Mercurial > sdl-ios-xcode
view src/thread/epoc/SDL_systhread.cpp @ 1057:e9d23bb80140
Date: Mon, 02 May 2005 04:23:16 -0500
From: Jonathan Atkins
Subject: Re: [PATCH] *CRITICAL* 8bit direct RGB palette not being created
I think that SDL_AllocFormat should create the palette for all 8bit
surfaces. And when the RGBAmasks match the normal 3:3:2:0 we need to
apply the old behavior. If the mask doesn't match that, then we need
to make the right palette assuming the masks are valid (I don't think
we validate any masks for high color surfaces...so we wouldn't here)
Then there's always a palette available for the 8bit surfaces.
This restores the normal behavior and allows for masks to create
palettes automatically for odd masks even, which would be a neato
thing to have in there, as SDL never did this before.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 16 May 2005 05:34:58 +0000 |
parents | f6ffac90895c |
children | 604d73db6802 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ /* SDL_systhread.cpp Epoc thread management routines for SDL Epoc version by Markus Mertama (w@iki.fi) */ //#include <stdlib.h> //#include <stdio.h> extern "C" { #undef NULL #include "SDL_error.h" #include "SDL_thread.h" #include "SDL_systhread.h" }; #include <e32std.h> static int object_count; int RunThread(TAny* data) { SDL_RunThread(data); return(0); } TInt NewThread(const TDesC& aName, TAny* aPtr1, TAny* aPtr2) { return ((RThread*)(aPtr1))->Create(aName, RunThread, KDefaultStackSize, NULL, aPtr2); } int CreateUnique(TInt (*aFunc)(const TDesC& aName, TAny*, TAny*), TAny* aPtr1, TAny* aPtr2) { TBuf<16> name; TInt status = KErrNone; do { object_count++; name.Format(_L("SDL_%x"), object_count); status = aFunc(name, aPtr1, aPtr2); } while(status == KErrAlreadyExists); return status; } int SDL_SYS_CreateThread(SDL_Thread *thread, void *args) { RThread rthread; TInt status = CreateUnique(NewThread, &rthread, args); if (status != KErrNone) { delete(((RThread*)(thread->handle))); thread->handle = NULL; SDL_SetError("Not enough resources to create thread"); return(-1); } rthread.Resume(); thread->handle = rthread.Handle(); return(0); } void SDL_SYS_SetupThread(void) { return; } Uint32 SDL_ThreadID(void) { RThread current; TThreadId id = current.Id(); return id; } void SDL_SYS_WaitThread(SDL_Thread *thread) { RUndertaker taker; taker.Create(); TRequestStatus status; taker.Logon(status, thread->handle); User::WaitForRequest(status); taker.Close(); } /* WARNING: This function is really a last resort. * Threads should be signaled and then exit by themselves. * TerminateThread() doesn't perform stack and DLL cleanup. */ void SDL_SYS_KillThread(SDL_Thread *thread) { RThread rthread; rthread.SetHandle(thread->handle); rthread.Kill(0); rthread.Close(); }