else
        TUint16* screenBuffer = (TUint16*)Private->EPOC_FrameBuffer;
#endif
        for (int y=0; y < Private->EPOC_ScreenSize.iHeight; y++) {
            for (int x=0; x < Private->EPOC_ScreenSize.iWidth; x++) {
                TUint16 color = ((x+y)>>1) & 0xf; /* Draw pattern */
                *screenBuffer++ = color;
            }
        }
    }


    /* Tell the system that something has been drawn */
	TRect  rect = TRect(Private->EPOC_WsWindow.Size());
  	Private->EPOC_WsWindow.Invalidate(rect);

#ifdef __WINS__
	Private->EPOC_WsWindow.BeginRedraw(rect);
	Private->EPOC_WindowGc->BitBlt(TPoint(), Private->EPOC_Bitmap);
	Private->EPOC_WsWindow.EndRedraw();
	Private->EPOC_WindowGc->Deactivate();
    lock.End(); // Unlock bitmap heap
	Private->EPOC_WsSession.Flush();
#endif

    /* Draw current buffer */
    EPOC_DirectUpdate(_this, 1, &fullScreen);
}


/* We don't actually allow hardware surfaces other than the main one */
static int EPOC_AllocHWSurface(_THIS, SDL_Surface *surface)
{
	return(-1);
}
static void EPOC_FreeHWSurface(_THIS, SDL_Surface *surface)
{
	return;
}

static int EPOC_LockHWSurface(_THIS, SDL_Surface *surface)
{
	return(0);
}
static void EPOC_UnlockHWSurface(_THIS, SDL_Surface *surface)
{
	return;
}

static int EPOC_FlipHWSurface(_THIS, SDL_Surface *surface)
{
	return(0);
}

static void EPOC_DirectUpdate(_THIS, int numrects, SDL_Rect *rects)
{
    TInt focusWindowGroupId = Private->EPOC_WsSession.GetFocusWindowGroup();
    if (focusWindowGroupId != Private->EPOC_WsWindowGroupID) {

        /* Force focus window to redraw again for cleaning away SDL screen graphics */

  
        TInt pos = Private->EPOC_WsWindowGroup.OrdinalPosition();
        Private->EPOC_WsWindowGroup.SetOrdinalPosition(0, KMaxTInt);
       	TRect  rect = TRect(Private->EPOC_WsWindow.Size());
        Private->EPOC_WsWindow.Invalidate(rect);
        Private->EPOC_WsWindowGroup.SetOrdinalPosition(pos, ECoeWinPriorityNormal);
        
        /* If this is not the topmost window, wait here! Sleep for 1 second to give cpu to 
           multitasking and poll for being the topmost window.
        */
        while (Private->EPOC_WsSession.GetFocusWindowGroup() != Private->EPOC_WsWindowGroupID)
            SDL_Delay(1000);

        RedrawWindowL(_this);  
    }

	TInt i;
    TInt sourceNumBytesPerPixel = ((_this->screen->format->BitsPerPixel-1)>>3) + 1;   
    TInt targetNumBytesPerPixel = Private->EPOC_BytesPerPixel;   
    TInt fixedOffset = Private->EPOC_ScreenOffset;   
    TInt screenW = _this->screen->w;
    TInt screenH = _this->screen->h;
    TInt sourceScanlineLength = screenW;
    if (Private->EPOC_ShrinkedHeight) {  /* simulate 400 pixel height in 200 pixel screen */  
        sourceScanlineLength <<= 1; 
        screenH >>= 1;
    }
    TInt targetScanlineLength = Private->EPOC_ScreenSize.iWidth;
#ifdef __WINS__
	TBitmapUtil lock(Private->EPOC_Bitmap);	
    lock.Begin(TPoint(0,0)); // Lock bitmap heap
	Private->EPOC_WindowGc->Activate(Private->EPOC_WsWindow);
    TUint16* screenBuffer = (TUint16*)Private->EPOC_Bitmap->DataAddress();
#else
    TUint16* screenBuffer = (TUint16*)Private->EPOC_FrameBuffer;
#endif


