view src/video/SDL_cursor_c.h @ 1057:e9d23bb80140

Date: Mon, 02 May 2005 04:23:16 -0500 From: Jonathan Atkins Subject: Re: [PATCH] *CRITICAL* 8bit direct RGB palette not being created I think that SDL_AllocFormat should create the palette for all 8bit surfaces. And when the RGBAmasks match the normal 3:3:2:0 we need to apply the old behavior. If the mask doesn't match that, then we need to make the right palette assuming the masks are valid (I don't think we validate any masks for high color surfaces...so we wouldn't here) Then there's always a palette available for the 8bit surfaces. This restores the normal behavior and allows for masks to create palettes automatically for odd masks even, which would be a neato thing to have in there, as SDL never did this before.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 16 May 2005 05:34:58 +0000
parents b8d311d90021
children c9b51268668f
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* Useful variables and functions from SDL_cursor.c */
#include "SDL_mouse.h"

extern int  SDL_CursorInit(Uint32 flags);
extern void SDL_CursorPaletteChanged(void);
extern void SDL_DrawCursor(SDL_Surface *screen);
extern void SDL_DrawCursorNoLock(SDL_Surface *screen);
extern void SDL_EraseCursor(SDL_Surface *screen);
extern void SDL_EraseCursorNoLock(SDL_Surface *screen);
extern void SDL_UpdateCursor(SDL_Surface *screen);
extern void SDL_ResetCursor(void);
extern void SDL_MoveCursor(int x, int y);
extern void SDL_CursorQuit(void);

#define INLINE_MOUSELOCK
#ifdef INLINE_MOUSELOCK
/* Inline (macro) versions of the mouse lock functions */
#include "SDL_mutex.h"

extern SDL_mutex *SDL_cursorlock;

#define SDL_LockCursor()						\
	do {								\
		if ( SDL_cursorlock ) {					\
			SDL_mutexP(SDL_cursorlock);			\
		}							\
	} while ( 0 )
#define SDL_UnlockCursor()						\
	do {								\
		if ( SDL_cursorlock ) {					\
			SDL_mutexV(SDL_cursorlock);			\
		}							\
	} while ( 0 )
#else
extern void SDL_LockCursor(void);
extern void SDL_UnlockCursor(void);
#endif /* INLINE_MOUSELOCK */

/* Only for low-level mouse cursor drawing */
extern SDL_Cursor *SDL_cursor;
extern void SDL_MouseRect(SDL_Rect *area);

/* State definitions for the SDL cursor */
#define CURSOR_VISIBLE	0x01
#define CURSOR_USINGSW	0x10
#define SHOULD_DRAWCURSOR(X) 						\
			(((X)&(CURSOR_VISIBLE|CURSOR_USINGSW)) ==  	\
					(CURSOR_VISIBLE|CURSOR_USINGSW))

extern volatile int SDL_cursorstate;