	/* Render the rectangles in the list */

	for ( i=0; i < numrects; ++i ) {
        SDL_Rect rect2;
        const SDL_Rect& currentRect = rects[i];
        rect2.x = currentRect.x;
        rect2.y = currentRect.y;
        rect2.w = currentRect.w;
        rect2.h = currentRect.h;

        if (rect2.w <= 0 || rect2.h <= 0) /* sanity check */
            continue;

        if (Private->EPOC_ShrinkedHeight) {  /* simulate 400 pixel height in 200 pixel screen */        
            rect2.y >>= 1;
            if (!(rect2.h >>= 1)) 
                rect2.h = 1; // always at least 1 pixel height!
        }

        /* All variables are measured in pixels */

        /* Check rects validity, i.e. upper and lower bounds */
        TInt maxX = Min(screenW - 1, rect2.x + rect2.w - 1);
        TInt maxY = Min(screenH - 1, rect2.y + rect2.h - 1);
        if (maxX < 0 || maxY < 0) /* sanity check */
            continue;
        maxY = Min(maxY, 199); 

        TInt sourceRectWidth = maxX - rect2.x + 1;
        TInt sourceRectWidthInBytes = sourceRectWidth * sourceNumBytesPerPixel;
        TInt sourceRectHeight = maxY - rect2.y + 1;
        TInt sourceStartOffset = rect2.x + rect2.y * sourceScanlineLength;
        TInt targetStartOffset = fixedOffset + rect2.x + rect2.y * targetScanlineLength;   
        
        // !! Nokia9210 native mode: 12 bpp --> 12 bpp
        if (_this->screen->format->BitsPerPixel == 12) { 
	        TUint16* bitmapLine = (TUint16*)_this->screen->pixels + sourceStartOffset;
            TUint16* screenMemory = screenBuffer + targetStartOffset;
            for(TInt y = 0 ; y < sourceRectHeight ; y++) {
                __ASSERT_DEBUG(screenMemory < (screenBuffer 
                    + Private->EPOC_ScreenSize.iWidth * Private->EPOC_ScreenSize.iHeight), 
                    User::Panic(_L("SDL"), KErrCorrupt));
                __ASSERT_DEBUG(screenMemory >= screenBuffer, 
                    User::Panic(_L("SDL"), KErrCorrupt));
                __ASSERT_DEBUG(bitmapLine < ((TUint16*)_this->screen->pixels + 
                    + (_this->screen->w * _this->screen->h)), 
                    User::Panic(_L("SDL"), KErrCorrupt));
                __ASSERT_DEBUG(bitmapLine >=  (TUint16*)_this->screen->pixels, 
                    User::Panic(_L("SDL"), KErrCorrupt));
		        Mem::Copy(screenMemory, bitmapLine, sourceRectWidthInBytes);
		        bitmapLine += sourceScanlineLength;
		        screenMemory += targetScanlineLength;
            }
        }
        // !! 256 color paletted mode: 8 bpp  --> 12 bpp
        else { 
	        TUint8* bitmapLine = (TUint8*)_this->screen->pixels + sourceStartOffset;
            TUint16* screenMemory = screenBuffer + targetStartOffset;
            for(TInt y = 0 ; y < sourceRectHeight ; y++) {
                TUint8* bitmapPos = bitmapLine; /* 1 byte per pixel */
                TUint16* screenMemoryLinePos = screenMemory; /* 2 bytes per pixel */
                /* Convert each pixel from 256 palette to 4k color values */
                for(TInt x = 0 ; x < sourceRectWidth ; x++) {
                    __ASSERT_DEBUG(screenMemoryLinePos < (screenBuffer 
                        + (Private->EPOC_ScreenSize.iWidth * Private->EPOC_ScreenSize.iHeight)), 
                        User::Panic(_L("SDL"), KErrCorrupt));
                    __ASSERT_DEBUG(screenMemoryLinePos >= screenBuffer, 
                        User::Panic(_L("SDL"), KErrCorrupt));
                    __ASSERT_DEBUG(bitmapPos < ((TUint8*)_this->screen->pixels + 
                        + (_this->screen->w * _this->screen->h)), 
                        User::Panic(_L("SDL"), KErrCorrupt));
                    __ASSERT_DEBUG(bitmapPos >= (TUint8*)_this->screen->pixels, 
                        User::Panic(_L("SDL"), KErrCorrupt));
                    *screenMemoryLinePos = EPOC_HWPalette_256_to_4k[*bitmapPos];
                    bitmapPos++;
                    screenMemoryLinePos++;
                }
		        bitmapLine += sourceScanlineLength;
		        screenMemory += targetScanlineLength;
            }
	    }

    }    
    
#ifdef __WINS__

	TRect  rect = TRect(Private->EPOC_WsWindow.Size());
	Private->EPOC_WsWindow.Invalidate(rect);
	Private->EPOC_WsWindow.BeginRedraw(rect);
	Private->EPOC_WindowGc->BitBlt(TPoint(), Private->EPOC_Bitmap);
	Private->EPOC_WsWindow.EndRedraw();
	Private->EPOC_WindowGc->Deactivate();
    lock.End(); // Unlock bitmap heap
	Private->EPOC_WsSession.Flush();

#endif

    /* Update virtual cursor */
    //!!Private->EPOC_WsSession.SetPointerCursorPosition(Private->EPOC_WsSession.PointerCursorPosition());

    return;
}


/* Note:  If we are terminated, this could be called in the middle of
   another SDL video routine -- notably UpdateRects.
*/
void EPOC_VideoQuit(_THIS)
{
	int i;

	/* Free video mode lists */
	for ( i=0; i<SDL_NUMMODES; ++i ) {
		if ( Private->SDL_modelist[i] != NULL ) {
			free(Private->SDL_modelist[i]);
			Private->SDL_modelist[i] = NULL;
		}
	}
	
    if ( _this->screen && (_this->screen->flags & SDL_HWSURFACE) ) {
		/* Direct screen access, no memory buffer */
		_this->screen->pixels = NULL;
	}

    if (_this->screen && _this->screen->pixels) {
        free(_this->screen->pixels);
        _this->screen->pixels = NULL;
    }

    /* Free Epoc resources */

    /* Disable events for me */
	if (Private->EPOC_WsEventStatus != KRequestPending)
		Private->EPOC_WsSession.EventReadyCancel();
	if (Private->EPOC_RedrawEventStatus != KRequestPending)
		Private->EPOC_WsSession.RedrawReadyCancel();

    #ifdef __WINS__
	delete Private->EPOC_Bitmap;
	Private->EPOC_Bitmap = NULL;
    #endif

	if (Private->EPOC_WsWindow.WsHandle())
		Private->EPOC_WsWindow.Close();

	if (Private->EPOC_WsWindowGroup.WsHandle())
		Private->EPOC_WsWindowGroup.Close();

	delete Private->EPOC_WindowGc;
	Private->EPOC_WindowGc = NULL;

	delete Private->EPOC_WsScreen;
	Private->EPOC_WsScreen = NULL;

	if (Private->EPOC_WsSession.WsHandle())
		Private->EPOC_WsSession.Close();
}


WMcursor *EPOC_CreateWMCursor(_THIS, Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y)
{
	return (WMcursor *) 9210; // it's ok to return something unuseful but true
}

void EPOC_FreeWMCursor(_THIS, WMcursor *cursor)
{
    /* Disable virtual cursor */
    HAL::Set(HAL::EMouseState, HAL::EMouseState_Invisible);
    Private->EPOC_WsSession.SetPointerCursorMode(EPointerCursorNone);
}

int EPOC_ShowWMCursor(_THIS, WMcursor *cursor)
{

    if (cursor ==  (WMcursor *)9210) {
        /* Enable virtual cursor */
	    HAL::Set(HAL::EMouseState, HAL::EMouseState_Visible);
	    Private->EPOC_WsSession.SetPointerCursorMode(EPointerCursorNormal);
    }
    else {
        /* Disable virtual cursor */
        HAL::Set(HAL::EMouseState, HAL::EMouseState_Invisible);
        Private->EPOC_WsSession.SetPointerCursorMode(EPointerCursorNone);
    }

	return(1);
}

}; // extern "C"